amxmodx/plugins/include/fakemeta_const.inc

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/* FakeMeta constants
*
* by the AMX Mod X Development Team
*
* This file is provided as is (no warranties).
*/
#if defined _fakemeta_const_included
#endinput
#endif
#define _fakemeta_const_included
// For forward_return
#define FMV_STRING 1
#define FMV_FLOAT 2
#define FMV_CELL 3
2006-05-16 21:42:06 +00:00
#include <hlsdk_const>
/* The actual return value of the function, use these instead of PLUGIN_HANDLED etc when
* returning from registered forwards.
*/
#define FMRES_HANDLED 2
#define FMRES_SUPERCEDE 4
#define FMRES_IGNORED 1
#define FMRES_OVERRIDE 3
// Use this with GetInfoKeyBuffer if you want the server's localinfo buffer
#define FM_NULLENT -1
/* Used with engfunc()
*/
enum {
EngFunc_PrecacheModel, // int ) (char *s);
EngFunc_PrecacheSound, // int ) (char *s);
EngFunc_SetModel, // void ) (edict_t *e, const char *m);
EngFunc_ModelIndex, // int ) (const char *m);
EngFunc_ModelFrames, // int ) (int modelIndex);
EngFunc_SetSize, // void ) (edict_t *e, const float *rgflMin, const float *rgflMax);
EngFunc_ChangeLevel, // void ) (char* s1, char* s2);
EngFunc_VecToYaw, // float) (const float *rgflVector);
EngFunc_VecToAngles, // void ) (const float *rgflVectorIn, float *rgflVectorOut);
EngFunc_MoveToOrigin, // void ) (edict_t *ent, const float *pflGoal, float dist, int iMoveType);
EngFunc_ChangeYaw, // void ) (edict_t* ent);
EngFunc_ChangePitch, // void ) (edict_t* ent);
EngFunc_FindEntityByString, // edict) (edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue);
EngFunc_GetEntityIllum, // int ) (edict_t* pEnt);
EngFunc_FindEntityInSphere, // edict) (edict_t *pEdictStartSearchAfter, const float *org, float rad);
EngFunc_FindClientInPVS, // edict) (edict_t *pEdict);
EngFunc_EntitiesInPVS, // edict) (edict_t *pplayer);
EngFunc_MakeVectors, // void ) (const float *rgflVector);
EngFunc_AngleVectors, // void ) (const float *rgflVector, float *forward, float *right, float *up);
EngFunc_CreateEntity, // edict) (void);
EngFunc_RemoveEntity, // void ) (edict_t *e);
EngFunc_CreateNamedEntity, // edict) (int className);
EngFunc_MakeStatic, // void ) (edict_t *ent);
EngFunc_EntIsOnFloor, // int ) (edict_t *e);
EngFunc_DropToFloor, // int ) (edict_t *e);
EngFunc_WalkMove, // int ) (edict_t *ent, float yaw, float dist, int iMode);
EngFunc_SetOrigin, // void ) (edict_t *e, const float *rgflOrigin);
EngFunc_EmitSound, // void ) (edict_t *entity, int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch);
EngFunc_EmitAmbientSound, // void ) (edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch);
2006-03-20 19:36:57 +00:00
//With 1.71 you can pass an optional TraceLine ptr for trace natives
// it can be 0, for meaning "global tr handle" (for get/set_tr2), or
// it can be any other TR handle (such as one from a TR hook)
EngFunc_TraceLine, // void ) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
EngFunc_TraceToss, // void ) (edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr);
EngFunc_TraceMonsterHull, // int ) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
EngFunc_TraceHull, // void ) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr);
EngFunc_TraceModel, // void ) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr);
