Arkshine
b6910667a8
Cstrike: Remove parsing error and update native error message
2015-11-03 10:45:50 +01:00
Arkshine
e87976bc09
Cstrike: Remove CS_OnGetItemPrice forward (reverted from commit 33a7d74b6da2ca4dcb621e9b306c386ba040571e)
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This is actually not possible to have a proper system to allow this.
This is two majors problems:
- The item price text can't be changed, whatever old and VGUI menu (it's either harcoded in config file or in client binary)
- Once you open VGUI menu, to know if user has enough money to select an item, client relies on the current HUD money value, this means, since we can't directly changed price, before opening the menu, money needs to be somehow faked and restored once closed. It's awful.
Overall it can't work properly, and at the end current forward doesn't make sense.
If an author wanted to have its own prices, the only only way would to force players to use old menu, then overwriting the whole buy menu, so you would be able to display what you want exactly.
2015-11-03 10:45:50 +01:00
Arkshine
ffe8b7761e
Cstrike: Move CSW_* constants from amxconst.inc to cstrike_const.inc
2015-11-03 10:45:49 +01:00
Arkshine
2c5cc4289e
Cstrike: Add cs_is_valid_itemid() stock
2015-11-03 10:45:49 +01:00
Arkshine
75853dae60
Cstrike: Add cs_find_ent_by_owner() native
2015-11-03 10:45:48 +01:00
Arkshine
23b0450938
Cstrike: Add cs_get_weapon_class() stock (weapon id -> class id)
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Note: this has been modified a bit later in cs_is_valid_itemid() commit.
2015-11-03 10:45:47 +01:00
Arkshine
600a15a57b
Cstrike: Add cs_get_weapon_info() native
2015-11-03 10:45:47 +01:00
Arkshine
60cdbeb219
Cstrike: Add CS_OnGetItemPrice forward to get/alter an item price on purchase
2015-11-03 10:45:46 +01:00
Arkshine
cf2f753660
Cstrike: Fix CS_OnBuy called only on the first buying of primary/secondary ammos and not when game loops to give until max amount
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When game gives ammos, it loops until the max amount is reached, but it sill calls GiveNamedItem and AddAcount, so forward should be called for each of these ones.
Code logic is simplified and more understandable.
2015-11-03 10:45:46 +01:00
Arkshine
e6a2434887
Cstrike: Add cs_get_item_id() and cs_get_translated_item_alias() natives
2015-11-03 10:45:45 +01:00
Arkshine
c6628f22ee
Cstrike: Add more known constants from game
2015-11-03 10:45:44 +01:00
Arkshine
d3e5957215
Cstrike: Add cstrike_const.inc and move existing constants there
2015-11-03 10:45:44 +01:00
Vincent Herbet
eb9405bd97
Merge pull request #298 from Arkshine/feature/gamerules-natives
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Introduce get/set_gamerules_*() natives to read/write on the gamerules object
2015-11-03 10:42:35 +01:00
Arkshine
49184c86a3
Refactor 5 - Rename original file/var for gamerules
2015-11-02 20:10:40 +01:00
Arkshine
4333255571
Refactor 4 - Move entities natives to its own file and reflect changes
2015-11-02 20:10:39 +01:00
Arkshine
1032fbdbd0
Refactor 3 - Simplify macros and move them to shared file as well
2015-11-02 20:10:39 +01:00
Arkshine
dc6f171f20
Refactor 2 - Duplicate get_member_* for each set of natives for consistency
2015-11-02 20:10:38 +01:00
Arkshine
c07b269c94
Refactor 1 - Move shared code to its own file and reflect changes
2015-11-02 20:10:38 +01:00
Arkshine
02c1b20ed7
Rename get_ent_data_size/info/basetype to be more generic
2015-11-02 20:10:37 +01:00
Arkshine
68f99bc2d5
Add get/Set_gamerules_* natives
2015-11-02 20:10:37 +01:00
Arkshine
df507a675b
Reflect changes on get/set_data* natives
2015-11-02 20:10:36 +01:00
Arkshine
d9c7e72d4b
Update macros to support gamerules configs
2015-11-02 20:10:36 +01:00
Arkshine
234b537ad9
Factorize gamerules data code
2015-11-02 20:10:35 +01:00
Arkshine
483ef98af3
Load gamerules address and offsets
2015-11-02 20:10:34 +01:00
Arkshine
f31e0e405f
Add gamerules offsets for supported mods
2015-11-02 20:10:34 +01:00
Vincent Herbet
7db6e9355d
Merge pull request #305 from IgnacioFDM/master
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Remove extra semicolon
2015-10-20 10:47:50 +02:00
IgnacioFDM
b78c239395
Remove extra semicolon
2015-10-20 05:34:18 -03:00
Vincent Herbet
b7be35618d
Merge pull request #304 from Arkshine/fix/crash-invalid-address
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Fix a potential crash if SV_DropClient address could not be found
2015-10-15 13:03:48 +02:00
Arkshine
42fb860077
Fix a potential crash if SV_DropClient address could not be found
2015-10-15 12:50:58 +02:00
Vincent Herbet
e2e57d8347
Merge pull request #302 from Arkshine/fix/compilation-gcc
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Fix linux compilation with gcc-4.8 and higher.
