Commit Graph

5280 Commits

Author SHA1 Message Date
Vincent Herbet
ab854ec035 Improve UTF-8 support in some natives (bug 6475) (#407)
* Compile as static library, update AMBuildScript and link to core

* Update VS project files to include the library

* Add UTF-8 Rewind library (v1.5.1) to third_party directory

* Update ACKNOWLEDGEMENTS.txt

* Move AMXX buffer in its own function

* Move constants from string.inc to string_const.inc and update project files

* Move stocks from string.inc to string_stocks.inc and update project files

* Improve UTF-8 support in containi() and update documentation

* Improve UTF-8 support in strcmp() and update documentation

* Improve UTF-8 support in strfind() and update documentation

Worth to be noted that this native with ignorecase set was not working properly. So broken that no one reported the issue.
This adds also a safety check for "pos" parameter to not go < 0.

* Improve UTF-8 support in strncmp() and update documentation

* Improve UTF-8 support in equali() and update documentation

* Add an option to some UTF-8 Rewind functions for avoiding invalid data to be replaced

By default it replaces any invalid byte or sequence of bytes by 0xFFFD (3 bytes). It can be problematic when the input buffer is not changed (from a plugin) and that some natives need to calculate a position from the converted string. With such replacement, the position is displaced due the final string length being larger.

This compiles the library as C++, because I added some silly param with a default default value which is not supported by C.

* Improve UTF-8 support in replace_string/ex() and update documentation

* Add is_string_category() and update documentation

* Update a little testsuite plugin (and fix linux compilation)

* Add mb_strotolower/upper() and update documentation

* Add mb_ucfirst() and update documentation

* Add mb_strtotile() and update documentation

* Improve UTF-8 support in get_players() and find_player() with name/case insenstive flags set

* Fix KliPPy's complain
2017-08-05 10:32:16 +02:00
Vincent Herbet
07c3d49cfa Add amx_searchcmd command in adminhelp plugin and do some clean up (#415)
* AdminHelp: Use semicolon everywhere

* AdminHelp: Translate amx_help description

* AdminHelp: Use the available ADMIN_ALL define in register_concmd

* AdminHelp: Bind the cvars

* AdminHelp: Replace %L by %l

* AdminHelp: Remove task only when necessary

* AdminHelp: Reorder some lines to prepare next commit

* AdminHelp: Use read_arg_int() on the first argument and clamp the value

* AdminHelp: Use read_arg_int() on the second argument and clamp the value

* AdminHelp: Rename few variables and callback

* AdminHelp: Use constants for buffers max length

* AdminHelp: Add amx_searchcmd command, and update the multilingual file

* AdminHelp: Adjust spacing a little for readability

* AdminHelp: Add amx_help_display_msg_time cvar

* AdminHelp: Add the new command in the help message (and fix missing return)

* AdminHelp: Add a check if provided entry no. goes above the total found entries

* AdminHelp: Don't show the help message for begin if all commands are already displayed

* AdminHelp: Make sure the server command use amx_help_amount_per_page value
2017-08-01 22:56:21 +02:00
PartialCloning
24e56d0476 Add elog_message native (#451)
* elog_message

Like "log_message". Logs a message to the current server log file, however the messages sent are also sent to all plugins and can be hooked using "register_logevent".

* Update amxmodx.cpp

* Update Editor.sci

* Update UnitfrmMain.dfm
2017-08-01 15:14:53 +02:00
Vincent Herbet
1dc1f1b9c4 Introduce Trie Iterators (#413)
* TrieIter: Add possibility to obtain a new'd HashTable iterator