EngFunc_TraceTexture, // const char *) (edict_t *pTextureEntity, const float *v1, const float *v2 );
EngFunc_TraceSphere, // void ) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr);
EngFunc_GetAimVector, // void ) (edict_t *ent, float speed, float *rgflReturn);
EngFunc_ParticleEffect, // void ) (const float *org, const float *dir, float color, float count);
EngFunc_LightStyle, // void ) (int style, char *val);
EngFunc_DecalIndex, // int ) (const char *name);
EngFunc_PointContents, // int ) (const float *rgflVector);
EngFunc_FreeEntPrivateData, // void ) (edict_t *pEdict);
EngFunc_SzFromIndex, // const char *) (int iString);
EngFunc_AllocString, // int ) (const char *szValue);
EngFunc_RegUserMsg, // int ) (const char *pszName, int iSize);
EngFunc_AnimationAutomove, // void ) (const edict_t *pEdict, float flTime);
EngFunc_GetBonePosition, // void ) (const edict_t *pEdict, int iBone, float *rgflOrigin, float *rgflAngles);
EngFunc_GetAttachment, // void ) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles);
EngFunc_SetView, // void ) (const edict_t *pClient, const edict_t *pViewent);
EngFunc_Time, // float) ( void );
EngFunc_CrosshairAngle, // void ) (const edict_t *pClient, float pitch, float yaw);
EngFunc_FadeClientVolume, // void ) (const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds);
EngFunc_SetClientMaxspeed, // void ) (const edict_t *pEdict, float fNewMaxspeed);
EngFunc_CreateFakeClient, // edict) (const char *netname); // returns NULL if fake client can't be created
EngFunc_RunPlayerMove, // void ) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec);
EngFunc_NumberOfEntities, // int ) ( void );
EngFunc_StaticDecal, // void ) (const float *origin, int decalIndex, int entityIndex, int modelIndex);
EngFunc_PrecacheGeneric, // int ) (char* s);
EngFunc_BuildSoundMsg, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
EngFunc_GetPhysicsKeyValue, // const char *) (const edict_t *pClient, const char *key);
EngFunc_SetPhysicsKeyValue, // void ) (const edict_t *pClient, const char *key, const char *value);
EngFunc_GetPhysicsInfoString, // const char *) (const edict_t *pClient);
EngFunc_PrecacheEvent, // unsigned short) (int type, const char*psz);
EngFunc_PlaybackEvent, // void ) (int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2);
EngFunc_CheckVisibility, // int ) (const edict_t *entity, unsigned char *pset);
EngFunc_GetCurrentPlayer, // int ) ( void );
EngFunc_CanSkipPlayer, // int ) (const edict_t *player);
EngFunc_SetGroupMask, // void ) (int mask, int op);
EngFunc_GetClientListening, // bool ) (int iReceiver, int iSender)
EngFunc_SetClientListening, // bool ) (int iReceiver, int iSender, bool Listen)
EngFunc_MessageBegin, // void ) (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed)
EngFunc_WriteCoord, // void ) (float flValue)
EngFunc_WriteAngle, // void ) (float flValue)
EngFunc_InfoKeyValue, // char*) (char *infobuffer, char *key);
EngFunc_SetKeyValue, // void ) (char *infobuffer, char *key, char *value);
EngFunc_SetClientKeyValue, // void ) (int clientIndex, char *infobuffer, char *key, char *value);
EngFunc_CreateInstBaseline, // int ) (int classname, struct entity_state_s *baseline);
// Returns pointer to info buffer that can be used with the infobuffer param of InfoKeyValue, SetKeyValue, and SetClientKeyValue
EngFunc_GetInfoKeyBuffer, // char*) (edict_t *e);
