amxmodx/dlls/cstrike/csx/meta_api.cpp

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#include "amxxmodule.h"
#include "rank.h"
funEventCall modMsgsEnd[MAX_REG_MSGS];
funEventCall modMsgs[MAX_REG_MSGS];
void (*function)(void*);
void (*endfunction)(void*);
CPlayer players[33];
CPlayer* mPlayer;
int mPlayerIndex;
int mState;
RankSystem g_rank;
Grenades g_grenades;
int iFGrenade;
int iFDeath;
int iFDamage;
int iFBPlanted;
int iFBDefused;
int iFBPlanting;
int iFBDefusing;
int iFBExplode;
int g_bombAnnounce;
int g_Planter;
int g_Defuser;
bool rankBots;
int gmsgCurWeapon;
int gmsgDeathMsg;
int gmsgDamage;
int gmsgDamageEnd;
int gmsgWeaponList;
int gmsgResetHUD;
int gmsgAmmoX;
int gmsgScoreInfo;
int gmsgAmmoPickup;
int gmsgSendAudio;
int gmsgTextMsg;
int gmsgBarTime;
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int g_CurrentMsg;
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cvar_t init_csstats_maxsize ={"csstats_maxsize","3500", 0 , 3500.0 };
cvar_t init_csstats_reset ={"csstats_reset","0"};
cvar_t init_csstats_rank ={"csstats_rank","0"};
cvar_t *csstats_maxsize;
cvar_t *csstats_reset;
cvar_t *csstats_rank;
cvar_t* csstats_rankbots;
cvar_t* csstats_pause;
cvar_t init_csstats_rankbots ={"csstats_rankbots","0"};
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cvar_t init_csstats_pause = {"csstats_pause","0"};
struct sUserMsg
{
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const char* name;
int* id;
funEventCall func;
bool endmsg;
} g_user_msg[] = {
{"CurWeapon", &gmsgCurWeapon, Client_CurWeapon, false},
{"Damage", &gmsgDamage, Client_Damage, false},
{"Damage", &gmsgDamageEnd, Client_Damage_End, true},
{"WeaponList", &gmsgWeaponList, Client_WeaponList, false},
{"ResetHUD", &gmsgResetHUD, Client_ResetHUD, true},
{"AmmoX", &gmsgAmmoX, Client_AmmoX, false},
{"ScoreInfo", &gmsgScoreInfo, Client_ScoreInfo, false},
{"AmmoPickup", &gmsgAmmoPickup, Client_AmmoPickup, false},
{"SendAudio", &gmsgSendAudio, Client_SendAudio, false},
{"TextMsg", &gmsgTextMsg, Client_TextMsg, false},
{"BarTime", &gmsgBarTime, Client_BarTime, false},
{"DeathMsg", &gmsgDeathMsg, Client_DeathMsg, false},
{0, 0, 0, false}
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};
int RegUserMsg_Post(const char *pszName, int iSize)
{
for (int i = 0; g_user_msg[ i ].name; ++i )
{
if ( !*g_user_msg[i].id && strcmp( g_user_msg[ i ].name , pszName ) == 0 )
{
int id = META_RESULT_ORIG_RET( int );
*g_user_msg[ i ].id = id;
if ( g_user_msg[ i ].endmsg )
modMsgsEnd[ id ] = g_user_msg[ i ].func;
else
modMsgs[ id ] = g_user_msg[ i ].func;
//break;
}
}
RETURN_META_VALUE(MRES_IGNORED, 0);
}
const char* get_localinfo( const char* name , const char* def = 0 )
{
const char* b = LOCALINFO( (char*)name );
if (((b==0)||(*b==0)) && def )
SET_LOCALINFO((char*)name,(char*)(b = def) );
return b;
}
void ClientKill(edict_t *pEntity){
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
if ( !pPlayer->IsAlive())
RETURN_META(MRES_IGNORED);
MF_ExecuteForward( iFDamage,static_cast<cell>(pPlayer->index), static_cast<cell>(pPlayer->index) ,
static_cast<cell>(0), static_cast<cell>(0), static_cast<cell>(0), static_cast<cell>(0) ); // he would
pPlayer->saveKill(pPlayer,0,0,0);
MF_ExecuteForward( iFDeath,static_cast<cell>(pPlayer->index), static_cast<cell>(pPlayer->index),
static_cast<cell>(0), static_cast<cell>(0), static_cast<cell>(0) );
RETURN_META(MRES_IGNORED);
}
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void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax ){
rankBots = (int)csstats_rankbots->value ? true:false;
for( int i = 1; i <= gpGlobals->maxClients; ++i)
GET_PLAYER_POINTER_I(i)->Init( i , pEdictList + i );
