* Compile as static library, update AMBuildScript and link to core
* Update VS project files to include the library
* Add UTF-8 Rewind library (v1.5.1) to third_party directory
* Update ACKNOWLEDGEMENTS.txt
* Move AMXX buffer in its own function
* Move constants from string.inc to string_const.inc and update project files
* Move stocks from string.inc to string_stocks.inc and update project files
* Improve UTF-8 support in containi() and update documentation
* Improve UTF-8 support in strcmp() and update documentation
* Improve UTF-8 support in strfind() and update documentation
Worth to be noted that this native with ignorecase set was not working properly. So broken that no one reported the issue.
This adds also a safety check for "pos" parameter to not go < 0.
* Improve UTF-8 support in strncmp() and update documentation
* Improve UTF-8 support in equali() and update documentation
* Add an option to some UTF-8 Rewind functions for avoiding invalid data to be replaced
By default it replaces any invalid byte or sequence of bytes by 0xFFFD (3 bytes). It can be problematic when the input buffer is not changed (from a plugin) and that some natives need to calculate a position from the converted string. With such replacement, the position is displaced due the final string length being larger.
This compiles the library as C++, because I added some silly param with a default default value which is not supported by C.
* Improve UTF-8 support in replace_string/ex() and update documentation
* Add is_string_category() and update documentation
* Update a little testsuite plugin (and fix linux compilation)
* Add mb_strotolower/upper() and update documentation
* Add mb_ucfirst() and update documentation
* Add mb_strtotile() and update documentation
* Improve UTF-8 support in get_players() and find_player() with name/case insenstive flags set
* Fix KliPPy's complain
* AdminHelp: Use semicolon everywhere
* AdminHelp: Translate amx_help description
* AdminHelp: Use the available ADMIN_ALL define in register_concmd
* AdminHelp: Bind the cvars
* AdminHelp: Replace %L by %l
* AdminHelp: Remove task only when necessary
* AdminHelp: Reorder some lines to prepare next commit
* AdminHelp: Use read_arg_int() on the first argument and clamp the value
* AdminHelp: Use read_arg_int() on the second argument and clamp the value
* AdminHelp: Rename few variables and callback
* AdminHelp: Use constants for buffers max length
* AdminHelp: Add amx_searchcmd command, and update the multilingual file
* AdminHelp: Adjust spacing a little for readability
* AdminHelp: Add amx_help_display_msg_time cvar
* AdminHelp: Add the new command in the help message (and fix missing return)
* AdminHelp: Add a check if provided entry no. goes above the total found entries
* AdminHelp: Don't show the help message for begin if all commands are already displayed
* AdminHelp: Make sure the server command use amx_help_amount_per_page value
* elog_message
Like "log_message". Logs a message to the current server log file, however the messages sent are also sent to all plugins and can be hooked using "register_logevent".
* Update amxmodx.cpp
* Update Editor.sci
* Update UnitfrmMain.dfm
xs_vec_len_2d returns the length of a 2D vector
xs_vec_distance returns the distance between two vectors
xs_vec_distance_2d returns the distance between two 2D vectors
xs_vec_add_scaled and xs_vec_sub_scaled do two operations
in one for convenience and performance. They add/subtract a vector
scaled by a scalar to another vector. Very useful when working with
unit vectors.
* Add ReHLDS API files and its dependencies
Note: This has been stolen from ReAPI AMXX module and modified/adjusted to match AMXX existing includes and to provide as less dependencies as possible as well
* Add the necessary files to get ReHLDS interface
* Split SV_DropClient into pre/post code
* Init ReHLDS API and add SV_DropClient hook
* Add Cvar_DirectSet hook and adjust code with helpers
Note: we don't need to split code here. This is pretty much the naive and straight way, but fairly enough for our case. If it happens we got a lot more hooks, we may consider to use some class to manage better the things.
* Move platform and interface stuff in their own files in public directory
* Make sure to init cvar stuff after ReHLDS
* Add ReGameDLL API files and its dependencies in cstrike module
* Init ReHLDS in cstrike module and adjust code
Note: About cs_uset_set_model(). ReHLDS API doesn't offer a way to know directly the precached models, so instead of looping through all the ressources, the models list is saved one time at map change into a hashmap.
* Init ReGameDLL and adjust code
* Fix linux compilation
* Init ReGameDLL in fakemeta module and adjust code
* Rename /reapi directory to /resdk to avoid confusion
* Retrieve gamerules pointer through InstallGameRules in fakemeta module
* Retrieve gamerules pointer through InstallGameRules in cstrike module
Note: actually gamerules is not used if regamedll is enabled, but it could be used in future natives.
* Fix a typo when ReGameDLL is not enabled
* Fix missing interface check for ReHLDS.
I'm pretty sure I was checking at the very first since I worked first on vanilla version of engine, looks like change has been lost.
* Module rewrite
- WinSock version changed from 1.1 to 2.2.
- Properly check for WinSock initialization on OnAmxxAttach/Detach.
- Now natives will not be added if we can't start up WinSock.
- socket_open() is now IP version agnostic (both IPv4 and IPv6 are
supported).
- Error reporting has been changed on socket_open(), a new parameter
called _libc_errors has been added, and, if enabled, libc errors will be
returned instead of the previous made-up errors.
- socket_close() now returns a value on success/failure.
- Added non-blocking sockets at socket_open_nb().
- Added socket_is_writable() to check if a socket is ready for write.
- Added socket_is_readable() as an alias to socket_change().
- Code rewritten to be more readable, it should be self-explaining now.
* Update docs and fix AMBuild
Updated documentation following the guidelines
* Fixs for the module
- Fixed the backwards compatibility with the return codes
- Merged socket_connect and socket_connect_nb
- Added a 5th parameter to socket_open that takes bit flags to enable
the new features (libc errors & nonblocking sockets)
- Fixed an error on socket_send2 that caused the buffet not to start
from the beginning if multiple calls were made
- Updated docs
- [docs] Prefixed error codes with SOCK_
- [docs] Added the new flags SOCK_NON_BLOCKING and SOCK_LIBC_ERRORS
- [docs] Added a new stock called SOCK_ERROR_EINPROGRESS(error) to be
used when checking if a newly created nonblocking socket is connecting
* Fixes for the docs
Fix some typos, shorten lines, document SOCK_ERROR_EINPROGRESS
* Document magic numbers
No more magic
* Revert "Document magic numbers"
This reverts commit 0f233292063400ea7fdbcd5e5d5cd6e54f8cd71c.
* More docs fixes
* Fix broken socket_send2()
* Add error checking in send2()
* Remove stock
It should not be needed because nb sockets should always be checked or
writability
* Fix some identations
* Fix return codes doc
* Fix socket_recv() regression
strncopy will stop on a null byte, that makes the function unusable to
receive binary data
* More docs typo fixes
* Rename client_disconnected to client_disconnecting
* Add client_disconnected as post forward
* Fix client not properly disconnected internally
Introduced in #264.
Edict is reset once SV_DropClient is called, so that second check would be always false.
* Reflect changes on the concerned plugins
* Revert renaming, let's add only client_remove as post forward
Upcasting of -ve signed characters (char) to signed integers (cell) results in -ve signed integers which don't represent valid printable characters.
eg. UTF-8 Character '中' (0xE4 0xB8 0xAD) when casted results in 0xFFFFFFE4 0xFFFFFFB8 0xFFFFFFAD which are not valid printable characters.