* TrieIter: Add CellTrieIter and storage

* TrieIter: Implement TrieIterCreate

* TrieIter: Implement TrieIterEnded

* TrieIter: Implement TrieIterMore

* TrieIter: Implement TrieIterGetKey

* TrieIter: Implement TrieIterGetSize

* TrieIter: Implement TrieIterGetCell

* TrieIter: Implement TrieIterGetString

* TrieIter: Implement TrieIterGetArray

* TrieIter: Implement TrieIterDestroy

* TrieIter: Invalidate any mutating change that is key addition or key removal

* TrieIter: Clean up the handles at map change

* TrieITer; Add iter tests to trietest.sma

* TrieIter: Fix linux compilation

* TrieIter: Rename TrieIterMore to TrieIterNext

* TrieIter: Adjust documentation

* TrieITer; Adjust trietest.sma

* TrieIter: Create a custom StringHashMap class instead

+ used a copy of |iterator| instead of dynamic allocation
+ initialized vars directly in constructor
+ added a nested iteration test
2017-08-01 15:05:27 +02:00
Vincent Herbet
304e992942 Fix broken cs_set_user_model update_index parameter for the default engine (#450) 2017-07-29 17:01:34 +02:00
Vincent Herbet
4fcfc913d3 Fix Ham_Item_GetItemInfo incorrect associated handler (#449) 2017-07-26 20:36:17 +02:00
Vincent Herbet
6bd2f1feec Fix a engclient_cmd and amxclient_cmd buffer issue (#438) 2017-07-21 23:44:05 +02:00
Artem Golubikhin
aa9ec3f872 Fix client_disconnected isn't called on mapchange when ReHLDS API enabled (#446) 2017-07-03 21:52:38 +02:00
In-line
f7f86fb040 Rename suki to key_index (#445) 2017-06-28 18:31:59 +02:00
In-line
5ad72374cd Cstrike: Get offset for m_bMapHasBombTarget (#443)
* Cstrike: Get offset for m_bMapHasBombTarget

* Add mising entities to common.games/master.games.txt
2017-06-21 10:07:26 +02:00
Vincent Herbet
b7cb555cee Fix a comment typo in core.ini 2017-05-28 22:48:56 +02:00
IgnacioFDM
66cc8dcdaf Minor flagman cleanups (#442)
* Document disableflagman

* Add disabled check, random cleanups
2017-05-28 22:39:44 +02:00
KliPPy
c0011891e6 Fix temporary ban flags, add lang keys (#440) 2017-05-27 21:47:24 +02:00
KliPPy
ac7de68ac7 Fix amx_addban and amx_unban, make them safe (#441) 2017-05-27 16:28:15 +02:00
In-line
df4e4949c8 Fix #427, AMTL Code porting (#436)
* Fix crash in CTaskMngr::startFrame()

* Fix crash in EventsMngr::executeEvents()

* Fix loops

* Fix loop iterators signess
2017-05-11 09:35:38 +02:00
Artem Golubikhin
7794f27dc2 Fixed bug in cmd_access with usage printing (#434) 2017-05-02 12:54:07 +02:00
Vincent Herbet
1a56577f7a Fix inc/dec operators not returning an iEXPRESSION (#429)
* Fix inc/dec operators not returning an iEXPRESSION

* Fix inc/dec operators in return statement
2017-04-29 23:33:09 +02:00
Vadim
be3ae83c44 Update get_func_id description (#430)
Return id 0 on success too
2017-04-29 21:13:29 +02:00
justgo97
398983fc49 Update amxmodx.inc (#432) 2017-04-29 20:56:20 +02:00
In-line
e9f501c250 Allow value be empty in lang files (#431)
* Allow value be empty in lang files

* Refactor solution.
2017-04-29 20:55:34 +02:00
Karol Szuster
123246cc84 Port code to AMTL (#427)
* Remove CQueue

* Remove duplicated files

* Move sh_tinyhash to public/

* Remove sm_queue

Make NVault use of ke::Deque

* Remove sh_string (unused)

* Remove CList dependency from CTask

* Remove CList dependency from CEvent

* Remove CList dependency from modules' functions

* Remove CList dependency ForceObject

* Remove CList dependency Player Auth

* Remove left CList dependencies

* Fix msvc project files

* Update AMTL

* Use InlineList for CScript

* Use InlineList for CModule

* Use Vector for Player Auth
2017-04-14 19:36:59 +02:00
IgnacioFDM
2d049b7ff3 Fix signed/unsigned mismatch warning (#428)
* Fix signed/unsigned mismatch warning

* Fix GCC type warnings
2017-04-04 10:32:04 +02:00
KliPPy
2863455185 Add menu pagination callback (#420)
* Add menu pagination callback

* Update test plugin
2017-04-04 10:29:18 +02:00
IgnacioFDM
ff488dd81f Add new xs stocks (#426)
xs_vec_len_2d returns the length of a 2D vector

xs_vec_distance returns the distance between two vectors
xs_vec_distance_2d returns the distance between two 2D vectors

xs_vec_add_scaled and xs_vec_sub_scaled do two operations
in one for convenience and performance. They add/subtract a vector
scaled by a scalar to another vector. Very useful when working with
unit vectors.
2017-04-03 18:41:46 +02:00
Vincent Herbet
da80667fb0 Ignore ReHLDS initialization on listenserver (#425)
* Remove duplicated files