RETURN_META(MRES_IGNORED);
}
void PlayerPreThink_Post( edict_t *pEntity ) {
if ( !isModuleActive() )
{
RETURN_META(MRES_IGNORED);
}
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CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
if (pPlayer->clearStats && pPlayer->clearStats < gpGlobals->time ){
if ( !ignoreBots(pEntity) ){
pPlayer->clearStats = 0.0f;
if (pPlayer->rank)
pPlayer->rank->updatePosition( &pPlayer->life );
pPlayer->restartStats(false);
}
}
RETURN_META(MRES_IGNORED);
}
void ServerDeactivate() {
int i;
for( i = 1;i<=gpGlobals->maxClients; ++i){
CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
if (pPlayer->rank) pPlayer->Disconnect();
}
if ( (g_rank.getRankNum() >= (int)csstats_maxsize->value) || ((int)csstats_reset->value == 1 ) ) {
CVAR_SET_FLOAT("csstats_reset",0.0);
g_rank.clear(); // clear before save to file
}
g_rank.saveRank( MF_BuildPathname("%s",get_localinfo("csstats")) );
// clear custom weapons info
for ( i=MAX_WEAPONS;i<MAX_WEAPONS+MAX_CWEAPONS;i++)
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weaponData[i].used = false;
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RETURN_META(MRES_IGNORED);
}
BOOL ClientConnect_Post( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ){
GET_PLAYER_POINTER(pEntity)->Connect(pszAddress);
RETURN_META_VALUE(MRES_IGNORED, TRUE);
}
void ClientDisconnect( edict_t *pEntity ) {
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
if (pPlayer->rank) pPlayer->Disconnect();
RETURN_META(MRES_IGNORED);
}
void ClientPutInServer_Post( edict_t *pEntity ) {
GET_PLAYER_POINTER(pEntity)->PutInServer();
RETURN_META(MRES_IGNORED);
}
void ClientUserInfoChanged_Post( edict_t *pEntity, char *infobuffer ) {
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
const char* name = INFOKEY_VALUE(infobuffer,"name");
const char* oldname = STRING(pEntity->v.netname);
if ( pPlayer->rank ){
if ( strcmp(oldname,name) != 0 ) {
if ((int)csstats_rank->value == 0)
pPlayer->rank = g_rank.findEntryInRank( name, name );
else
pPlayer->rank->setName( name );
}
}
else if ( pPlayer->IsBot() ) {
pPlayer->Connect( "127.0.0.1" );
pPlayer->PutInServer();
}
RETURN_META(MRES_IGNORED);
}
void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) {
if (ed){
mPlayerIndex = ENTINDEX(ed);
mPlayer = GET_PLAYER_POINTER_I(mPlayerIndex);
} else {
mPlayerIndex = 0;
mPlayer = 0;
}
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mState = 0;
g_CurrentMsg = msg_type;
if ( g_CurrentMsg < 0 || g_CurrentMsg >= MAX_REG_MSGS )
g_CurrentMsg = 0;
function=modMsgs[g_CurrentMsg];
endfunction=modMsgsEnd[g_CurrentMsg];
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RETURN_META(MRES_IGNORED);
}
void MessageEnd_Post(void) {
if (endfunction) (*endfunction)(NULL);
RETURN_META(MRES_IGNORED);
}
void WriteByte_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteChar_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteShort_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteLong_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteAngle_Post(float flValue) {
if (function) (*function)((void *)&flValue);
RETURN_META(MRES_IGNORED);
}
void WriteCoord_Post(float flValue) {
if (function) (*function)((void *)&flValue);
RETURN_META(MRES_IGNORED);
}
void WriteString_Post(const char *sz) {
if (function) (*function)((void *)sz);
RETURN_META(MRES_IGNORED);
}
void WriteEntity_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void StartFrame_Post(){
if (g_bombAnnounce){
switch (g_bombAnnounce){
case BOMB_PLANTING:
MF_ExecuteForward( iFBPlanting, static_cast<cell>(g_Planter) );
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break;
case BOMB_PLANTED:
MF_ExecuteForward( iFBPlanted, static_cast<cell>(g_Planter) );
