update changelog v1.5

This commit is contained in:
2026-05-05 17:41:47 +02:00
parent 3d6ffb12eb
commit aa6b8d0183
2 changed files with 123 additions and 2 deletions

2
gunfun/.gitignore vendored
View File

@@ -1,4 +1,2 @@
*.log*
maps/
scriptdata/
demos/

123
gunfun/changelog.txt Executable file
View File

@@ -0,0 +1,123 @@
------------------------------------- Santahunters Gungame Remaster 2020 Changelog -------------------------------------
this mod was completely rewritten and has not much to do with the former gungame mod.
Nevertheless it uses some codesnippets from the old gungame mod.
----- Version 1.5 - Fungame Update -------
- Added "Fungame" mode:
-> 150 unique weapons progression list
-> Includes new weapons like Peacekeeper, Ripper, and more
- Weapon Logic Improvements:
-> Reduced Riot Shield requirement to 1 kill (Fungame only)
-> Fixed Riot Shield kills not counting as progression
-> Fixed Javelin win condition (requires 2 kills to finish)
-> Corrected internal weapon names (ACR to masada, Thumper to m79)
- Stability & Optimization:
-> Fixed "Configstring Overflow (511)" crash on asset-heavy maps (mp_nightshift)
-> Removed console debug flooding causing server timeouts
-> Unified game mode configuration in main.gsc
-> Fixed Classic mode weapon list population for 300+ weapons
- Server & Bot Management:
-> Fixed bot persistence across map rotations (bots_manage_fill)
-> Improved server internet visibility (dedicated 2)
----- Version 1.4 -------
- Blackscreen on Prematch
- Slightly lowered Jumpheight
- Improved no gun on respawn time
- Players are invisible for 1 second after respawn, so they are more likely to shoot back when gun is ready
- Added Clocksound on countdown
----- Version 1.3 -------
- giveweapon animation 0.5 seconds faster now (cant remove on new gun)
- cant do damage in pre lobby
- cant jump in pre lobby
- run killstreak does not get removed
----- Version 1.2 -------
- Team Gungame max weapon set to 25
- Team Gungame Scorepopup appears now
- Team Gungame required kills for weaponupgrade is dynamically set to teamsize
- Fixed VersionUI appears for everyone if a player opens scoreboard
- Fixed Player bypassing freeze on gamestart
Raised chance of getting "Classic" gametype in votemenu
----- Version 1.0 -----
- Different gamemodes added
-> Classic
-> Team Gungame
-> Kill Confirmed
-> No Killstreaks
-> Sniper only
-> Pistol & Shotgun only (currently disabled, can be enabled in main.gsc)
- Votemap added.
-> at the end of the match you can choose a new map and next gamemode
-> votemap also includes many single player maps (no client download required)
-> some single player maps disabled because they wont be good multiplayer maps, can be enabled in vote.gsc
- Random weaponlist added
-> the weaponlist changes each new game
-> the weapons got different attachments and scopes each time
-> turn shuffle dvar in main.gsc from 'true' to 'false' to make weapons of same weaponcategory follow after another
- Killstreaks
-> New 3 killstreak added: No Reload
* ammo automatically goes from stock into clip while shooting
-> Changed Wallhack Killstreak
* No red boxes around players anymore
* Player creates a nightmarish vision and sees icons above enemies
-> Changed Juggernaut Killstreak
* Changed maxhealth from 200 to 400
* slows down player
* is marked for other players
- New UI
-> Number HUD appears on enemy when you hit him to see how much damage was dealt (can be turned off with a dvar in main.gsc)
-> New game start UI
- Warning
-> Players who are shortly before winning the game are marked for other players now
* 1st: Golden Star
* 2nd: Red Star
* 3rd: Blue Star
----- Version 1.1 -------
- Added FPS Boost (Key 5)
- Added Fast Reload & No Falldamage Perk
- The same rocketlauncherweapon can only appear once in list now
- Changed Amount of Weapons to "originalsize/2" instead of "originalsize/4" in team gungame(50 weapons instead of 25 if not changed by host)
- Fixed:
-> Damage UI shown on all modes, not only team gungame
-> radioactive streak doesnt kill teammates on team gungame
-> Team Gungame UpgradeUI positioning fixed
-> invalid weapons get detected and replaced by another gun for everyone