* Ignore ReHLDS initialization if not a dedicated server
2017-03-19 14:12:07 +01:00
Karol Szuster
9551c70c59 Rework build pathname functions (#422)
* Rework build_pathname* functions

* Replace old platform defines with the new ones

* Correct usage of build_pathname_r()

* Fix inconsistencies (white spaces)

* Remove useless defines
2017-03-11 19:26:25 +01:00
Freeman-AM
fa3d28872e Replace s/get_pdata* with s/get_ent_data* in plmenu.sma (#424) 2017-03-11 14:58:10 +01:00
Vincent Herbet
d23d9b1ba8 Fix missing ReGameDLL check in GetItemPrice() (#423) 2017-03-11 10:49:37 +01:00
Vincent Herbet
55c9143b2b Fix a cs_set_user_model issue with model not being persistent set on a 32th player
Related to some PR fixing cs_set_user_model() crash.
2017-03-10 18:33:19 +01:00
Vincent Herbet
115916d753 Add basic ReHLDS and ReGameDLL support (#417)
* Add ReHLDS API files and its dependencies

Note: This has been stolen from ReAPI AMXX module and modified/adjusted to match AMXX existing includes and to provide as less dependencies as possible as well

* Add the necessary files to get ReHLDS interface

* Split SV_DropClient into pre/post code

* Init ReHLDS API and add SV_DropClient hook

* Add Cvar_DirectSet hook and adjust code with helpers

Note: we don't need to split code here. This is pretty much the naive and straight way, but fairly enough for our case. If it happens we got a lot more hooks, we may consider to use some class to manage better the things.

* Move platform and interface stuff in their own files in public directory

* Make sure to init cvar stuff after ReHLDS

* Add ReGameDLL API files and its dependencies in cstrike module

* Init ReHLDS in cstrike module and adjust code

Note: About cs_uset_set_model(). ReHLDS API doesn't offer a way to know directly the precached models, so instead of looping through all the ressources, the models list is saved one time at map change into a hashmap.

* Init ReGameDLL and adjust code

* Fix linux compilation

* Init ReGameDLL in fakemeta module and adjust code

* Rename /reapi directory to /resdk to avoid confusion

* Retrieve gamerules pointer through InstallGameRules in fakemeta module

* Retrieve gamerules pointer through InstallGameRules in cstrike module

Note: actually gamerules is not used if regamedll is enabled, but it could be used in future natives.

* Fix a typo when ReGameDLL is not enabled

* Fix missing interface check for ReHLDS.

I'm pretty sure I was checking at the very first since I worked first on vanilla version of engine, looks like change has been lost.
2017-03-09 19:59:38 +01:00
Vincent Herbet
1c3e8de57a Introduce a datapack position tag (#419) 2017-03-06 21:08:16 +01:00
Karol Szuster
b7773ba11f Fix sockets crash (#418) 2017-03-04 14:14:08 +01:00
Javivi
6a553122b1 Update sockets module (#301)
* Module rewrite

- WinSock version changed from 1.1 to 2.2.
- Properly check for WinSock initialization on OnAmxxAttach/Detach.
- Now natives will not be added if we can't start up WinSock.
- socket_open() is now IP version agnostic (both IPv4 and IPv6 are
supported).
- Error reporting has been changed on socket_open(), a new parameter
called _libc_errors has been added, and, if enabled, libc errors will be
returned instead of the previous made-up errors.
- socket_close() now returns a value on success/failure.
- Added non-blocking sockets at socket_open_nb().
- Added socket_is_writable() to check if a socket is ready for write.
- Added socket_is_readable() as an alias to socket_change().
- Code rewritten to be more readable, it should be self-explaining now.