2015-10-13 20:39:09 +02:00
Arkshine
85f03c4a06
Fix linux compilation with gcc-4.8 and higher.
2015-10-13 20:25:09 +02:00
Vincent Herbet
915da57d32
Merge pull request #300 from Arkshine/fix/cstrike-sv
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Fix retrieval of sv address not working under linux
2015-10-11 13:46:10 +02:00
Arkshine
b3e5e10473
Fix retrieval of sv address not working under linux
2015-10-11 13:25:31 +02:00
Vincent Herbet
2eeeb2997d
Merge pull request #299 from Arkshine/fix/typos-in-fakemeta
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Fix (get/set)_pdata_(int/float) using the wrong offset value (typo from #297 )
2015-10-09 20:36:36 +02:00
Arkshine
9997c31703
Fix (get/set)_pdata_(int/float) using the wrong offset value (typo from #297 )
2015-10-09 20:30:45 +02:00
Vincent Herbet
cae7281def
Merge pull request #297 from Arkshine/fix/invalid-edict-on-last-player
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Fix some natives relying on a known engine bug related to last player's edict being invalid
2015-10-08 19:52:27 +02:00
Arkshine
9bee1f7edf
Consistency: Replace GETEDICT with HLTypeConversion in core
2015-10-08 19:36:42 +02:00
Arkshine
b65a0600ee
Consistency: Replace GETEDICT and variants with HLTypeConversion in cstrike module
2015-10-08 19:25:00 +02:00
Arkshine
6f301b5cea
Consistency: Replace GETEDICT, INDEXENT2 and others things with HLTypeConversion in hamsandwich module
2015-10-08 19:24:49 +02:00
Arkshine
bf5fdc2b5c
Consistency: Replace GetPlayerEdict with HLTypeConversion in fun module
2015-10-07 23:27:58 +02:00
Arkshine
e52fc14114
Consistency: Replace INDEXENT2 with HLTypeConversion in engine module
2015-10-07 23:27:57 +02:00
Arkshine
429a4596c1
Consistency: Replace INDEXENT2 and others things with HLTypeConversion in fakemeta module
2015-10-07 23:27:56 +02:00
Arkshine
9980b7ac62
Fix some natives relying on a known engine bug related to last player's edict being invalid
2015-10-06 17:19:01 +02:00
Vincent Herbet
fd0f6cc429
Merge pull request #296 from Arkshine/feature/update-to-latest-amtl
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Update to latest AMTL
2015-10-05 19:49:10 +02:00
Arkshine
c29eabec50
Fix max length inconsistencies + typo
2015-10-05 19:12:30 +02:00
Arkshine
138b9e1510
Remove UTIL_Format() and UTIL_VarArgs()
2015-10-05 19:12:08 +02:00
Arkshine
f22dc769f4
Replace some LibraySys usage with AMTL primitives
2015-10-02 23:22:22 +02:00
Arkshine
f976861e21
Fix AMBuild and VS projects files
2015-10-02 23:22:22 +02:00
Arkshine
2d910838a2
Fix AMTL internal paths
2015-10-02 23:22:21 +02:00
Arkshine
f811bab608
Update AMTL to latest revision
2015-10-02 23:22:20 +02:00