AMX Mod X - Half-Life 1 Scripting and Administration
f82455dd84
* Replace atoi by strtol in the config parser * Move hamdata.ini data to gamedata files * Reference the new files in master file * Remove all the parsing code and use config manager to get the offsets * Remove any hamdata.ini references |
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.github | ||
amxmodx | ||
compiler | ||
configs | ||
editor/studio | ||
gamedata | ||
installer | ||
modules | ||
plugins | ||
public | ||
support | ||
third_party | ||
tools | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
AMBuildScript | ||
appveyor.yml | ||
configure.py | ||
product.version | ||
pushbuild.txt | ||
README.md |
AMX Mod X is a Metamod plugin for Half-Life 1. It provides comprehensive scripting for the game engine and its mods. Scripts can intercept network messages, log events, commands, client commands, set cvars, modify entities, and more. AMX Mod X also has a system for extending native scripting through modules, leading to outside support for things like MySQL and Sockets.
General
- AMXX website
- Forum: Discussion forum including plugin/extension development
- General documentation: Miscellaneous information about AMXX
- Latest release: The latest stable AMXX release
- Build snapshots: Builds of recent development versions
Development
- Issue tracker: Issues that require back and forth communication
- Issue archive: Old issue tracker (read-only)
- Building AMXX: Instructions on how to build AMXX itself using AMBuild
- AMX Mod X API: AMX Mod X API reference generated from include files
- AMXX scripting: Pawn examples and introduction to the language