Commit Graph

193 Commits

Author SHA1 Message Date
Unreal Karaulov
f8ac58c839
Fix some misprints and mistakes in code, part 2 (#1021)
* Fix compiler warnings about broken syntax

Revert "Fix compiler warnings about broken syntax"

This reverts commit cd0649806feaab064e93a0fbcd1f4488747f9b79.

Unbreak code

* Unbreak code

* Stop breaking code, please

* Small real unused check

* Fix "breaked" code and fix MAX_WEAPONS misprints

* Compiler break in debug mode if passing upper case strings
2021-12-02 21:24:15 -08:00
Hedel Nasser
e8909c1583
Fixed value check in json_object_set_value (#1015)
Regression from #983
2021-12-02 19:32:04 -08:00
Unreal Karaulov
3cda059669
Fix some errors (#1020)
Fix some critical errors
2021-12-02 13:47:57 -08:00
Harsha Raghu
c61735130d
[Build] Fix latest MSVC and CLang compiler errors (#1008)
* Explicit cast specification

* Explicit cast specification

* Suppress -Wno-tautological-compare in Clang 10 and above

https://reviews.llvm.org/rG8b0d14a8f0cc085afa2a9c86c237da81c74517fc

* Explicit cast specification

* Add HAVE_STDINT_H compiler flag

* Explicit casting mechanism type specification

* typo
2021-10-07 17:11:49 -07:00
Franco Romaniello
3289b3c63c
Update parson and fix json_object_set_value (#983)
* Remove parson folder

* add submodule parson

* FIX amxx_json_object_set_value generate a crash if invalid value is passed

* restore parson folder status
2021-09-17 13:06:54 +02:00
Harsha Raghu
2c8be75057
[TFCX] Fix Medic infection Crash on Linux (#991)
* [TFCX] Fix Medic infection Crash on Linux

Issue: #988

* [TFCX] Removed redundant code

- Added `_DEBUG_TFCX` preprocessor directive
- Deleted redundant code (which fetches pdata)
2021-09-17 12:59:54 +02:00
pizzahut2
10db2e5c85
Revert "Update CMisc.h (#984)" (#986)
Turned out both test servers still had an old "tfc_i386.so" file which took precedence over the newer "tfc.so" library, so both servers were misconfigured and that's why the offsets didn't work.
2021-09-02 11:51:50 -07:00
pizzahut2
05f86f05c0
Update CMisc.h (#984)
LINUXOFFSET is back at 3 since HLDS Linux build 8308 (dated July 24, 2019).
2021-08-26 22:28:01 -07:00
diamond-optic
307e71455a
Fix broken DoD Fun module natives (#851)
* Update hardcorded offsets

* Fixed using incorrect parameter for setting string
2020-05-29 00:54:36 +02:00
Vitaly Karpenko
0ccba67006 Fix compilation with GCC 8.2+ (#617)
* GCC 8.2 support

* Add GCC version check

* -Werror=class-memaccess fix in code

* Use assignment for Stats
2019-10-29 21:48:31 +01:00
Vincent Herbet
d01aa5762f
Fix behavior change about endianness check in maxmind/libmaxminddb#123 (#770) 2019-10-20 23:21:57 +02:00
PartialCloning
fd64327313 Revert RETURN_META(MRES_HANDLED); (#662)
#554 (Revert "Fun: Make TraceLine a post forward") did not fully revert back TraceLine. RETURN_META(MRES_HANDLED); was added by #421 (Update Fun module) but still remains there.
2019-01-30 16:04:11 +01:00
Vincent Herbet
f82455dd84
Move hamdata.ini to gamedata (#597)
* Replace atoi by strtol in the config parser

* Move hamdata.ini data to gamedata files

* Reference the new files in master file

* Remove all the parsing code and use config manager to get the offsets

* Remove any hamdata.ini references
2018-09-28 16:51:54 +02:00
Vincent Herbet
f1f95425b6
Fix a crash with set_tr/2 when -1 is passed in TR_pHit + allow worldspawn (0) in set_tr/2 (#601)
* Fix a crash with set_ptr2 when -1 is passed in TR_pHit

* Allow wordspawn in set_tr|2(TR_pHit, ...)
2018-09-28 16:39:03 +02:00
Arkshine
e8c8111178 Put back <time.h> from previous commit 2018-09-23 23:14:33 +02:00
Duko
08213d8ead GeoIP: Add "reload" command (#588)
* Add reload option