EngFunc_AlertMessage, // void ) (ALERT_TYPE atype, char *szFmt, ...);
EngFunc_ClientPrintf // void ) (edict_t* pEdict, PRINT_TYPE ptype, const char *szMsg);
};
/* Used with dllfunc()
*/
enum
{
DLLFunc_GameInit, // void ) ( void );
DLLFunc_Spawn, // int ) (edict_t *pent);
DLLFunc_Think, // void ) (edict_t *pent);
DLLFunc_Use, // void ) (edict_t *pentUsed, edict_t *pentOther);
DLLFunc_Touch, // void ) (edict_t *pentTouched, edict_t *pentOther);
DLLFunc_Blocked, // void ) (edict_t *pentBlocked, edict_t *pentOther);
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//You can pass in 0 for glb kvd handle or a kvd handle here
DLLFunc_KeyValue, // void ) (edict_t *pentKeyvalue, KeyValueData *pkvd);
DLLFunc_SetAbsBox, // void ) (edict_t *pent);
DLLFunc_ClientConnect, // bool ) (edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128]);
DLLFunc_ClientDisconnect, // void ) (edict_t *pEntity);
DLLFunc_ClientKill, // void ) (edict_t *pEntity);
DLLFunc_ClientPutInServer, // void ) (edict_t *pEntity);
DLLFunc_ClientCommand, // void ) (edict_t *pEntity);
DLLFunc_ServerDeactivate, // void ) ( void );
DLLFunc_PlayerPreThink, // void ) (edict_t *pEntity);
DLLFunc_PlayerPostThink, // void ) (edict_t *pEntity);
DLLFunc_StartFrame, // void ) ( void );
DLLFunc_ParmsNewLevel, // void ) ( void );
DLLFunc_ParmsChangeLevel, // void ) ( void );
// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
// This also gets called when the server is queried for information (for example, by a server browser tool)
DLLFunc_GetGameDescription, // const char *) ( void );
// Spectator funcs
DLLFunc_SpectatorConnect, // void ) (edict_t *pEntity);
DLLFunc_SpectatorDisconnect, // void ) (edict_t *pEntity);
DLLFunc_SpectatorThink, // void ) (edict_t *pEntity);
// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
DLLFunc_Sys_Error, // void ) (const char *error_string);
DLLFunc_PM_FindTextureType, // char ) (char *name);
DLLFunc_RegisterEncoders, // void ) ( void );
// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
DLLFunc_GetHullBounds, // int ) (int hullnumber, float *mins, float *maxs);
// Create baselines for certain "unplaced" items.
DLLFunc_CreateInstBaselines, // void ) ( void );
DLLFunc_pfnAllowLagCompensation, // int ) ( void );
// I know this does not fit with DLLFUNC(), but I don't want another native just for it.
MetaFunc_CallGameEntity, // bool ) (plid_t plid, const char *entStr,entvars_t *pev);
DLLFunc_ClientUserInfoChanged, // void ) (edict *pEntity, char *infobuffer);
// You can pass in 0 for global cd handle or another cd handle here
DLLFunc_UpdateClientData, // void ) (const struct edict_s *ent, int sendweapons, struct clientdata_s *cd);
// You can pass in 0 for global entity state handle or another entity state handle here
DLLFunc_AddToFullPack, // int ) (struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet);
// You can pass in 0 for global usercmd handle or another usercmd handle here
DLLFunc_CmdStart, // void ) (const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed);
DLLFunc_CmdEnd, // void ) (const edict_t *player);
DLLFunc_CreateBaseline // void ) (int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs);
};
enum {
pev_string_start = 0,
pev_classname,
pev_globalname,
pev_model,
pev_target,
pev_targetname,
pev_netname,
pev_message,
pev_noise,
pev_noise1,
