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This commit is contained in:
		@@ -5,7 +5,7 @@
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  <link rel="stylesheet" href="./css/msgbox.css" />
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					  <link rel="stylesheet" href="./css/msgbox.css" />
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</head>
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					</head>
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<body>
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					<body>
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<div id="menu" style="display: none">
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					<div id="menu" style="display: block">
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  <div id="menu_title">Menu</div>
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					  <div id="menu_title">Menu</div>
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  <div class="menu_new">
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					  <div class="menu_new">
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    <button class="menu_new">new</button>
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					    <button class="menu_new">new</button>
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@@ -14,7 +14,7 @@
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    <button class="menu_join">join</button>
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					    <button class="menu_join">join</button>
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  </div>
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					  </div>
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</div>
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					</div>
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<div id="black" style="display: none"></div>
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					<div id="black" style="display: block"></div>
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<div id="layer_game">
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					<div id="layer_game">
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  <div id="debug" style="display: none">
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					  <div id="debug" style="display: none">
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    <a href="#" id="newcard">new card</a>
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					    <a href="#" id="newcard">new card</a>
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@@ -29,8 +29,18 @@
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  <div id="log"></div>
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					  <div id="log"></div>
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  <div id="spielfeld" style="display: block">
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					  <div id="spielfeld" style="display: block">
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    <div id="player">
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					    <div id="player">
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					      <div id="player1" class="player">
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					        <div id="player1_name" class="playername">Spieler 2</div>
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					        <div id="player1_pile" class="pile">
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					          <div id="player1_stock" class="pileslot"></div>
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					          <div id="player1_pile_slot_0" class="pileslot"></div>
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					          <div id="player1_pile_slot_1" class="pileslot"></div>
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					          <div id="player1_pile_slot_2" class="pileslot"></div>
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					          <div id="player1_pile_slot_3" class="pileslot"></div>
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					        </div>
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					      </div>
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      <div id="player2" class="player">
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					      <div id="player2" class="player">
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        <div id="player2_name" class="playername">Spieler 2</div>
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					        <div id="player2_name" class="playername">Spieler 3</div>
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        <div id="player2_pile" class="pile">
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					        <div id="player2_pile" class="pile">
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          <div id="player2_stock" class="pileslot"></div>
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					          <div id="player2_stock" class="pileslot"></div>
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          <div id="player2_pile_slot_0" class="pileslot"></div>
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					          <div id="player2_pile_slot_0" class="pileslot"></div>
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@@ -39,16 +49,6 @@
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          <div id="player2_pile_slot_3" class="pileslot"></div>
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					          <div id="player2_pile_slot_3" class="pileslot"></div>
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        </div>
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					        </div>
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      </div>
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					      </div>
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      <div id="player3" class="player">
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        <div id="player3_name" class="playername">Spieler 3</div>
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        <div id="player3_pile" class="pile">
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          <div id="player3_stock" class="pileslot"></div>
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					 | 
				
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          <div id="player3_pile_slot_0" class="pileslot"></div>
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					 | 
				
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          <div id="player3_pile_slot_1" class="pileslot"></div>
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					 | 
				
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          <div id="player3_pile_slot_2" class="pileslot"></div>
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					 | 
				
