amxmodx/dlls/cstrike/cstrike/CstrikeNatives.cpp

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Counter-Strike Module
//
#include "CstrikeDatas.h"
#include "CstrikePlayer.h"
#include "CstrikeUtils.h"
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CCstrikePlayer g_players[33];
int g_zooming[33] = {0};
bool g_precachedknife = false;
bool g_noknives = false;
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static cell AMX_NATIVE_CALL cs_set_user_money(AMX *amx, cell *params) // cs_set_user_money(index, money, flash = 1); = 3 arguments
{
// Give money to user
// params[1] = user
// params[2] = money
// params[3] = flash money?
// Check index
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CHECK_PLAYER(params[1]);
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// Fetch player pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
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// Give money
*((int *)pPlayer->pvPrivateData + OFFSET_CSMONEY) = params[2];
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// Update display
MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "Money", NULL), NULL, pPlayer);
WRITE_LONG(params[2]);
WRITE_BYTE(params[3] ? 1 : 0); // if params[3] is 0, there will be no +/- flash of money in display...
MESSAGE_END();
return 1;
}
static cell AMX_NATIVE_CALL cs_get_user_money(AMX *amx, cell *params) // cs_get_user_money(index); = 1 argument
{
// Give money to user
// params[1] = user
// Check index
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CHECK_PLAYER(params[1]);
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// Fetch player pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
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// Return money
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return *((int *)pPlayer->pvPrivateData + OFFSET_CSMONEY);
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}
static cell AMX_NATIVE_CALL cs_get_user_deaths(AMX *amx, cell *params) // cs_get_user_deaths(index); = 1 param
{
// Gets user deaths in cs.
// params[1] = user
// Check index
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CHECK_PLAYER(params[1]);
// Fetch player pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
return *((int *)pPlayer->pvPrivateData + OFFSET_CSDEATHS);
}
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static cell AMX_NATIVE_CALL cs_set_user_deaths(AMX *amx, cell *params) // cs_set_user_deaths(index, newdeaths); = 2 arguments
{
// Sets user deaths in cs.
// params[1] = user
// params[2] = new deaths
// Check index
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CHECK_PLAYER(params[1]);
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// Fetch player pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
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// Set deaths
*((int *)pPlayer->pvPrivateData + OFFSET_CSDEATHS) = params[2];
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// Update scoreboard here..?
MESSAGE_BEGIN(MSG_ALL, GET_USER_MSG_ID(PLID, "ScoreInfo", NULL));
WRITE_BYTE(params[1]);
WRITE_SHORT((int)pPlayer->v.frags); // should these be byte?
WRITE_SHORT(params[2]); // should these be byte?
WRITE_SHORT(0); // dunno what this parameter is (doesn't seem to be vip) // should these be byte?
WRITE_SHORT(*((int *)pPlayer->pvPrivateData + OFFSET_TEAM)); // should these be byte?
MESSAGE_END();
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*static_cast<int *>(MF_PlayerPropAddr(params[1], Player_Deaths)) = params[2];
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return 1;
}
static cell AMX_NATIVE_CALL cs_get_hostage_id(AMX *amx, cell *params) // cs_get_hostage_id(index) = 1 param
{
// Gets unique id of a CS hostage.
// params[1] = hostage entity index
// Valid entity should be within range
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CHECK_ENTITY(params[1]);
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// Make into class pointer
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edict_t *pEdict = GETEDICT(params[1]);
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// Make sure this is a hostage.
if (strcmp(STRING(pEdict->v.classname), "hostage_entity") != 0) {
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MF_LogError(amx, AMX_ERR_NATIVE, "Entity %d (\"%s\") is not a hostage", params[1], STRING(pEdict->v.classname));
return 0;
}
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// Return value at offset
return (int)*((int *)pEdict->pvPrivateData + OFFSET_HOSTAGEID);
}
static cell AMX_NATIVE_CALL cs_get_weapon_silenced(AMX *amx, cell *params) // cs_get_weapon_silenced(index); = 1 param
{
// Is weapon silenced? Does only work on M4A1 and USP.
