amxmodx/dlls/engine
Steve Dudenhoeffer 240c92e20f Updated all module SDKs to stop the most annoying issue ever: amxxmodule.h required size_t but did not include stddef.h
Also stopped dodfun, dodx, tfcx and tsx from loading on games other than the ones they are designed for.
2008-04-29 06:53:55 +00:00
..
msvc7 Fixed Windows builds of all modules - they were broken as a result of all the moves of svn_version.h *sigh* 2007-04-24 18:50:16 +00:00
msvc8 Fixed Windows builds of all modules - they were broken as a result of all the moves of svn_version.h *sigh* 2007-04-24 18:50:16 +00:00
sdk Updated all module SDKs to stop the most annoying issue ever: amxxmodule.h required size_t but did not include stddef.h 2008-04-29 06:53:55 +00:00
amxmod_compat.cpp merged bcompat changed into trunk 2006-09-01 03:29:27 +00:00
amxmod_compat.h merged bcompat changed into trunk 2006-09-01 03:29:27 +00:00
amxxapi.cpp merged bcompat changed into trunk 2006-09-01 03:29:27 +00:00
engine.cpp Fixed amb230 - radius_damage didn't completely kill players on some mods 2007-04-25 18:13:16 +00:00
engine.h merged bcompat changed into trunk 2006-09-01 03:29:27 +00:00
entity.cpp Fixed amb116 - DispatchKeyValue didn't work with worldspawn (entity 0) 2007-04-28 16:19:04 +00:00
entity.h merged bcompat changed into trunk 2006-09-01 03:29:27 +00:00
forwards.cpp removed unused stuff 2006-08-18 14:02:07 +00:00
globals.cpp removed unused stuff 2006-08-18 14:02:07 +00:00
gpglobals.h newlines fixed 2004-08-24 05:44:31 +00:00
Makefile added support for building 32-bit on 64-bit machines 2008-04-15 23:26:54 +00:00
svn_version.h finalized build numbers and all that other release crap 2007-10-26 02:23:21 +00:00
svn_version.tpl Moved svn_version.h and svn_version.tpl out of SDK directories... 2007-03-27 16:07:28 +00:00