pev_noise2,
pev_noise3,
pev_string_end,
pev_edict_start,
pev_chain,
pev_dmg_inflictor,
pev_enemy,
pev_aiment,
pev_owner,
pev_groundentity,
pev_euser1,
pev_euser2,
pev_euser3,
pev_euser4,
pev_edict_end,
pev_float_start,
pev_impacttime,
pev_starttime,
pev_idealpitch,
pev_ideal_yaw,
pev_pitch_speed,
pev_yaw_speed,
pev_ltime,
pev_nextthink,
pev_gravity,
pev_friction,
pev_frame,
pev_animtime,
pev_framerate,
pev_scale,
pev_renderamt,
pev_health,
pev_frags,
pev_takedamage,
pev_max_health,
pev_teleport_time,
pev_armortype,
pev_armorvalue,
pev_dmg_take,
pev_dmg_save,
pev_dmg,
pev_dmgtime,
pev_speed,
pev_air_finished,
pev_pain_finished,
pev_radsuit_finished,
pev_maxspeed,
pev_fov,
pev_flFallVelocity,
pev_fuser1,
pev_fuser2,
pev_fuser3,
pev_fuser4,
pev_float_end,
pev_int_start,
pev_fixangle,
pev_modelindex,
pev_viewmodel,
pev_weaponmodel,
pev_movetype,
pev_solid,
pev_skin,
pev_body,
pev_effects,
pev_light_level,
pev_sequence,
pev_gaitsequence,
pev_rendermode,
pev_renderfx,
pev_weapons,
pev_deadflag,
pev_button,
pev_impulse,
pev_spawnflags,
pev_flags,
pev_colormap,
pev_team,
pev_waterlevel,
pev_watertype,
pev_playerclass,
pev_weaponanim,
pev_pushmsec,
pev_bInDuck,
pev_flTimeStepSound,
pev_flSwimTime,
pev_flDuckTime,
pev_iStepLeft,
pev_gamestate,
pev_oldbuttons,
pev_groupinfo,
pev_iuser1,
pev_iuser2,
pev_iuser3,
pev_iuser4,
pev_int_end,
pev_byte_start,
pev_controller_0,
pev_controller_1,
pev_controller_2,
pev_controller_3,
pev_blending_0,
pev_blending_1,
pev_byte_end,
pev_bytearray_start,
pev_controller,
pev_blending,
pev_bytearray_end,
pev_vecarray_start,
pev_origin,
pev_oldorigin,
pev_velocity,
pev_basevelocity,
pev_clbasevelocity,
pev_movedir,
pev_angles,
pev_avelocity,
pev_v_angle,
pev_endpos,
pev_startpos,
pev_absmin,
pev_absmax,
pev_mins,
pev_maxs,
pev_size,
pev_rendercolor,
pev_view_ofs,
pev_vuser1,
pev_vuser2,
pev_vuser3,
pev_vuser4,
pev_punchangle,
2006-03-29 23:57:54 +00:00
pev_vecarray_end,
pev_string2_begin, /* anything after here are string corrections */
pev_weaponmodel2,
pev_viewmodel2,
pev_absolute_end
};
/* Used with global_get()
2006-03-14 17:15:52 +00:00
*/
enum
{
glb_start_int = 0,
glb_trace_hitgroup,
glb_trace_flags,
glb_msg_entity,
glb_cdAudioTrack,
glb_maxClients,
glb_maxEntities,
glb_end_int,
glb_start_float,
glb_time,
glb_frametime,
glb_force_retouch,
glb_deathmatch,
glb_coop,
glb_teamplay,
glb_serverflags,
glb_found_secrets,
glb_trace_allsolid,
glb_trace_startsolid,
glb_trace_fraction,
glb_trace_plane_dist,
glb_trace_inopen,
glb_trace_inwater,
glb_end_float,
glb_start_edict,
glb_trace_ent,
glb_end_edict,
glb_start_vector,
glb_v_forward,
glb_v_up,
glb_v_right,
glb_trace_endpos,
glb_trace_plane_normal,
glb_vecLandmarkOffset,
glb_end_vector,
glb_start_string,
glb_mapname,
glb_startspot,
glb_end_string,
glb_start_pchar,
glb_pStringBase,
glb_end_pchar
};
/* Used with register_forward()
*/
enum {
FM_PrecacheModel = 1,
FM_PrecacheSound,
FM_SetModel,
FM_ModelIndex,
FM_ModelFrames,
FM_SetSize,
FM_ChangeLevel,
FM_VecToYaw,
FM_VecToAngles,
FM_MoveToOrigin,
FM_ChangeYaw,
FM_ChangePitch,
FM_FindEntityByString,
FM_GetEntityIllum,
FM_FindEntityInSphere,
FM_FindClientInPVS,
FM_EntitiesInPVS,
FM_MakeVectors,
FM_AngleVectors,
FM_CreateEntity,
FM_RemoveEntity,
FM_CreateNamedEntity,
FM_MakeStatic,
FM_EntIsOnFloor,
FM_DropToFloor,
FM_WalkMove,
FM_SetOrigin,
FM_EmitSound,
