Commit Graph

895 Commits

Author SHA1 Message Date
Vincent Herbet
62a7fe0be5 Merge pull request #342 from Arkshine/feature/cs_get_item_alias
Add cs_get_item_alias(), improve cs_get_item_id() & cleanup alias datas
2016-03-16 15:15:00 +01:00
Arkshine
c3a52b366e Add cs_get_item_alias() native & cleanup alias datas 2016-03-16 12:29:33 +01:00
Arkshine
be06e2448b Add fmt() native to format and return inline a string 2016-02-23 19:56:02 +01:00
Karol Szuster
cb87fa12e1 Add extra parameters to cs_get_user_weapon native
Add clip & ammo as optional as get_user_weapon native has
2016-02-17 20:46:42 +01:00
Arkshine
2928c622f9 Add cs_set_ent_class native 2016-02-09 11:27:02 +01:00
Vincent Herbet
209ff4d527 Merge pull request #339 from IgnacioFDM/fix-whitespace
Normalize line endings and whitespace
2016-01-23 22:56:46 +01:00
Vincent Herbet
fa7391e814 Merge pull request #330 from WPMGPRoSToTeMa/csgetuserweapon
Add cs_get_user_weapon_entity() and cs_get_user_weapon() natives
2016-01-23 17:53:54 +01:00
IgnacioDM
e502e12e07 Normalize line endings and whitespace 2016-01-16 21:15:52 -03:00
WPMGPRoSToTeMa
b85b37192e New natives: cs_get_user_weapon_entity and cs_get_user_weapon 2016-01-06 23:10:31 +03:00
Arkshine
17a31b75d7 Add enable/disable_logevent() natives 2015-12-24 19:08:00 +01:00
Vincent Herbet
01d703cdbb Merge pull request #323 from luxxxoor/patch-1
Adding flag parameter to user_silentkill.
2015-12-24 14:45:45 +01:00
Karol Szuster
62a5c54a18 Add client_connectex & extend client_authorized forward 2015-12-22 16:36:51 +01:00
luxxxoor
892f0519ad Adding flag parameter to user_silentkill.
The api says that the user_silentkill() "Kills a user without a message.",  that means it is just user_kill() without sending deathmsg.
But user_silentkill() automatically kills player without affecting the client's score (and that is not mentioned in api), so i'll add a second parameter to user_silnetkill() to let user to decide if he want to kill a player without or not affecting the table.
New parameter has the default value 1, so it won't break the compatibility.
2015-12-20 01:02:39 +02:00
Arkshine
a445e806ea Cstrike: Refactor - Simplify forwards logic, fix and improve few things
- The logic around CS_OnBuy forward has been simplified. Since there is no way to have a consistent way to hook/block for all items, the new logic is to have as less as possible code, especially in blocking mode where we want to avoid to do extra stuffs (e.g blocking sound, event, etc).

  * All guns + shield -> CanBuyThis()
  * Nvgs and Fefuser only -> CanPlayerBuy()
  * The others items -> GiveNamedItem() + AddAccount()
  * Ammos -> -> BuyGunAmmo() + GiveNamedItem() + AddAccount()

- Fixed missing buyzone check when alias from console are used (CS_OnBUy* were incorrectly fired).
- Fixed an infinite loop when buying of ammos are blocked. Sorted by hooking BuyGunAmmo().
- Fixed blocking mode for some items. Some game behaviors were not blocked (e.g. weapon drop).
- Fixed forwards being triggered even though errors were found. Detours are now a destroyed and associated variables resetted when necessary. Toggling forwards state is now based on detours state.
- Moved things in its own functions (game functions to execute, class members retrieval)
- Renamed CommandAliases -> ItemInfos (more generic)
2015-11-21 00:13:06 +01:00
Arkshine
e87976bc09 Cstrike: Remove CS_OnGetItemPrice forward (reverted from commit 33a7d74b6da2ca4dcb621e9b306c386ba040571e)
This is actually not possible to have a proper system to allow this.
This is two majors problems:
  - The item price text can't be changed, whatever old and VGUI menu (it's either harcoded in config file or in client binary)
  - Once you open VGUI menu, to know if user has enough money to select an item, client relies on the current HUD money value, this means, since we can't directly changed price, before opening the menu, money needs to be somehow faked and restored once closed. It's awful.

Overall it can't work properly, and at the end current forward doesn't make sense.