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          <div id="player3_pile_slot_3" class="pileslot"></div>
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        </div>
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      </div>
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    </div>
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					    </div>
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    <div id="mainstock">
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					    <div id="mainstock">
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      <div id="mainstock_pile">
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					      <div id="mainstock_pile">
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@@ -59,22 +59,22 @@
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      </div>
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					      </div>
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    </div>
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					    </div>
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    <div id="player_self" class="player">
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					    <div id="player_self" class="player">
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        <div id="player1_name" class="playername">Spieler 1</div>
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					        <div id="player0_name" class="playername">Spieler 1</div>
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        <div id="player1_pile" class="pile">
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					        <div id="player0_pile" class="pile">
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          <div id="player1_stock" class="pileslot"></div>
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					          <div id="player0_stock" class="pileslot"></div>
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          <div id="player1_pile_slot_0" class="pileslot" dropable="true"></div>
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					          <div id="player0_pile_slot_0" class="pileslot" dropable="true"></div>
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          <div id="player1_pile_slot_1" class="pileslot" dropable="true"></div>
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					          <div id="player0_pile_slot_1" class="pileslot" dropable="true"></div>
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          <div id="player1_pile_slot_2" class="pileslot" dropable="true"></div>
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					          <div id="player0_pile_slot_2" class="pileslot" dropable="true"></div>
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          <div id="player1_pile_slot_3" class="pileslot" dropable="true"></div>
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					          <div id="player0_pile_slot_3" class="pileslot" dropable="true"></div>
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        </div>
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					        </div>
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        <div id="player1_hand" class="pile">
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					        <div id="player0_hand" class="pile">
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          <div id="player1_hand_slot_0" class="handslot"></div>
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					          <div id="player0_hand_slot_0" class="handslot"></div>
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          <div id="player1_hand_slot_1" class="handslot"></div>
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					          <div id="player0_hand_slot_1" class="handslot"></div>
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          <div id="player1_hand_slot_2" class="handslot"></div>
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					          <div id="player0_hand_slot_2" class="handslot"></div>
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          <div id="player1_hand_slot_3" class="handslot"></div>
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					          <div id="player0_hand_slot_3" class="handslot"></div>
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          <div id="player1_hand_slot_4" class="handslot"></div>
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					          <div id="player0_hand_slot_4" class="handslot"></div>
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        </div>
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					        </div>
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    </div>
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					    </div>
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  </div>
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					  </div>
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@@ -26,8 +26,11 @@ const dragEnd = e => {
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  if(dropto !== null) {
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					  if(dropto !== null) {
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    const [pstack, ptype, , ppileid] = activeElement.parentNode.id.split("_");
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					    const [pstack, ptype, , ppileid] = activeElement.parentNode.id.split("_");
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    const [mstack, , , mpileid] = dropto.id.split("_");
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					    const [mstack, , , mpileid] = dropto.id.split("_");
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    const pile = game.stackables.getID(parseInt(pstack.slice(-1)))[ptype][ppileid];
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					    const pile = game.stackables.getID(parseInt(pstack.slice(-1)))[ptype][ppileid];
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    let from = pile.splice(-1)[0];
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					    console.log(pile);
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					    /*let from = pile.splice(-1)[0];
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    let to = game.mainstack[mpileid];
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					    let to = game.mainstack[mpileid];
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    let last = to[to.length - 1] || { val: 0 };
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					    let last = to[to.length - 1] || { val: 0 };
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@@ -43,7 +46,7 @@ const dragEnd = e => {
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    log.scrollTop = log.scrollHeight;
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					    log.scrollTop = log.scrollHeight;
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    render.render(game.stackables.getName(parseInt(pstack.slice(-1))));
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					    render.render(game.stackables.getName(parseInt(pstack.slice(-1))));
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    render.renderMain();
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					    render.renderMain();*/
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  }
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					  }
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  activeElement.style.display = "block";
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					  activeElement.style.display = "block";
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  activeElement = null;
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					  activeElement = null;
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@@ -14,7 +14,7 @@ export function player(id) {
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Map.prototype.getID = function(id) {
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					Map.prototype.getID = function(id) {
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  for(let [key, val] of this.entries())
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					  for(let [key, val] of this.entries())
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    if(val.id === id)
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					    if(val.id === parseInt(id))
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      return val;
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					      return val;
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};
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					};
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Map.prototype.getName = function(id) {
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					Map.prototype.getName = function(id) {
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@@ -7,7 +7,7 @@ const clear = player => {
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  _player.pile.forEach((slots, slotid) => {
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					  _player.pile.forEach((slots, slotid) => {