FM_EmitAmbientSound,
FM_TraceLine,
FM_TraceToss,
FM_TraceMonsterHull,
FM_TraceHull,
FM_TraceModel,
FM_TraceTexture,
FM_TraceSphere,
FM_GetAimVector,
FM_ParticleEffect,
FM_LightStyle,
FM_DecalIndex,
FM_PointContents,
FM_MessageBegin,
FM_MessageEnd,
FM_WriteByte,
FM_WriteChar,
FM_WriteShort,
FM_WriteLong,
FM_WriteAngle,
FM_WriteCoord,
FM_WriteString,
FM_WriteEntity,
FM_CVarGetFloat,
FM_CVarGetString,
FM_CVarSetFloat,
FM_CVarSetString,
FM_FreeEntPrivateData,
FM_SzFromIndex,
FM_AllocString,
FM_RegUserMsg,
FM_AnimationAutomove,
FM_GetBonePosition,
FM_GetAttachment,
FM_SetView,
FM_Time,
FM_CrosshairAngle,
FM_FadeClientVolume,
FM_SetClientMaxspeed,
FM_CreateFakeClient,
FM_RunPlayerMove,
FM_NumberOfEntities,
FM_StaticDecal,
FM_PrecacheGeneric,
FM_BuildSoundMsg,
FM_GetPhysicsKeyValue,
FM_SetPhysicsKeyValue,
FM_GetPhysicsInfoString,
FM_PrecacheEvent,
FM_PlaybackEvent,
FM_CheckVisibility,
FM_GetCurrentPlayer,
FM_CanSkipPlayer,
FM_SetGroupMask,
FM_Voice_GetClientListening,
FM_Voice_SetClientListening,
FM_InfoKeyValue,
FM_SetKeyValue,
FM_SetClientKeyValue,
FM_GetPlayerAuthId,
FM_GetPlayerWONId,
FM_IsMapValid,
FM_Spawn,
FM_Think,
FM_Use,
FM_Touch,
FM_Blocked,
FM_KeyValue,
FM_SetAbsBox,
FM_ClientConnect,
FM_ClientDisconnect,
FM_ClientKill,
FM_ClientPutInServer,
FM_ClientCommand,
FM_ServerDeactivate,
FM_PlayerPreThink,
FM_PlayerPostThink,
FM_StartFrame,
FM_ParmsNewLevel,
FM_ParmsChangeLevel,
// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
// This also gets called when the server is queried for information (for example, by a server browser tool)
FM_GetGameDescription,
// Spectator funcs
FM_SpectatorConnect,
FM_SpectatorDisconnect,
FM_SpectatorThink,
// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
FM_Sys_Error,
FM_PM_FindTextureType,
FM_RegisterEncoders,
// Create baselines for certain "unplaced" items.
FM_CreateInstBaselines,
FM_AllowLagCompensation,
FM_AlertMessage,
// NEW_DLL_FUNCTIONS:
FM_OnFreeEntPrivateData,
FM_GameShutdown,
2006-03-30 00:31:45 +00:00
FM_ShouldCollide,
//LATE ADDITIONS (v1.71)
FM_ClientUserInfoChanged,
// LATE ADDITIONS (v1.75)
FM_UpdateClientData,
FM_AddToFullPack,
FM_CmdStart,
FM_CmdEnd,
FM_CreateInstBaseline,
FM_CreateBaseline,
FM_GetInfoKeyBuffer,
FM_ClientPrintf
};
2004-09-14 06:16:52 +00:00
enum TraceResult
{
TR_AllSolid, // int
TR_StartSolid, // int
TR_InOpen, // int
TR_InWater, // int
TR_flFraction, // float
TR_vecEndPos, // float array[3]
TR_flPlaneDist, // float
TR_vecPlaneNormal, // float array[3]
TR_pHit, // int (edict_t*)
TR_iHitgroup, // int
2006-03-20 18:08:51 +00:00
};
enum KeyValueData
{
KV_ClassName, // string
KV_KeyName, // string
KV_Value, // string
KV_fHandled // int
2006-03-20 18:08:51 +00:00
};
enum ClientData
{
CD_Origin, // float array[3]
CD_Velocity, // float array[3]
CD_ViewModel, // int
CD_PunchAngle, // float array[3]
CD_Flags, // int
CD_WaterLevel, // int
CD_WaterType, // int
CD_ViewOfs, // float array[3]
CD_Health, // float
CD_bInDuck, // int
CD_Weapons, // int
CD_flTimeStepSound, // int
CD_flDuckTime, // int
CD_flSwimTime, // int
CD_WaterJumpTime, // int
CD_MaxSpeed, // float
CD_FOV, // float
CD_WeaponAnim, // int
CD_ID, // int
CD_AmmoShells, // int
CD_AmmoNails, // int
CD_AmmoCells, // int
CD_AmmoRockets, // int
CD_flNextAttack, // float
CD_tfState, // int
CD_PushMsec, // int
CD_DeadFlag, // int
CD_PhysInfo, // string[256]