If an author wanted to have its own prices, the only only way would to force players to use old menu, then overwriting the whole buy menu, so you would be able to display what you want exactly.
2015-11-03 10:45:50 +01:00
Arkshine
ffe8b7761e Cstrike: Move CSW_* constants from amxconst.inc to cstrike_const.inc 2015-11-03 10:45:49 +01:00
Arkshine
2c5cc4289e Cstrike: Add cs_is_valid_itemid() stock 2015-11-03 10:45:49 +01:00
Arkshine
75853dae60 Cstrike: Add cs_find_ent_by_owner() native 2015-11-03 10:45:48 +01:00
Arkshine
23b0450938 Cstrike: Add cs_get_weapon_class() stock (weapon id -> class id)
Note: this has been modified a bit later in cs_is_valid_itemid() commit.
2015-11-03 10:45:47 +01:00
Arkshine
600a15a57b Cstrike: Add cs_get_weapon_info() native 2015-11-03 10:45:47 +01:00
Arkshine
60cdbeb219 Cstrike: Add CS_OnGetItemPrice forward to get/alter an item price on purchase 2015-11-03 10:45:46 +01:00
Arkshine
e6a2434887 Cstrike: Add cs_get_item_id() and cs_get_translated_item_alias() natives 2015-11-03 10:45:45 +01:00
Arkshine
c6628f22ee Cstrike: Add more known constants from game 2015-11-03 10:45:44 +01:00
Arkshine
d3e5957215 Cstrike: Add cstrike_const.inc and move existing constants there 2015-11-03 10:45:44 +01:00
Arkshine
dc6f171f20 Refactor 2 - Duplicate get_member_* for each set of natives for consistency 2015-11-02 20:10:38 +01:00
Arkshine
02c1b20ed7 Rename get_ent_data_size/info/basetype to be more generic 2015-11-02 20:10:37 +01:00
Arkshine
68f99bc2d5 Add get/Set_gamerules_* natives 2015-11-02 20:10:37 +01:00
Arkshine
16f65663dc Add new natives to read/write on entity's private data based off class/member name available from gamedata files 2015-09-19 20:07:48 +02:00
Vincent Herbet
57a5004f4e Fix typo
Related to #266. Looks like I've changed the prefix afterward at some point for some reason, but engine is retarded and with `plugin.something.cfg` it will understand extension is `something` instead  of `cfg` ; and will fail to execute as it's an invalid extension (only `cfg` and `rc` are allowed).
2015-09-05 08:42:31 +02:00
Vincent Herbet
224239f5a1 Merge pull request #266 from Arkshine/feature/autoexeccfg
Introduce automatic config file for plugins and two forwards
2015-08-26 10:42:59 +02:00
Arkshine
5b8bbddbc1 AutoExecConfig: Adjust few things 2015-08-26 10:38:31 +02:00
Iván Lo Giudice
f95f2032fc Update cstrike.inc 2015-08-22 17:51:48 -03:00
Arkshine
1f3c7cf272 AutoExecConfig: Update documentation 2015-08-14 16:38:28 +02:00
Arkshine
ed4faf7c11 Fix player not being internally disconnected in some situation + add client_disconnected forward 2015-08-14 00:08:50 +02:00
Arkshine
6d6a1c1ab0 Add a data argument in INI/SMC_ParseFile() to pass through to callbacks (bug 6228) 2015-07-29 22:23:13 +02:00
Arkshine
df5d935194 Add enable/disable_event() native 2015-07-20 23:06:32 +02:00
Arkshine
662fa61fc7 Cstrike: Fix typos and improve things 2015-07-15 16:40:07 +02:00
Arkshine
dcc2d91b14 Cstrike: cs_get_user_driving - Add the associated constants from HLSDK 2015-07-14 19:44:10 +02:00
Arkshine
86e33d0cb1 Cstrike: cs_set_user_model - Add a param to choose whether modelindex should be updated 2015-07-14 19:44:10 +02:00
Arkshine
1ed354890b Cstrike: Add CSI_SHIELD for convenience and fix typos 2015-07-14 19:44:08 +02:00
Arkshine
939aad5cb9 Cstrike: cs_set_user_team - Add a param to choose whether TeamInfo message should be sent 2015-07-14 19:44:08 +02:00
Arkshine
63a0910f5b Cstrike: cs_get/set_armoury_type - Add a param to get/set the number of weapons inside an armoury 2015-07-14 19:44:06 +02:00
Arkshine
81f9a23d16 Cstrike: cs_get_user_armor - Make optional armortype param 2015-07-14 19:44:06 +02:00
Arkshine
7842d0160b Cstrike: cs_set_weapon_silen - Add a new value for draw_animation to follow game behavior
- Player's model sequence will be properly played
- Disallow firing while animation is playing
2015-07-14 19:44:06 +02:00
Arkshine
87d740b92a Cstrike: Add CZ support for some hostage natives 2015-07-14 19:44:05 +02:00
Arkshine
b82588f081 Cstrike: cs_set_user_deaths - Add a param to choose whether scoreboard should be updated 2015-07-14 19:44:04 +02:00
Vincent Herbet
139a2a082c Merge pull request #254 from Arkshine/feature/gameconfig
Implement a game config parser and expose functionnalities to the module/plugin API
2015-07-11 13:19:09 +02:00
Arkshine
f38c726faf Gameconfig: Add game configs natives 2015-07-11 13:16:45 +02:00
Valentin Grünbacher
679714c8be Engine: Add error path for remove_entity() and unsafe entity ids 2015-05-11 16:15:43 +02:00
Valentin Grünbacher
ff0ca9ba67 Engine: Remove inconsistent error path from entity_get_int() 2015-05-11 16:15:42 +02:00