Merge branch 'master' of gitfap.de:Flummi/skipbo
This commit is contained in:
commit
501391be2e
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@ -5,7 +5,7 @@
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<link rel="stylesheet" href="./css/msgbox.css" />
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<link rel="stylesheet" href="./css/msgbox.css" />
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</head>
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</head>
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<body>
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<body>
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<div id="menu" style="display: none">
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<div id="menu" style="display: block">
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<div id="menu_title">Menu</div>
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<div id="menu_title">Menu</div>
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<div class="menu_new">
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<div class="menu_new">
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<button class="menu_new">new</button>
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<button class="menu_new">new</button>
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@ -14,7 +14,7 @@
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<button class="menu_join">join</button>
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<button class="menu_join">join</button>
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</div>
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</div>
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</div>
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</div>
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<div id="black" style="display: none"></div>
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<div id="black" style="display: block"></div>
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<div id="layer_game">
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<div id="layer_game">
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<div id="debug" style="display: none">
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<div id="debug" style="display: none">
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<a href="#" id="newcard">new card</a>
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<a href="#" id="newcard">new card</a>
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@ -29,8 +29,18 @@
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<div id="log"></div>
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<div id="log"></div>
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<div id="spielfeld" style="display: block">
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<div id="spielfeld" style="display: block">
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<div id="player">
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<div id="player">
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<div id="player1" class="player">
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<div id="player1_name" class="playername">Spieler 2</div>
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<div id="player1_pile" class="pile">
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<div id="player1_stock" class="pileslot"></div>
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<div id="player1_pile_slot_0" class="pileslot"></div>
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<div id="player1_pile_slot_1" class="pileslot"></div>
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<div id="player1_pile_slot_2" class="pileslot"></div>
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<div id="player1_pile_slot_3" class="pileslot"></div>
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</div>
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</div>
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<div id="player2" class="player">
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<div id="player2" class="player">
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<div id="player2_name" class="playername">Spieler 2</div>
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<div id="player2_name" class="playername">Spieler 3</div>
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<div id="player2_pile" class="pile">
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<div id="player2_pile" class="pile">
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<div id="player2_stock" class="pileslot"></div>
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<div id="player2_stock" class="pileslot"></div>
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<div id="player2_pile_slot_0" class="pileslot"></div>
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<div id="player2_pile_slot_0" class="pileslot"></div>
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@ -39,16 +49,6 @@
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<div id="player2_pile_slot_3" class="pileslot"></div>
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<div id="player2_pile_slot_3" class="pileslot"></div>
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</div>
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</div>
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</div>
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</div>
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<div id="player3" class="player">
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<div id="player3_name" class="playername">Spieler 3</div>
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<div id="player3_pile" class="pile">
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<div id="player3_stock" class="pileslot"></div>
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<div id="player3_pile_slot_0" class="pileslot"></div>
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<div id="player3_pile_slot_1" class="pileslot"></div>
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<div id="player3_pile_slot_2" class="pileslot"></div>
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<div id="player3_pile_slot_3" class="pileslot"></div>
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</div>
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</div>
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</div>
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</div>
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<div id="mainstock">
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<div id="mainstock">
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<div id="mainstock_pile">
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<div id="mainstock_pile">
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@ -59,22 +59,22 @@
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</div>
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</div>
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</div>
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</div>
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<div id="player_self" class="player">
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<div id="player_self" class="player">
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<div id="player1_name" class="playername">Spieler 1</div>
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<div id="player0_name" class="playername">Spieler 1</div>
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<div id="player1_pile" class="pile">
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<div id="player0_pile" class="pile">
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<div id="player1_stock" class="pileslot"></div>
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<div id="player0_stock" class="pileslot"></div>
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<div id="player1_pile_slot_0" class="pileslot" dropable="true"></div>
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<div id="player0_pile_slot_0" class="pileslot" dropable="true"></div>
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<div id="player1_pile_slot_1" class="pileslot" dropable="true"></div>
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<div id="player0_pile_slot_1" class="pileslot" dropable="true"></div>
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<div id="player1_pile_slot_2" class="pileslot" dropable="true"></div>
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<div id="player0_pile_slot_2" class="pileslot" dropable="true"></div>
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<div id="player1_pile_slot_3" class="pileslot" dropable="true"></div>
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<div id="player0_pile_slot_3" class="pileslot" dropable="true"></div>
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</div>
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</div>
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<div id="player1_hand" class="pile">
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<div id="player0_hand" class="pile">
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<div id="player1_hand_slot_0" class="handslot"></div>
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<div id="player0_hand_slot_0" class="handslot"></div>
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<div id="player1_hand_slot_1" class="handslot"></div>
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<div id="player0_hand_slot_1" class="handslot"></div>
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<div id="player1_hand_slot_2" class="handslot"></div>
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<div id="player0_hand_slot_2" class="handslot"></div>
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<div id="player1_hand_slot_3" class="handslot"></div>
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<div id="player0_hand_slot_3" class="handslot"></div>
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<div id="player1_hand_slot_4" class="handslot"></div>
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<div id="player0_hand_slot_4" class="handslot"></div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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@ -26,8 +26,11 @@ const dragEnd = e => {
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if(dropto !== null) {
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if(dropto !== null) {
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const [pstack, ptype, , ppileid] = activeElement.parentNode.id.split("_");
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const [pstack, ptype, , ppileid] = activeElement.parentNode.id.split("_");
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const [mstack, , , mpileid] = dropto.id.split("_");
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const [mstack, , , mpileid] = dropto.id.split("_");
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const pile = game.stackables.getID(parseInt(pstack.slice(-1)))[ptype][ppileid];
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const pile = game.stackables.getID(parseInt(pstack.slice(-1)))[ptype][ppileid];
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let from = pile.splice(-1)[0];