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break;
case BOMB_EXPLODE:
MF_ExecuteForward( iFBExplode, static_cast<cell>(g_Planter), static_cast<cell>(g_Defuser) );
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break;
case BOMB_DEFUSING:
MF_ExecuteForward( iFBDefusing, static_cast<cell>(g_Defuser) );
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break;
case BOMB_DEFUSED:
MF_ExecuteForward( iFBDefused, static_cast<cell>(g_Defuser) );
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break;
}
g_bombAnnounce = 0;
}
RETURN_META(MRES_IGNORED);
}
void SetModel_Post(edict_t *e, const char *m){
if ( !isModuleActive() )
{
RETURN_META(MRES_IGNORED);
}
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if ( e->v.owner && m[7]=='w' && m[8]=='_' ){
int w_id = 0;
CPlayer *pPlayer = GET_PLAYER_POINTER(e->v.owner);
switch(m[9]){
case 'h':
w_id = CSW_HEGRENADE;
g_grenades.put(e, 2.0, 4, pPlayer);
pPlayer->saveShot(CSW_HEGRENADE);
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break;
case 'f':
if (m[10]=='l') w_id = CSW_FLASHBANG;
break;
case 's':
if (m[10]=='m') w_id = CSW_SMOKEGRENADE;
break;
}
if ( w_id )
MF_ExecuteForward( iFGrenade, static_cast<cell>(pPlayer->index),
static_cast<cell>(ENTINDEX(e)), static_cast<cell>(w_id));
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}
RETURN_META(MRES_IGNORED);
}
void EmitSound_Post(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch) {
if (sample[0]=='w'&&sample[1]=='e'&&sample[8]=='k'&&sample[9]=='n'&&sample[14]!='d'){
CPlayer*pPlayer = GET_PLAYER_POINTER(entity);
pPlayer->saveShot(pPlayer->current);
}
RETURN_META(MRES_IGNORED);
}
void TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t *e, TraceResult *ptr)
{
if (ptr->pHit && (ptr->pHit->v.flags & (FL_CLIENT|FL_FAKECLIENT))
&& e
&& (e->v.flags & (FL_CLIENT|FL_FAKECLIENT))
&& ptr->iHitgroup)
{
CPlayer *pPlayer = GET_PLAYER_POINTER(e);
if (pPlayer->current != CSW_KNIFE)
{
pPlayer->aiming = ptr->iHitgroup;
}
}
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RETURN_META(MRES_IGNORED);
}
void OnMetaAttach() {
CVAR_REGISTER (&init_csstats_maxsize);
CVAR_REGISTER (&init_csstats_reset);
CVAR_REGISTER (&init_csstats_rank);
csstats_maxsize=CVAR_GET_POINTER(init_csstats_maxsize.name);
csstats_reset=CVAR_GET_POINTER(init_csstats_reset.name);
csstats_rank=CVAR_GET_POINTER(init_csstats_rank.name);
CVAR_REGISTER (&init_csstats_rankbots);
CVAR_REGISTER (&init_csstats_pause);
csstats_rankbots = CVAR_GET_POINTER(init_csstats_rankbots.name);
csstats_pause = CVAR_GET_POINTER(init_csstats_pause.name);
}
void OnAmxxAttach(){
MF_AddNatives(stats_Natives);
const char* path = get_localinfo("csstats_score");
if ( path && *path )
{
char error[128];
g_rank.loadCalc( MF_BuildPathname("%s",path) , error );
}
if ( !g_rank.begin() )
{
g_rank.loadRank( MF_BuildPathname("%s",
get_localinfo("csstats") ) );
}
}
void OnAmxxDetach() {
g_grenades.clear();
g_rank.clear();
g_rank.unloadCalc();
}
void OnPluginsLoaded(){
iFDeath = MF_RegisterForward("client_death",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
iFDamage = MF_RegisterForward("client_damage",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
iFBPlanted = MF_RegisterForward("bomb_planted",ET_IGNORE,FP_CELL,FP_DONE);
iFBDefused = MF_RegisterForward("bomb_defused",ET_IGNORE,FP_CELL,FP_DONE);
iFBPlanting = MF_RegisterForward("bomb_planting",ET_IGNORE,FP_CELL,FP_DONE);
iFBDefusing = MF_RegisterForward("bomb_defusing",ET_IGNORE,FP_CELL,FP_DONE);
iFBExplode = MF_RegisterForward("bomb_explode",ET_IGNORE,FP_CELL,FP_CELL,FP_DONE);
iFGrenade = MF_RegisterForward("grenade_throw",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
}