CD_iUser1, // int
CD_iUser2, // int
CD_iUser3, // int
CD_iUser4, // int
CD_fUser1, // float
CD_fUser2, // float
CD_fUser3, // float
CD_fUser4, // float
CD_vUser1, // float array[3]
CD_vUser2, // float array[3]
CD_vUser3, // float array[3]
CD_vUser4 // float array[3]
};
enum EntityState
{
// Fields which are filled in by routines outside of delta compression
ES_EntityType, // int
// Index into cl_entities array for this entity
ES_Number, // int
ES_MsgTime, // float
// Message number last time the player/entity state was updated
ES_MessageNum, // int
// Fields which can be transitted and reconstructed over the network stream
ES_Origin, // float array[3]
ES_Angles, // float array[3]
ES_ModelIndex, // int
ES_Sequence, // int
ES_Frame, // float
ES_ColorMap, // int
ES_Skin, // short
ES_Solid, // short
ES_Effects, // int
ES_Scale, // float
ES_eFlags, // byte
// Render information
ES_RenderMode, // int
ES_RenderAmt, // int
ES_RenderColor, // byte array[3], RGB value
ES_RenderFx, // int
ES_MoveType, // int
ES_AnimTime, // float
ES_FrameRate, // float
ES_Body, // int
ES_Controller, // byte array[4]
ES_Blending, // byte array[4]
ES_Velocity, // float array[3]
// Send bbox down to client for use during prediction
ES_Mins, // float array[3]
ES_Maxs, // float array[3]
ES_AimEnt, // int
// If owned by a player, the index of that player (for projectiles)
ES_Owner, // int
// Friction, for prediction
ES_Friction, // float
// Gravity multiplier
ES_Gravity, // float
// PLAYER SPECIFIC
ES_Team, // int
ES_PlayerClass, // int
ES_Health, // int
ES_Spectator, // bool
ES_WeaponModel, // int
ES_GaitSequence, // int
// If standing on conveyor, e.g.
ES_BaseVelocity, // float array[3]
// Use the crouched hull, or the regular player hull
ES_UseHull, // int
// Latched buttons last time state updated
ES_OldButtons, // int
// -1 = in air, else pmove entity number
ES_OnGround, // int
ES_iStepLeft, // int
// How fast we are falling
ES_flFallVelocity, // float
ES_FOV, // float
ES_WeaponAnim, // int
// Parametric movement overrides
ES_StartPos, // float array[3]
ES_EndPos, // float array[3]
ES_ImpactTime, // float
ES_StartTime, // float
// For mods
ES_iUser1, // int
ES_iUser2, // int
ES_iUser3, // int
ES_iUser4, // int
ES_fUser1, // float
ES_fUser2, // float
ES_fUser3, // float
ES_fUser4, // float
ES_vUser1, // float array[3]
ES_vUser2, // float array[3]
ES_vUser3, // float array[3]
ES_vUser4 // float array[3]
};
enum UserCmd
{
// Interpolation time on client
UC_LerpMsec, // short
// Duration in ms of command
UC_Msec, // byte
// Command view angles
UC_ViewAngles, // float array[3]
// Intended velocities
// Forward velocity
UC_ForwardMove, // float
// Sideways velocity
UC_SideMove, // float
// Upward velocity
UC_UpMove, // float
// Light level at spot where we are standing
UC_LightLevel, // byte
// Attack buttons
UC_Buttons, // unsigned short
// Impulse command issued
UC_Impulse, // byte
// Current weapon id
UC_WeaponSelect, // byte
// Experimental player impact stuff
UC_ImpactIndex, // int
UC_ImpactPosition // float array[3]
};
enum AlertType
{
at_notice = 0,
at_console, // same as at_notice, but forces a ConPrintf, not a message box
at_aiconsole, // same as at_console, but only shown if developer level is 2!
at_warning,
at_error,
at_logged // Server print to console (only in multiplayer games)
};