Commit Graph

52 Commits

Author SHA1 Message Date
Vincent Herbet
0462ca02c8 Merge pull request #340 from Arkshine/fix/cstrike-lower-command
Fix CS_OnBuy* not triggered from alias containing uppercase letters
2016-01-25 01:03:41 +01:00
Arkshine
fafa1f11f0 Fix CS_OnBuy* not triggered from alias containing uppercase letters 2016-01-23 00:09:04 +01:00
WPMGPRoSToTeMa
b85b37192e New natives: cs_get_user_weapon_entity and cs_get_user_weapon 2016-01-06 23:10:31 +03:00
Arkshine
5b0191f691 Make sure client is alive before checking buying commands 2015-12-07 19:20:48 +01:00
Arkshine
42a09f8593 Fix missing meta return in ServerActivate 2015-11-23 00:35:44 +01:00
Arkshine
a445e806ea Cstrike: Refactor - Simplify forwards logic, fix and improve few things
- The logic around CS_OnBuy forward has been simplified. Since there is no way to have a consistent way to hook/block for all items, the new logic is to have as less as possible code, especially in blocking mode where we want to avoid to do extra stuffs (e.g blocking sound, event, etc).

  * All guns + shield -> CanBuyThis()
  * Nvgs and Fefuser only -> CanPlayerBuy()
  * The others items -> GiveNamedItem() + AddAccount()
  * Ammos -> -> BuyGunAmmo() + GiveNamedItem() + AddAccount()

- Fixed missing buyzone check when alias from console are used (CS_OnBUy* were incorrectly fired).
- Fixed an infinite loop when buying of ammos are blocked. Sorted by hooking BuyGunAmmo().
- Fixed blocking mode for some items. Some game behaviors were not blocked (e.g. weapon drop).
- Fixed forwards being triggered even though errors were found. Detours are now a destroyed and associated variables resetted when necessary. Toggling forwards state is now based on detours state.
- Moved things in its own functions (game functions to execute, class members retrieval)
- Renamed CommandAliases -> ItemInfos (more generic)
2015-11-21 00:13:06 +01:00
Arkshine
d08e1357dd Cstrike: Fix defuser/nvgs not being called with CS_OnBuy and fix wrong shield CSI constants 2015-11-03 10:45:51 +01:00
Arkshine
eb0222455a Cstrike: Fix spaces/tabulations/typo 2015-11-03 10:45:51 +01:00
Arkshine
b6910667a8 Cstrike: Remove parsing error and update native error message 2015-11-03 10:45:50 +01:00
Arkshine
e87976bc09 Cstrike: Remove CS_OnGetItemPrice forward (reverted from commit 33a7d74b6da2ca4dcb621e9b306c386ba040571e)
This is actually not possible to have a proper system to allow this.
This is two majors problems:
  - The item price text can't be changed, whatever old and VGUI menu (it's either harcoded in config file or in client binary)
  - Once you open VGUI menu, to know if user has enough money to select an item, client relies on the current HUD money value, this means, since we can't directly changed price, before opening the menu, money needs to be somehow faked and restored once closed. It's awful.

Overall it can't work properly, and at the end current forward doesn't make sense.

If an author wanted to have its own prices, the only only way would to force players to use old menu, then overwriting the whole buy menu, so you would be able to display what you want exactly.
2015-11-03 10:45:50 +01:00
Arkshine
2c5cc4289e Cstrike: Add cs_is_valid_itemid() stock 2015-11-03 10:45:49 +01:00
Arkshine
75853dae60 Cstrike: Add cs_find_ent_by_owner() native 2015-11-03 10:45:48 +01:00
Arkshine
23b0450938 Cstrike: Add cs_get_weapon_class() stock (weapon id -> class id)
Note: this has been modified a bit later in cs_is_valid_itemid() commit.
2015-11-03 10:45:47 +01:00
Arkshine
600a15a57b Cstrike: Add cs_get_weapon_info() native 2015-11-03 10:45:47 +01:00
Arkshine
60cdbeb219 Cstrike: Add CS_OnGetItemPrice forward to get/alter an item price on purchase 2015-11-03 10:45:46 +01:00
Arkshine
cf2f753660 Cstrike: Fix CS_OnBuy called only on the first buying of primary/secondary ammos and not when game loops to give until max amount
When game gives ammos, it loops until the max amount is reached, but it sill calls GiveNamedItem and AddAcount, so forward should be called for each of these ones.