// params[1] = weapon index
// Valid entity should be within range
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CHECK_NONPLAYER(params[1]);
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// Make into edict pointer
edict_t *pWeapon = INDEXENT(params[1]);
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int weapontype = *((int *)pWeapon->pvPrivateData + OFFSET_WEAPONTYPE);
int *silencemode = ((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE);
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switch (weapontype) {
case CSW_M4A1:
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if (*silencemode & M4A1_SILENCED)
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return 1;
case CSW_USP:
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if (*silencemode & USP_SILENCED)
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return 1;
}
// All else return 0.
return 0;
}
static cell AMX_NATIVE_CALL cs_get_weapon_id(AMX *amx, cell *params) // cs_get_weapon_id(index); = 1 param
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{
// Get weapon type. Corresponds to CSW_*
// params[1] = weapon index
// Valid entity should be within range
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CHECK_NONPLAYER(params[1]);
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// Make into edict pointer
edict_t *pWeapon = INDEXENT(params[1]);
return *((int *)pWeapon->pvPrivateData + OFFSET_WEAPONTYPE);
}
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static cell AMX_NATIVE_CALL cs_set_weapon_silenced(AMX *amx, cell *params) // cs_set_weapon_silenced(index, silence = 1); = 2 params
{
// Silence/unsilence gun. Does only work on M4A1 and USP.
// params[1] = weapon index
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// params[2] = 1, and we silence the gun, 0 and we unsilence gun.
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// Valid entity should be within range
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CHECK_NONPLAYER(params[1]);
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// Make into edict pointer
edict_t *pWeapon = INDEXENT(params[1]);
bool draw_animation = true;
if ((params[0] / sizeof(cell)) >= 3)
{
draw_animation = params[3] ? true : false;
}
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int weapontype = (int)*((int *)pWeapon->pvPrivateData + OFFSET_WEAPONTYPE);
int *silencemode = ((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE);
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switch (weapontype)
{
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case CSW_M4A1:
if (params[2] == 1)
{
if (!(*silencemode & M4A1_SILENCED))
{ // want to silence - can't already be silenced
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*silencemode |= M4A1_SILENCED;
// If this weapon has an owner that is a player, play animation for that player.
if (draw_animation && UTIL_IsPlayer(amx, pWeapon->v.owner))
{
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pWeapon->v.owner->v.weaponanim = M4A1_ATTACHSILENCEANIM;
}
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}
} else if (*silencemode & M4A1_SILENCED) { // want to unsilence - can't already be unsilenced
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*silencemode &= ~M4A1_SILENCED;
// If this weapon has an owner that is a player, play animation for that player.
if (draw_animation && UTIL_IsPlayer(amx, pWeapon->v.owner))
{
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pWeapon->v.owner->v.weaponanim = M4A1_DETACHSILENCEANIM;
}
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}
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break;
case CSW_USP:
if (params[2] == 1)
{
if (!(*silencemode & USP_SILENCED))
{ // want to silence - can't already be silenced
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*silencemode |= USP_SILENCED;
// If this weapon has an owner that is a player, play animation for that player.
if (draw_animation && UTIL_IsPlayer(amx, pWeapon->v.owner))
{
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pWeapon->v.owner->v.weaponanim = USP_ATTACHSILENCEANIM;
}
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}
} else if (*silencemode & USP_SILENCED) { // want to unsilence - can't already be unsilenced
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*silencemode &= ~USP_SILENCED;
// If this weapon has an owner that is a player, play animation for that player.
if (draw_animation && UTIL_IsPlayer(amx, pWeapon->v.owner))
{
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pWeapon->v.owner->v.weaponanim = USP_DETACHSILENCEANIM;
}
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}
break;
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default:
return 0;
}
return 1;
}
static cell AMX_NATIVE_CALL cs_get_weapon_burstmode(AMX *amx, cell *params) // cs_get_weapon_burstmode(index); = 1 param
{
// Is weapon in burst mode? Does only work with FAMAS and GLOCK.
// params[1] = weapon index
// Valid entity should be within range
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CHECK_NONPLAYER(params[1]);
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// Make into edict pointer
edict_t *pWeapon = INDEXENT(params[1]);
int weapontype = (int)*((int *)pWeapon->pvPrivateData + OFFSET_WEAPONTYPE);
int* firemode = ((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE);
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switch (weapontype) {
case CSW_GLOCK18:
if (*firemode == GLOCK_BURSTMODE)
return 1;
case CSW_FAMAS:
if (*firemode == FAMAS_BURSTMODE)
return 1;
}
// All else return 0.
return 0;
}
static cell AMX_NATIVE_CALL cs_set_weapon_burstmode(AMX *amx, cell *params) // cs_set_weapon_burstmode(index, burstmode = 1); = 2 params
{
// Set/unset burstmode. Does only work with FAMAS and GLOCK.
// params[1] = weapon index
// params[2] = 1, and we set burstmode, 0 and we unset it.