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    document.querySelector(`#player${_player.id}_pile_slot_${slotid}`).innerHTML = "";
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					    document.querySelector(`#player${_player.id}_pile_slot_${slotid}`).innerHTML = "";
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  });
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					  });
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  if(_player.id === 1) {
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					  if(_player.id === 0) {
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    _player.hand.forEach((slots, slotid) => {
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					    _player.hand.forEach((slots, slotid) => {
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      document.querySelector(`#player${_player.id}_hand_slot_${slotid}`).innerHTML = "";
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					      document.querySelector(`#player${_player.id}_hand_slot_${slotid}`).innerHTML = "";
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    });
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					    });
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@@ -26,7 +26,7 @@ export const render = player => {
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    _player.pile.forEach((slots, slotid) => {
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					    _player.pile.forEach((slots, slotid) => {
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      slots.forEach(card => {
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					      slots.forEach(card => {
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        document.querySelector(`#player${_player.id}_pile_slot_${slotid}`).insertAdjacentHTML("beforeend",
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					        document.querySelector(`#player${_player.id}_pile_slot_${slotid}`).insertAdjacentHTML("beforeend",
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          [{ val: card.val, draggable: _player.id === 1 }].map(card.type === "joker" ? tpl.joker : tpl.card).join``
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					          [{ val: card.val, draggable: _player.id === 0 }].map(card.type === "joker" ? tpl.joker : tpl.card).join``
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        );
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					        );
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      });
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					      });
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    });
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					    });
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@@ -34,7 +34,7 @@ export const render = player => {
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  if(_player.hand) {
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					  if(_player.hand) {
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    _player.hand.forEach((card, slotid) => {
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					    _player.hand.forEach((card, slotid) => {
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      document.querySelector(`#player${_player.id}_hand_slot_${slotid}`).insertAdjacentHTML("beforeend",
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					      document.querySelector(`#player${_player.id}_hand_slot_${slotid}`).insertAdjacentHTML("beforeend",
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        [{ val: card.val, draggable: _player.id === 1 }].map(card.type === "joker" ? tpl.joker : tpl.card).join``
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					        [{ val: card.val, draggable: _player.id === 0 }].map(card.type === "joker" ? tpl.joker : tpl.card).join``
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      );
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					      );
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    });
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					    });
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  }
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					  }
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@@ -42,7 +42,7 @@ export const render = player => {
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    _player.stock.forEach(card => {
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					    _player.stock.forEach(card => {
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      console.log(card);
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					      console.log(card);
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      document.querySelector(`#player${_player.id}_stock`).insertAdjacentHTML("beforeend",
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					      document.querySelector(`#player${_player.id}_stock`).insertAdjacentHTML("beforeend",
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        [{ val: card.val, draggable: _player.id === 1 }].map(card.type === "joker" ? tpl.joker : tpl.card).join``
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					        [{ val: card.val, draggable: _player.id === 0 }].map(card.type === "joker" ? tpl.joker : tpl.card).join``
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      );
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					      );
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    });
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					    });
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  }
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					  }
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@@ -42,12 +42,15 @@ const socketevents = () => {
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    render.renderAll();
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					    render.renderAll();
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    _game.player.forEach((player, i) => {
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					    _game.player.forEach((player, i) => {
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      game.stackables.set(player[0], new game.player(i+1));
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					      game.stackables.set(player[0], new game.player(i));
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      const _player = game.stackables.get(player[0]);
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					      const _player = game.stackables.get(player[0]);
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					      _player.id = i;
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      player[1].cards.hand.forEach(card => {
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					      if(i === 0) {
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        _player.hand.push(new game.card({ type: card === 13 ? "joker" : "normal", val: card === 13 ? "" : card }));
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					        player[1].cards.hand.forEach(card => {
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      });
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					          _player.hand.push(new game.card({ type: card === 13 ? "joker" : "normal", val: card === 13 ? "" : card }));
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					        });
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					      }
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      player[1].cards.stock.forEach(card => {
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					      player[1].cards.stock.forEach(card => {
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        _player.stock.push(new game.card({ type: card === 13 ? "joker" : "normal", val: card === 13 ? "" : card }));
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					        _player.stock.push(new game.card({ type: card === 13 ? "joker" : "normal", val: card === 13 ? "" : card }));
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      });
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					      });
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@@ -13,7 +13,7 @@ const colors = {
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  10: "red",
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					  10: "red",
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  11: "red",
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					  11: "red",
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  12: "red"
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					  12: "red"
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}
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					};
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export const tpl = {
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					export const tpl = {
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  card: ({ val, draggable = false }) => `
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					  card: ({ val, draggable = false }) => `
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		Reference in New Issue
	
	Block a user