* Update docs and fix AMBuild

Updated documentation following the guidelines

* Fixs for the module

- Fixed the backwards compatibility with the return codes
- Merged socket_connect and socket_connect_nb
- Added a 5th parameter to socket_open that takes bit flags to enable
the new features (libc errors & nonblocking sockets)
- Fixed an error on socket_send2 that caused the buffet not to start
from the beginning if multiple calls were made
- Updated docs
- [docs] Prefixed error codes with SOCK_
- [docs] Added the new flags SOCK_NON_BLOCKING and SOCK_LIBC_ERRORS
- [docs] Added a new stock called SOCK_ERROR_EINPROGRESS(error) to be
used when checking if a newly created nonblocking socket is connecting

* Fixes for the docs

Fix some typos, shorten lines, document SOCK_ERROR_EINPROGRESS

* Document magic numbers

No more magic

* Revert "Document magic numbers"

This reverts commit 0f233292063400ea7fdbcd5e5d5cd6e54f8cd71c.

* More docs fixes

* Fix broken socket_send2()

* Add error checking in send2()

* Remove stock

It should not be needed because nb sockets should always be checked or
writability

* Fix some identations

* Fix return codes doc

* Fix socket_recv() regression

strncopy will stop on a null byte, that makes the function unusable to
receive binary data

* More docs typo fixes
2017-03-03 19:56:22 +01:00
Vincent Herbet
7a7d0442aa Fix VS project file (#416) 2017-02-26 21:15:53 +01:00
Vincent Herbet
3568fb8747 Add client_remove() forward and fix a bug with client not internally disconnected (#414)
* Rename client_disconnected to client_disconnecting

* Add client_disconnected as post forward

* Fix client not properly disconnected internally

Introduced in #264.
Edict is reset once SV_DropClient is called, so that second check would be always false.

* Reflect changes on the concerned plugins

* Revert renaming, let's add only client_remove as post forward
2017-02-25 11:50:52 +01:00
Vincent Herbet
b973d24081 Add missing buffer size check to SQLite QuoteString implementation (#411) 2017-02-23 13:56:58 +01:00
Vincent Herbet
074af44ead Fix a potential crash in ArrayClone for too large arrays (#408) 2017-02-23 13:27:16 +01:00
KliPPy
828e74e6c3 Add RequestFrame() native (#412)
* Add RequestFrame() native

* Change underlying container from CQueue to ke::Deque

* CFrameAction: Fix PackageScript and MSVC project, wrap CFrameAction in AutoPtr
2017-02-23 12:55:53 +01:00
Vincent Herbet
3a73e12550 Update to the latest AMTL (#410) 2017-02-19 15:01:58 +01:00
Artem Golubikhin
c27bfcd7fe Fix client_death forward called on kill command if sent by a spectator (#404) 2017-02-18 19:53:58 +01:00
Vincent Herbet
38b8dc338d Fix missing backward compatibility check in TrieGetString() and TrieGetArray() (#406) 2017-02-05 11:52:04 +01:00
Nicholas Hastings
7bb1849968 Sanitize servercfgfile and lservercfgfile values with amx_cvar (bug 6578). 2017-01-22 08:01:08 -05:00
Nicholas Hastings
ed672847f3 Remove support for %name% replacement in plmenu (bug 6578). 2017-01-21 22:58:03 -05:00
Nicholas Hastings
56210f3e96 Quote custom vote winning value (bug 6578). 2017-01-21 22:57:37 -05:00
Nicholas Hastings
5519dd0a14 Do case-insensitive compare when filtering password vars in votes (bug 6578). 2017-01-21 22:38:38 -05:00
Nicholas Hastings
7589c6c578 Quote args in amx_addban, amx_unban, & amx_exec (bug 6578). 2017-01-21 22:36:57 -05:00
souvikdas95
a7c3e34fbe Fix Warning from MSVC: 'Double to Float precision loss' (#402) 2017-01-21 20:58:33 +01:00
Artem Golubikhin
f5e734f636 Fixed is_visible native (#392) 2017-01-17 15:52:49 +01:00
souvikdas95
a30172f8a6 Fix UTF-8 character parsing due to improper casting (#401)
Upcasting of -ve signed characters (char) to signed integers (cell) results in -ve signed integers which don't represent valid printable characters.
eg. UTF-8 Character '中' (0xE4 0xB8 0xAD) when casted results in 0xFFFFFFE4 0xFFFFFFB8 0xFFFFFFAD which are not valid printable characters.
2017-01-17 15:50:00 +01:00
Vincent Herbet
9b3839de70 Fix missing CS_NORESET constant (#400) 2017-01-10 18:51:41 +01:00