// Valid entity should be within range
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CHECK_NONPLAYER(params[1]);
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// Make into edict pointer
edict_t *pWeapon = INDEXENT(params[1]);
int weapontype = (int)*((int *)pWeapon->pvPrivateData + OFFSET_WEAPONTYPE);
int* firemode = ((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE);
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int previousMode = *firemode;
switch (weapontype) {
case CSW_GLOCK18:
if (params[2]) {
if (previousMode != GLOCK_BURSTMODE) {
*firemode = GLOCK_BURSTMODE;
// Is this weapon's owner a player? If so send this message...
if (UTIL_IsPlayer(amx, pWeapon->v.owner))
UTIL_TextMsg_Generic(pWeapon->v.owner, "#Switch_To_BurstFire");
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}
}
else if (previousMode != GLOCK_SEMIAUTOMATIC) {
*firemode = GLOCK_SEMIAUTOMATIC;
// Is this weapon's owner a player? If so send this message...
if (UTIL_IsPlayer(amx, pWeapon->v.owner))
UTIL_TextMsg_Generic(pWeapon->v.owner, "#Switch_To_SemiAuto");
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}
break;
case CSW_FAMAS:
if (params[2]) {
if (previousMode != FAMAS_BURSTMODE) {
*firemode = FAMAS_BURSTMODE;
// Is this weapon's owner a player? If so send this message...
if (UTIL_IsPlayer(amx, pWeapon->v.owner))
UTIL_TextMsg_Generic(pWeapon->v.owner, "#Switch_To_BurstFire");
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}
}
else if (previousMode != FAMAS_AUTOMATIC) {
*firemode = FAMAS_AUTOMATIC;
// Is this weapon's owner a player? If so send this message...
if (UTIL_IsPlayer(amx, pWeapon->v.owner))
UTIL_TextMsg_Generic(pWeapon->v.owner, "#Switch_To_FullAuto");
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}
break;
default:
return 0;
}
return 1;
}
static cell AMX_NATIVE_CALL cs_get_user_armor(AMX *amx, cell *params) // cs_get_user_armor(index, &CsArmorType:armortype); = 2 params
{
// Return how much armor and set reference of what type...
// params[1] = user index
// params[2] = byref, set armor type here (no armor/vest/vest+helmet)
CHECK_PLAYER(params[1]);
// Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
// #if 0 (Removed this to make the function work)
cell *armorTypeByRef = MF_GetAmxAddr(amx, params[2]);
*armorTypeByRef = *((int *)pPlayer->pvPrivateData + OFFSET_ARMORTYPE);
// #endif
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return (cell)pPlayer->v.armorvalue;
}
static cell AMX_NATIVE_CALL cs_set_user_armor(AMX *amx, cell *params) // cs_set_user_armor(index, armorvalue, CsArmorType:armortype); = 3 params
{
// Set armor and set what type and send a message to client...
// params[1] = user index
// params[2] = armor value
// params[3] = armor type (no armor/vest/vest+helmet)
CHECK_PLAYER(params[1]);
// Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
// Set armor value
pPlayer->v.armorvalue = params[2];
// Set armor type
*((int *)pPlayer->pvPrivateData + OFFSET_ARMORTYPE) = params[3];
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if (params[3] == CS_ARMOR_KEVLAR || params[3] == CS_ARMOR_ASSAULTSUIT)
{
// And send appropriate message
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MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "ArmorType", NULL), NULL, pPlayer);
WRITE_BYTE(params[3] == CS_ARMOR_ASSAULTSUIT ? 1 : 0);
MESSAGE_END();
}
return 1;
}
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static cell AMX_NATIVE_CALL cs_get_user_vip(AMX *amx, cell *params) // cs_get_user_vip(index); = 1 param
{
// Is user vip?
// params[1] = user index
// Valid entity should be within range
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CHECK_PLAYER(params[1]);
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// Make into edict pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
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if ( *((int *)pPlayer->pvPrivateData + OFFSET_VIP) & PLAYER_IS_VIP )
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return 1;
return 0;
}
static cell AMX_NATIVE_CALL cs_set_user_vip(AMX *amx, cell *params) // cs_set_user_vip(index, vip = 1, model = 1, scoreboard = 1); = 4 params
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{
// Set user vip
// params[1] = user index
// params[2] = if 1, activate vip, else deactivate vip.
// params[3] = if 1, update model
// params[4] = if 1, update scoreboard with vip information
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// Valid entity should be within range
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CHECK_PLAYER(params[1]);
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// Make into edict pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
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bool updateModel, updateScoreboard;
// Backwards compatibility with older version of native that only took two params
if (params[0] / sizeof(cell) == 2)
{
updateModel = true;
updateScoreboard = true;
}
else
{
updateModel = (params[3] == 1);
updateScoreboard = (params[4] == 1);
}
if (params[2] == 1)
{
// Set to "be" vip.
*((int *)pPlayer->pvPrivateData + OFFSET_VIP) |= PLAYER_IS_VIP;
if (updateModel)
{
// