amxmodx/plugins/include/engine_stocks.inc

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
// Special thanks to AssKicR, Freecode, and T(+)rget.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Engine Stocks
//
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#if defined _engine_stocks_included
#endinput
#endif
#define _engine_stocks_included
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#if !defined _amxmodx_included
#include <amxmodx>
#endif
#if !defined _engine_included
#include <engine>
#endif
stock fakedamage(idvictim,const szClassname[],Float:takedmgdamage,damagetype)
{
new entity = create_entity("trigger_hurt");
if (entity)
{
DispatchKeyValue(entity,"classname","trigger_hurt");
new szDamage[16];
// Takedamages only do half damage per attack (damage is damage per second, and it's triggered in 0.5 second intervals).
// Compensate for that.
format(szDamage,15,"%f",takedmgdamage * 2);
DispatchKeyValue(entity,"dmg",szDamage);
format(szDamage,15,"%i",damagetype);
DispatchKeyValue(entity,"damagetype",szDamage);
DispatchKeyValue(entity,"origin","8192 8192 8192");
DispatchSpawn(entity);
entity_set_string(entity, EV_SZ_classname, szClassname);
fake_touch(entity,idvictim);
remove_entity(entity);
return 1;
}
return 0;
}
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//wrapper for find_ent_by_class
stock find_ent(iStart, const szClassname[])
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{
return find_ent_by_class(iStart, szClassname);
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}
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/* Get the Button(s) user is pressing */
stock get_user_button(id)
{
return entity_get_int(id, EV_INT_button);
}
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stock get_user_oldbutton(id)
{
return entity_get_int(id, EV_INT_oldbuttons);
}
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/* Get flags an entity is flagged with */
stock get_entity_flags(ent)
{
return entity_get_int(ent, EV_INT_flags);
}
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/* Get the distance between two entities */
stock get_entity_distance(ent1, ent2)
{
return floatround(entity_range(ent1, ent2));
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}
/* Get grenade thrown by this user */
stock get_grenade(id)
{
new iGrenade = find_ent_by_class(-1, "grenade");
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while(iGrenade > 0)
{
if(entity_get_edict(iGrenade, EV_ENT_owner) == id)
return iGrenade;
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iGrenade = find_ent_by_class(iGrenade, "grenade");
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}
return 0;
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}
/* Get origin of a brush entity */
stock get_brush_entity_origin(ent, Float:orig[3])
{
new Float:Min[3], Float:Max[3];
entity_get_vector(ent, EV_VEC_origin, orig);
entity_get_vector(ent, EV_VEC_mins, Min);
entity_get_vector(ent, EV_VEC_maxs, Max);
orig[0] += (Min[0] + Max[0]) * 0.5;
orig[1] += (Min[1] + Max[1]) * 0.5;
orig[2] += (Min[2] + Max[2]) * 0.5;
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return 1;
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}
/* Remove entity by name */
stock remove_entity_name(const eName[])
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{
new iEntity = find_ent_by_class(-1, eName);
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while (iEntity > 0)
{
remove_entity(iEntity);
iEntity = find_ent_by_class(-1, eName);
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}
return 1;
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}
/* Get the contents of the point a user is aiming at */
stock ViewContents(id)
{
new origin[3], Float:Orig[3];
get_user_origin(id, origin, 3);
Orig[0] = float(origin[0]);
Orig[1] = float(origin[1]);
Orig[2] = float(origin[2]);
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return point_contents(Orig);
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}
stock get_speed(ent)
{
new Float:Vel[3];
entity_get_vector(ent, EV_VEC_velocity, Vel);
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return floatround(vector_length(Vel));
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}
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/* Set rendering of an entity */
stock set_rendering(index, fx=kRenderFxNone, r=255, g=255, b=255, render=kRenderNormal, amount=16)
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{
entity_set_int(index,EV_INT_renderfx,fx);
new Float:RenderColor[3];
RenderColor[0] = float(r);
RenderColor[1] = float(g);
RenderColor[2] = float(b);
entity_set_vector(index,EV_VEC_rendercolor,RenderColor);
entity_set_int(index,EV_INT_rendermode,render);
entity_set_float(index,EV_FL_renderamt,float(amount));
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return 1;
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}
/* Set flags on an entity */
stock set_entity_flags(ent,flag,onoff)
{
new iFlags = entity_get_int(ent, EV_INT_flags);
if(iFlags & flag)
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{
if(onoff == 1) return 2;
iFlags &= ~flag;
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}
else
{
if(onoff == 0) return 2;
iFlags |= flag;
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}
entity_set_int(ent, EV_INT_flags, iFlags);
return 1;
}
/* If visible = 1, entity will be set to be visible, else invisible. */
stock set_entity_visibility(entity, visible = 1)
{
entity_set_int(entity, EV_INT_effects, visible == 1 ? entity_get_int(entity, EV_INT_effects) & ~EF_NODRAW : entity_get_int(entity, EV_INT_effects) | EF_NODRAW);
return 1;
}
/* Returns 1 if entity is visible. */
stock get_entity_visibility(entity)
{
return !(entity_get_int(entity, EV_INT_effects) & EF_NODRAW);
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}
stock set_user_velocity(entity, const Float:vec[3])
{
return entity_set_vector(entity, EV_VEC_velocity, vec);
}
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stock get_user_velocity(entity, Float:vec[3])
{
return entity_get_vector(entity, EV_VEC_velocity, vec);
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}
/* Backwards compatible */
/* Hurts/Kills players in a sphere, like an explosion, Multiplier determines damage. */
stock RadiusDamage(const Float:fExplodeAt[3], iDamageMultiplier, iRadiusMultiplier)
{
return radius_damage(fExplodeAt, iDamageMultiplier, iRadiusMultiplier);
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}
/* Gives you a velocity in the direction a player is looking, iVelocity is the multiplier. */
stock VelocityByAim(iIndex,iVelocity, Float:vRetValue[3])
{
return velocity_by_aim(iIndex,iVelocity,vRetValue);
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}
/* Will return the contents of a point (inside map? in sky? outside map? etc.). */
stock PointContents(const Float:fCheckAt[3])
{
return point_contents(fCheckAt);
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}
stock set_size(index, const Float:mins[3], const Float:maxs[3])
{
return entity_set_size(index,mins,maxs);
}
//by Twilight Suzuka, request addition at29428
//"Lifted from HLSDK"
stock IsInWorld( ent )
{
new Float:origin[3];
entity_get_vector(ent,EV_VEC_origin,origin);
if (origin[0] >= 4096.0) return 0;
if (origin[1] >= 4096.0) return 0;
if (origin[2] >= 4096.0) return 0;
if (origin[0] <= -4096.0) return 0;
if (origin[1] <= -4096.0) return 0;
if (origin[2] <= -4096.0) return 0;
new Float:velocity[3];
entity_get_vector(ent,EV_VEC_velocity,velocity);
if (velocity[0] >= 2000) return 0;
if (velocity[1] >= 2000) return 0;
if (velocity[2] >= 2000) return 0;
if (velocity[0] <= -2000) return 0;
if (velocity[1] <= -2000) return 0;
if (velocity[2] <= -2000) return 0;
return 1;
}