* Adjust logic

* Modernize the code a little
2018-09-23 23:01:49 +02:00
Vincent Herbet
d2d121619f
Another attempt to fix windows compilation (#556) 2018-09-08 21:12:57 +02:00
Vincent Herbet
9a2c586720
Attempt to fix windows compilation (#555)
* Attempt to fix windows compilation

* Testing mysql-c-connector
2018-09-08 20:21:53 +02:00
Vincent Herbet
b4927bfb1f
Revert 1e3832a942ade577d39463979441651b13a5eee4 (#554) 2018-09-08 09:41:29 +02:00
HamletEagle
9a95fd9886 Add cs_get_weaponbox_item native (#548)
* Add cs_get_wpnbox_weapon native

* Rename native + fix strcmp check
2018-09-07 09:01:47 +02:00
Vincent Herbet
99ebd62653
Update Hamsandwich for Sven Coop 5.17 (#452)
* Remove dropped functions

* Update existing offsets

* Add some logic to prevent the use of removed functions.

* Add Ham_SC_AddPoints and Ham_SC_AddPointsToTeam

* Add Ham_SC_GiveAmmo

* Add Ham_SC_FVisibleFromPos

* Fix an old typos with CanPlaySentence for all mods

* Add Ham_SC_CanPlaySequence

* Add Ham_SC_PlayScriptSentence

* Add Ham_SC_StartPlayerFollowing

* Fix CanPlaySequence hamdata.ini (SC)

* Add Ham_SC_StopPlayerFollowing

* Fix handlers from previous commits

* Add Ham_SC_PreSpawn

* Add Ham_SC_PostSpawn

* Add Ham_SC_OnKeyValueUpdate

* Add Ham_SC_SetClassification

* Add Ham_SC_MyCustomPointer and Ham_SC_MyItemPointer

* Add Ham_SC_IsSneaking

* Add Ham_SC_IsAlive

* Add Ham_SC_IsBSPModel

* Add Ham_SC_ReflectGauss

* Add Ham_SC_HasTarget

* Add Ham_SC_IsInWorld

* Add Ham_SC_IsPlayer

* Add Ham_SC_IsNetClient

* Add Ham_SC_IsBreakable

* Fix Ham_SC_IsMonster, Ham_SC_IsPointEntity, Ham_SC_IsMachine and Ham_SC_CriticakRemove handlers

* Add Ham_SC_OnControls

* Fix Ham_SC_TakeHealth and Ham_SC_TakeArmor handlers

* Add Ham_SC_IsTriggered

* Add Ham_SC_RemovePlayerItem

* Fix typo

* Fix Ham_SC_IsMoving handler

* Add Ham_SC_SUB_UseTargets

* Ham_SC_IsLockedByMaster

* Add Ham_SC_FBecomeProne

* Fix Ham_SC_FVisible handler

* Add Ham_SC_FVecVisible

* Fix Ham_SC_FVisibleFromPos handler

* Fix Ham_SC_IsFacing handler

* Add Ham_SC_SetPlayerAlly

* Add Ham_SC_OnSetOriginByMap

* Add Ham_SC_IsRevivable

* Add Ham_SC_BeginRevive and Ham_SC_EndRevive

* Update offsets based on SvenCoop v5.17

* Add Ham_SC_Item_CanCollect and Ham_SC_Item_Collect

* Add Ham_SC_Item_AddToPlayer

* Add Ham_SC_Item_AddDuplicate

* Add Ham_SC_Item_AddAmmoFromItem

* Add Ham_SC_Item_GetItemInfo

* Add Ham_SC_Item_CanDeploy, Ham_SC_Item_Deploy and Ham_SC_Item_CanHolster

* Add Ham_SC_Item_UpdateClientData

* Add Ham_SC_Item_GetRespawnTime

* Add Ham_SC_Item_CanHaveDuplicates

* Add Ham_SC_Weapon_ExtractAmmoFromItem

* Add Ham_SC_Weapon_GetAmmo1Drop and Ham_SC_Weapon_GetAmmo2Drop

* Add Ham_SC_Weapon_FinishReload and Ham_SC_Weapon_ShouldReload

* Fix Ham_SC_IsMultiplayer, Ham_SC_FRunfuncs and Ham_SC_FCanRun handlers

* Add Ham_SC_Weapon_AddWeapon, _PlayEmptySound, _IsUsable, _ShouldWeaponIdle and _UseDecrement

* Add Ham_SC_Item_GetPickupSound

* Add Ham_SC_Item_InactiveItemPreFrame and Ham_SC_Item_InactiveItemPostFrame

* Add Ham_SC_Item_DetachFromPlayer

* Fix Ham_SC_Player_IsConnected handler

* Add Ham_SC_Player_EnteredObserver, Ham_SC_Player_LeftObserver and Ham_SC_Player_IsObserver

* Fix sc_postpawn typo (should be sc_postspawn)

* Add few more assert
2018-09-06 17:09:10 +02:00
Vincent Herbet
c16bd47b30
Remove GetModelCollisionBox, SetModelCollisionBox and SetModelBoundingBox natives (#536) 2018-09-03 18:49:49 +02:00
Vincent Herbet
80cf45d234
Adjust version for manual build and update VS projects (#543) 2018-09-02 20:34:40 +02:00
Vincent Herbet
e0ca2c967c
Fix a windows compilation warning in socket module (#538) 2018-09-01 12:30:12 +02:00
Vincent Herbet
1a2dd9e7ea
Update Fun module (#421)
* Fun: Replace ENTINDEX with TypeConversion for consistency

* Fun: Add a class wrapping player's data

* Fun: Make TraceLine a post forward

Reason: as it is it breaks plugins hooking TraceLine because of the original game call is being superceded and other modules can't catch it. It looks like it's this way from the very start fun module has been introduced 13 years ago before. Fakemeta module comes a little later.

* Fun: Clean up code

* Fun: Toggle PlayerPreThink forward on demand

* Fun: Toggle TraceLine forward on demand

* Fun: Add HITZONE* constants for use with set/get_user_hitzone()

* Fun: Refactor a litte the player class

* Fun: Clean up a little more

* Fun: Fix typo in set_user_hitzones from previous commit
2018-08-30 19:16:19 +02:00
Vincent Herbet
6e9947b64f
Sanitize load_amxscript() and add load_amxscript_ex/MF_LoadAmxScriptEx() requiring error max length (#530)
* Add a saner version of load_amxscript and use SafeStrcpy/Sprintf

* Reflect the change in core

* Add LoadAmxScriptEx API function

* Reflect the change in CSX

* Reflect the change in DodX

* Reflect the change in TFCX

* Reflect the change in TSX

* Add few comments
2018-08-30 18:49:42 +02:00
Vincent Herbet
9e2c76abdc
Update libmaxminddb to v1.3.2 (#526)
* Update libmaxminddb to v1.3.2

* Move PACKAGE_VERSION declaration
2018-08-27 15:42:35 +02:00
Vincent Herbet
9bcabfeb1f
Add or adjust a bunch of safety checks (#433) 2018-08-26 17:18:39 +02:00
OciXCrom
8aeefc3fca Add constants for stats functions (#509)
* Add constants for stats functions

* Changed STATS_ to STATSX_ and added 2 more defines

* Added constants for all games

* Add csstats_const.inc and add _MAX_ constats to enum

* Change bodyhits
2018-08-25 20:52:48 +02:00
Vincent Herbet
f822cc610f
Update ReSDK API to latest version (#520) 2018-08-25 09:20:06 +02:00
Vincent Herbet
ce14df0c77
CStrike: Fix a missing RemoveEntityHashValue function address check (#519) 2018-08-25 09:18:51 +02:00
OciXCrom
ac57ed5b44 Add get_user_rendering (#514)
* Add get_user_rendering

* Added & in arguments

* Changed zeroes to kRender constants

* Changed zeros to kRender constants
2018-08-25 09:18:25 +02:00
Vincent Herbet
faf7da4c2c
Fix a buffer issue in EngFunc_LightStyle (#508) 2018-07-28 21:35:34 +02:00
Vincent Herbet
5f5d6f1d5d
Fix a buffer issue in RegisterHam (#495)
* Fix a buffer issue in RegisterHam

* AString classname as well
2018-07-13 16:23:03 +02:00
IgnacioFDM
2559fcf00a Fix: fakemeta hook not being unregistered (#483) 2018-03-09 19:39:14 +01:00
IgnacioFDM
7c4688f557 Comment MODULE_RELOAD_ON_MAP_CHANGE on modules that use USE_METAMOD (#484)
Currently amxmodx doesn't reload modules that use metamod, so MODULE_RELOAD_ON_MAP_CHANGE being defined or not doesn't make any difference.
Even though this commit currently doesn't change any behavior, amxmodx might in the future support reloading modules that use metamod, and all these modules in their current state either fail completely because of erroneous cleanup, or are untested (and most likely leak stuff).
Furthermore, these changes make it clear that these modules are in fact not being reloaded.
2018-03-09 19:37:46 +01:00
Karol Szuster
d6e71c8f4f Little cleanup (#461)
* Remove FAKEMETA leftovers

* Move "require_module" native to where it belongs

* Remove broken AMX module support

* Remove useless natives

* Remove "alloc_amxmemory" and "free_amxmemory" functions

* Remove "strip_name" function

* Clean engine a bit

* Export "GiveFnptrsToDll" (Windows) (Core)

* memcpy -> ke::SafeStrcpy

* Export GiveFnptrsToDll in modules

* Update msvc project files
2017-12-07 18:45:16 +01:00
Vincent Herbet
ac3e2f48d1
Fix mac build 2017-11-26 20:43:20 +01:00
Vincent Herbet
6d8975f9fc
Add -ltr flag to mysql in order to lower glibc requirement (#468) 2017-11-26 20:34:40 +01:00
Vincent Herbet
175d49293c
Bump MySQL version to 5.5 (#466)
* Bump MySQL version to 5.5

* Let's see how Travis-CI goes

* Let's see how AppVeyor goes

* Adjust windows library path
2017-10-31 23:06:30 +01:00
Artem Golubikhin
0689c664d7 Fixed passing a temporary string to LIGHT_STYLE (#464) 2017-10-08 21:57:12 +02:00
Vincent Herbet
779a4d9e59 Fix #395 backward compatibility issue by adding SetParamEntity2 native (#463) 2017-10-05 11:46:05 +02:00
Karol Szuster
361a6cc9e0 Introduce a JSON module (#379)
* Add JSON module

* Merge upstream changes

Fix memory leaks

* Add json include to PackageScript

* Merge upstream changes

Fix memory leaks and increase max nesting

* Fix documentation

* Use AutoPtr in managing JSON handles

* Merge upstream changes

Order of items in an array is preserved after removing an item.

* Merge upstream

* Fix crash

* Add VS projects files and fix mixed tab/spaces

* Remove erroring on "json_free"

* Add comments to "json.inc" file

* Remove overloaded operators

* Use of "override" keyword where needed

* Fix parameter's name
2017-09-30 20:23:12 +02:00
Karol Szuster
604ecbd31e Fix build clang 3.9+ (#458)
* clang 4.0: fix ordered comparison between pointer and zero

* clang 4.0: fix taking address of packed member

Maybe someday someone will properly fix it

* clang 3.9: passing an object that undergoes default argument promotion to 'va_start' has undefined behavior

Someday proper fix?
2017-09-25 15:22:53 +02:00
Vincent Herbet
304e992942 Fix broken cs_set_user_model update_index parameter for the default engine (#450) 2017-07-29 17:01:34 +02:00
Vincent Herbet
4fcfc913d3 Fix Ham_Item_GetItemInfo incorrect associated handler (#449) 2017-07-26 20:36:17 +02:00
In-line
5ad72374cd Cstrike: Get offset for m_bMapHasBombTarget (#443)
* Cstrike: Get offset for m_bMapHasBombTarget

* Add mising entities to common.games/master.games.txt
2017-06-21 10:07:26 +02:00
Karol Szuster
123246cc84 Port code to AMTL (#427)
* Remove CQueue

* Remove duplicated files

* Move sh_tinyhash to public/

* Remove sm_queue

Make NVault use of ke::Deque

* Remove sh_string (unused)

* Remove CList dependency from CTask

* Remove CList dependency from CEvent

* Remove CList dependency from modules' functions

* Remove CList dependency ForceObject

* Remove CList dependency Player Auth

* Remove left CList dependencies

* Fix msvc project files

* Update AMTL

* Use InlineList for CScript

* Use InlineList for CModule

* Use Vector for Player Auth
2017-04-14 19:36:59 +02:00
IgnacioFDM
2d049b7ff3 Fix signed/unsigned mismatch warning (#428)
* Fix signed/unsigned mismatch warning

* Fix GCC type warnings
2017-04-04 10:32:04 +02:00
Karol Szuster
9551c70c59 Rework build pathname functions (#422)
* Rework build_pathname* functions

* Replace old platform defines with the new ones

* Correct usage of build_pathname_r()

* Fix inconsistencies (white spaces)

* Remove useless defines
2017-03-11 19:26:25 +01:00