AMX Mod X - Half-Life 1 Scripting and Administration
6e8554d1d2
* Fix one big issue what broken all plugins!
If found any config from servercmd, m_ConfigsExecutedForward not called !!!!!!!
If m_ConfigsExecutedForward not called, this is broke all plugins where used m_ConfigsExecutedForward (example restmenu)
Revert "Fix one big issue what broken all plugins!"
This reverts commit 6ce36f22e1c278f0831ebbddbc1dbbceb91dacb9.
* Fix m_ConfigsExecutedForward after my missprint from previous pr
Fix my missprint from previous pull request
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.github | ||
amxmodx | ||
compiler | ||
configs | ||
editor/studio | ||
gamedata | ||
installer | ||
modules | ||
plugins | ||
public | ||
support | ||
third_party | ||
tools | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
AMBuildScript | ||
appveyor.yml | ||
configure.py | ||
product.version | ||
pushbuild.txt | ||
README.md |
AMX Mod X is a Metamod plugin for Half-Life 1. It provides comprehensive scripting for the game engine and its mods. Scripts can intercept network messages, log events, commands, client commands, set cvars, modify entities, and more. AMX Mod X also has a system for extending native scripting through modules, leading to outside support for things like MySQL and Sockets.
General
- AMXX website
- Forum: Discussion forum including plugin/extension development
- General documentation: Miscellaneous information about AMXX
- Latest release: The latest stable AMXX release
- Build snapshots: Builds of recent development versions
Development
- Issue tracker: Issues that require back and forth communication
- Issue archive: Old issue tracker (read-only)
- Building AMXX: Instructions on how to build AMXX itself using AMBuild
- AMX Mod X API: AMX Mod X API reference generated from include files
- AMXX scripting: Pawn examples and introduction to the language