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amxmodx/dlls/engine
History
David Anderson 6486c56a15 Bumped versions.
2008-08-16 22:47:59 +00:00
..
msvc8
Whoa, amb1941: All of AMX Mod X is now officially moved over to Visual Studio 2005 (MSVC 8)
2008-08-16 09:48:39 +00:00
sdk
Updated all module SDKs to stop the most annoying issue ever: amxxmodule.h required size_t but did not include stddef.h
2008-04-29 06:53:55 +00:00
amxmod_compat.cpp
merged bcompat changed into trunk
2006-09-01 03:29:27 +00:00
amxmod_compat.h
merged bcompat changed into trunk
2006-09-01 03:29:27 +00:00
amxxapi.cpp
merged bcompat changed into trunk
2006-09-01 03:29:27 +00:00
engine.cpp
Fixed amb230 - radius_damage didn't completely kill players on some mods
2007-04-25 18:13:16 +00:00
engine.h
Whoa, amb1941: All of AMX Mod X is now officially moved over to Visual Studio 2005 (MSVC 8)
2008-08-16 09:48:39 +00:00
entity.cpp
Fixed amb116 - DispatchKeyValue didn't work with worldspawn (entity 0)
2007-04-28 16:19:04 +00:00
entity.h
merged bcompat changed into trunk
2006-09-01 03:29:27 +00:00
forwards.cpp
removed unused stuff
2006-08-18 14:02:07 +00:00
globals.cpp
removed unused stuff
2006-08-18 14:02:07 +00:00
gpglobals.h
newlines fixed
2004-08-24 05:44:31 +00:00
Makefile
Whoa, amb1941: All of AMX Mod X is now officially moved over to Visual Studio 2005 (MSVC 8)
2008-08-16 09:48:39 +00:00
svn_version.h
Bumped versions.
2008-08-16 22:47:59 +00:00
svn_version.tpl
Moved svn_version.h and svn_version.tpl out of SDK directories...
2007-03-27 16:07:28 +00:00
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