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console.log(pile);
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/*let from = pile.splice(-1)[0];
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let to = game.mainstack[mpileid];
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let to = game.mainstack[mpileid];
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let last = to[to.length - 1] || { val: 0 };
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let last = to[to.length - 1] || { val: 0 };
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@ -43,7 +46,7 @@ const dragEnd = e => {
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log.scrollTop = log.scrollHeight;
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log.scrollTop = log.scrollHeight;
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render.render(game.stackables.getName(parseInt(pstack.slice(-1))));
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render.render(game.stackables.getName(parseInt(pstack.slice(-1))));
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render.renderMain();
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render.renderMain();*/
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}
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}
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activeElement.style.display = "block";
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activeElement.style.display = "block";
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activeElement = null;
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activeElement = null;
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@ -14,7 +14,7 @@ export function player(id) {
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Map.prototype.getID = function(id) {
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Map.prototype.getID = function(id) {
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for(let [key, val] of this.entries())
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for(let [key, val] of this.entries())
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if(val.id === id)
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if(val.id === parseInt(id))
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return val;
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return val;
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};
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};
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Map.prototype.getName = function(id) {
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Map.prototype.getName = function(id) {
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@ -7,7 +7,7 @@ const clear = player => {
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_player.pile.forEach((slots, slotid) => {
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_player.pile.forEach((slots, slotid) => {
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document.querySelector(`#player${_player.id}_pile_slot_${slotid}`).innerHTML = "";
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document.querySelector(`#player${_player.id}_pile_slot_${slotid}`).innerHTML = "";
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});
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});
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if(_player.id === 1) {
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if(_player.id === 0) {
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_player.hand.forEach((slots, slotid) => {
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_player.hand.forEach((slots, slotid) => {
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document.querySelector(`#player${_player.id}_hand_slot_${slotid}`).innerHTML = "";
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document.querySelector(`#player${_player.id}_hand_slot_${slotid}`).innerHTML = "";
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});
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});
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@ -26,7 +26,7 @@ export const render = player => {
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_player.pile.forEach((slots, slotid) => {
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_player.pile.forEach((slots, slotid) => {
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slots.forEach(card => {
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slots.forEach(card => {
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document.querySelector(`#player${_player.id}_pile_slot_${slotid}`).insertAdjacentHTML("beforeend",
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document.querySelector(`#player${_player.id}_pile_slot_${slotid}`).insertAdjacentHTML("beforeend",
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[{ val: card.val, draggable: _player.id === 1 }].map(card.type === "joker" ? tpl.joker : tpl.card).join``
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[{ val: card.val, draggable: _player.id === 0 }].map(card.type === "joker" ? tpl.joker : tpl.card).join``
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);
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);
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});
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});
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});
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});
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@ -34,7 +34,7 @@ export const render = player => {
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if(_player.hand) {
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if(_player.hand) {
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_player.hand.forEach((card, slotid) => {
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_player.hand.forEach((card, slotid) => {
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document.querySelector(`#player${_player.id}_hand_slot_${slotid}`).insertAdjacentHTML("beforeend",
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document.querySelector(`#player${_player.id}_hand_slot_${slotid}`).insertAdjacentHTML("beforeend",
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[{ val: card.val, draggable: _player.id === 1 }].map(card.type === "joker" ? tpl.joker : tpl.card).join``
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[{ val: card.val, draggable: _player.id === 0 }].map(card.type === "joker" ? tpl.joker : tpl.card).join``
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);
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);
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});
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});
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}
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}
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@ -42,7 +42,7 @@ export const render = player => {
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_player.stock.forEach(card => {
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_player.stock.forEach(card => {
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console.log(card);
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console.log(card);
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document.querySelector(`#player${_player.id}_stock`).insertAdjacentHTML("beforeend",
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document.querySelector(`#player${_player.id}_stock`).insertAdjacentHTML("beforeend",
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[{ val: card.val, draggable: _player.id === 1 }].map(card.type === "joker" ? tpl.joker : tpl.card).join``
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[{ val: card.val, draggable: _player.id === 0 }].map(card.type === "joker" ? tpl.joker : tpl.card).join``
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);
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);
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});
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});
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}
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}
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@ -42,12 +42,15 @@ const socketevents = () => {
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render.renderAll();
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render.renderAll();
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_game.player.forEach((player, i) => {
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_game.player.forEach((player, i) => {
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game.stackables.set(player[0], new game.player(i+1));
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game.stackables.set(player[0], new game.player(i));
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const _player = game.stackables.get(player[0]);
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const _player = game.stackables.get(player[0]);
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_player.id = i;
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player[1].cards.hand.forEach(card => {
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if(i === 0) {
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_player.hand.push(new game.card({ type: card === 13 ? "joker" : "normal", val: card === 13 ? "" : card }));
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player[1].cards.hand.forEach(card => {
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});
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_player.hand.push(new game.card({ type: card === 13 ? "joker" : "normal", val: card === 13 ? "" : card }));
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});
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}
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player[1].cards.stock.forEach(card => {
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player[1].cards.stock.forEach(card => {
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_player.stock.push(new game.card({ type: card === 13 ? "joker" : "normal", val: card === 13 ? "" : card }));
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_player.stock.push(new game.card({ type: card === 13 ? "joker" : "normal", val: card === 13 ? "" : card }));
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});
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});
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@ -13,7 +13,7 @@ const colors = {
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10: "red",
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10: "red",
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11: "red",
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11: "red",
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12: "red"
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12: "red"
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}
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};
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export const tpl = {
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export const tpl = {
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card: ({ val, draggable = false }) => `
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card: ({ val, draggable = false }) => `
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