Code logic is simplified and more understandable.
2015-11-03 10:45:46 +01:00
Arkshine
e6a2434887 Cstrike: Add cs_get_item_id() and cs_get_translated_item_alias() natives 2015-11-03 10:45:45 +01:00
Arkshine
d3e5957215 Cstrike: Add cstrike_const.inc and move existing constants there 2015-11-03 10:45:44 +01:00
Arkshine
42fb860077 Fix a potential crash if SV_DropClient address could not be found 2015-10-15 12:50:58 +02:00
Arkshine
b3e5e10473 Fix retrieval of sv address not working under linux 2015-10-11 13:25:31 +02:00
Arkshine
b65a0600ee Consistency: Replace GETEDICT and variants with HLTypeConversion in cstrike module 2015-10-08 19:25:00 +02:00
Arkshine
c29eabec50 Fix max length inconsistencies + typo 2015-10-05 19:12:30 +02:00
Arkshine
138b9e1510 Remove UTIL_Format() and UTIL_VarArgs() 2015-10-05 19:12:08 +02:00
Arkshine
f976861e21 Fix AMBuild and VS projects files 2015-10-02 23:22:22 +02:00
Arkshine
2d910838a2 Fix AMTL internal paths 2015-10-02 23:22:21 +02:00
Vincent Herbet
ac2bcb2d19 Merge pull request #282 from Arkshine/gamedata-type-desc
Modify game config parser to support more offset data and reflect changes
2015-09-07 09:10:28 +02:00
Iván Lo Giudice
e4b635f5be Update CstrikeNatives.cpp 2015-08-22 17:54:00 -03:00
Arkshine
f4f4d966f3 Reflect changes where game config functions are used 2015-08-10 18:05:59 +02:00
Arkshine
662fa61fc7 Cstrike: Fix typos and improve things 2015-07-15 16:40:07 +02:00
Arkshine
86e33d0cb1 Cstrike: cs_set_user_model - Add a param to choose whether modelindex should be updated 2015-07-14 19:44:10 +02:00
Arkshine
5d6f829624 Cstrike: Rename file for consistency 2015-07-14 19:44:09 +02:00
Arkshine
1ed354890b Cstrike: Add CSI_SHIELD for convenience and fix typos 2015-07-14 19:44:08 +02:00
Arkshine
939aad5cb9 Cstrike: cs_set_user_team - Add a param to choose whether TeamInfo message should be sent 2015-07-14 19:44:08 +02:00
Arkshine
8be119aa6a Cstrike: cs_set/reset_user_model/team - Stagger user's info updates across multiple frames (bug 3134) 2015-07-14 19:44:08 +02:00
Arkshine
aedde87f42 Cstrike: cs_set_user_zoom - Use a more event-based approach when mode is 0 2015-07-14 19:44:07 +02:00
Arkshine
63a0910f5b Cstrike: cs_get/set_armoury_type - Add a param to get/set the number of weapons inside an armoury 2015-07-14 19:44:06 +02:00
Arkshine
7842d0160b Cstrike: cs_set_weapon_silen - Add a new value for draw_animation to follow game behavior
- Player's model sequence will be properly played
- Disallow firing while animation is playing
2015-07-14 19:44:06 +02:00
Arkshine
87d740b92a Cstrike: Add CZ support for some hostage natives 2015-07-14 19:44:05 +02:00
Arkshine
d9a9b7a74e Cstrike: Add support for monster_scientist entity (alias of hostage_entity) 2015-07-14 19:44:05 +02:00
Arkshine
27d6a0cc08 Cstrike: cs_get_hostage_id - Fix error check, an hostage can't be a player 2015-07-14 19:44:04 +02:00
Arkshine
b82588f081 Cstrike: cs_set_user_deaths - Add a param to choose whether scoreboard should be updated 2015-07-14 19:44:04 +02:00
Arkshine
71c6ac8c2e Cstrike: cs_set_no_knives - pfnCreateNamedEntity is now hooked only when needed 2015-07-14 19:44:03 +02:00
Arkshine
2de1f9a33b Cstrike: Do some more cleanup 2015-07-14 19:44:03 +02:00
Arkshine
f13461caee Cstrike: Cache GET_USER_MSG_ID calls 2015-07-14 19:44:02 +02:00
Arkshine
84c320d539 Cstrike: Do some cleanup for the sake of consistency and readability 2015-07-14 19:44:02 +02:00
Arkshine
864e0b88eb Cstrike: Move all hardcoded datas to its own gamedata files 2015-07-14 19:44:01 +02:00
Iván Lo Giudice
f3df286985 Fix CS_OnBuyAttempt
If i dont have CS_OnBuy on my plugin, CS_OnBuyAttempt doen't work
2015-07-14 10:40:16 -03:00
Arkshine
c0b9b91a06 Remove MakeFile 2015-07-14 00:13:24 +02:00
Shooting King
4a58365b2c Correcting SolutionFileFormat version as well 2015-05-19 18:31:19 +05:30
Shooting King
ad23638913 Correcting years in MSVS project solutions. 2015-05-18 21:54:06 +05:30