Arkshine
d08e1357dd
Cstrike: Fix defuser/nvgs not being called with CS_OnBuy and fix wrong shield CSI constants
2015-11-03 10:45:51 +01:00
Arkshine
eb0222455a
Cstrike: Fix spaces/tabulations/typo
2015-11-03 10:45:51 +01:00
Arkshine
b6910667a8
Cstrike: Remove parsing error and update native error message
2015-11-03 10:45:50 +01:00
Arkshine
e87976bc09
Cstrike: Remove CS_OnGetItemPrice forward (reverted from commit 33a7d74b6da2ca4dcb621e9b306c386ba040571e)
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This is actually not possible to have a proper system to allow this.
This is two majors problems:
- The item price text can't be changed, whatever old and VGUI menu (it's either harcoded in config file or in client binary)
- Once you open VGUI menu, to know if user has enough money to select an item, client relies on the current HUD money value, this means, since we can't directly changed price, before opening the menu, money needs to be somehow faked and restored once closed. It's awful.
Overall it can't work properly, and at the end current forward doesn't make sense.
If an author wanted to have its own prices, the only only way would to force players to use old menu, then overwriting the whole buy menu, so you would be able to display what you want exactly.
2015-11-03 10:45:50 +01:00
Arkshine
2c5cc4289e
Cstrike: Add cs_is_valid_itemid() stock
2015-11-03 10:45:49 +01:00
Arkshine
75853dae60
Cstrike: Add cs_find_ent_by_owner() native
2015-11-03 10:45:48 +01:00
Arkshine
23b0450938
Cstrike: Add cs_get_weapon_class() stock (weapon id -> class id)
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Note: this has been modified a bit later in cs_is_valid_itemid() commit.
2015-11-03 10:45:47 +01:00
Arkshine
600a15a57b
Cstrike: Add cs_get_weapon_info() native
2015-11-03 10:45:47 +01:00
Arkshine
60cdbeb219
Cstrike: Add CS_OnGetItemPrice forward to get/alter an item price on purchase
2015-11-03 10:45:46 +01:00
Arkshine
cf2f753660
Cstrike: Fix CS_OnBuy called only on the first buying of primary/secondary ammos and not when game loops to give until max amount
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When game gives ammos, it loops until the max amount is reached, but it sill calls GiveNamedItem and AddAcount, so forward should be called for each of these ones.
Code logic is simplified and more understandable.
2015-11-03 10:45:46 +01:00
Arkshine
e6a2434887
Cstrike: Add cs_get_item_id() and cs_get_translated_item_alias() natives
2015-11-03 10:45:45 +01:00
Arkshine
d3e5957215
Cstrike: Add cstrike_const.inc and move existing constants there
2015-11-03 10:45:44 +01:00
Arkshine
42fb860077
Fix a potential crash if SV_DropClient address could not be found
2015-10-15 12:50:58 +02:00
Arkshine
b3e5e10473
Fix retrieval of sv address not working under linux
2015-10-11 13:25:31 +02:00
Arkshine
b65a0600ee
Consistency: Replace GETEDICT and variants with HLTypeConversion in cstrike module
2015-10-08 19:25:00 +02:00
Arkshine
c29eabec50
Fix max length inconsistencies + typo
2015-10-05 19:12:30 +02:00
Arkshine
138b9e1510
Remove UTIL_Format() and UTIL_VarArgs()
2015-10-05 19:12:08 +02:00
Arkshine
f976861e21
Fix AMBuild and VS projects files
2015-10-02 23:22:22 +02:00
Arkshine
2d910838a2
Fix AMTL internal paths
2015-10-02 23:22:21 +02:00
Vincent Herbet
ac2bcb2d19
Merge pull request #282 from Arkshine/gamedata-type-desc
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Modify game config parser to support more offset data and reflect changes
2015-09-07 09:10:28 +02:00
Iván Lo Giudice
e4b635f5be
Update CstrikeNatives.cpp
2015-08-22 17:54:00 -03:00
Arkshine
f4f4d966f3
Reflect changes where game config functions are used
2015-08-10 18:05:59 +02:00
Arkshine
662fa61fc7
Cstrike: Fix typos and improve things
2015-07-15 16:40:07 +02:00
Arkshine
86e33d0cb1
Cstrike: cs_set_user_model - Add a param to choose whether modelindex should be updated
2015-07-14 19:44:10 +02:00
Arkshine
5d6f829624
Cstrike: Rename file for consistency
2015-07-14 19:44:09 +02:00
Arkshine
1ed354890b
Cstrike: Add CSI_SHIELD for convenience and fix typos
2015-07-14 19:44:08 +02:00
Arkshine
939aad5cb9
Cstrike: cs_set_user_team - Add a param to choose whether TeamInfo message should be sent
2015-07-14 19:44:08 +02:00
Arkshine
8be119aa6a
Cstrike: cs_set/reset_user_model/team - Stagger user's info updates across multiple frames (bug 3134)
2015-07-14 19:44:08 +02:00
Arkshine
aedde87f42
Cstrike: cs_set_user_zoom - Use a more event-based approach when mode is 0
2015-07-14 19:44:07 +02:00
Arkshine
63a0910f5b
Cstrike: cs_get/set_armoury_type - Add a param to get/set the number of weapons inside an armoury
2015-07-14 19:44:06 +02:00
Arkshine
7842d0160b
Cstrike: cs_set_weapon_silen - Add a new value for draw_animation to follow game behavior
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- Player's model sequence will be properly played
- Disallow firing while animation is playing
2015-07-14 19:44:06 +02:00
Arkshine
87d740b92a
Cstrike: Add CZ support for some hostage natives
2015-07-14 19:44:05 +02:00
Arkshine
d9a9b7a74e
Cstrike: Add support for monster_scientist entity (alias of hostage_entity)
2015-07-14 19:44:05 +02:00
Arkshine
27d6a0cc08
Cstrike: cs_get_hostage_id - Fix error check, an hostage can't be a player
2015-07-14 19:44:04 +02:00
Arkshine
b82588f081
Cstrike: cs_set_user_deaths - Add a param to choose whether scoreboard should be updated
2015-07-14 19:44:04 +02:00
Arkshine
71c6ac8c2e
Cstrike: cs_set_no_knives - pfnCreateNamedEntity is now hooked only when needed
2015-07-14 19:44:03 +02:00
Arkshine
2de1f9a33b
Cstrike: Do some more cleanup
2015-07-14 19:44:03 +02:00
Arkshine
f13461caee
Cstrike: Cache GET_USER_MSG_ID calls
2015-07-14 19:44:02 +02:00
Arkshine
84c320d539
Cstrike: Do some cleanup for the sake of consistency and readability
2015-07-14 19:44:02 +02:00
Arkshine
864e0b88eb
Cstrike: Move all hardcoded datas to its own gamedata files
2015-07-14 19:44:01 +02:00
Iván Lo Giudice
f3df286985
Fix CS_OnBuyAttempt
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If i dont have CS_OnBuy on my plugin, CS_OnBuyAttempt doen't work
2015-07-14 10:40:16 -03:00
Arkshine
c0b9b91a06
Remove MakeFile
2015-07-14 00:13:24 +02:00
Shooting King
4a58365b2c
Correcting SolutionFileFormat version as well
2015-05-19 18:31:19 +05:30
Shooting King
ad23638913
Correcting years in MSVS project solutions.
2015-05-18 21:54:06 +05:30
Ni3znajomy
92c2c84617
Update copyright year
2015-03-29 20:01:25 +02:00
xPaw
e09f434ed8
Move dlls/ to modules/
2015-03-13 15:18:47 +02:00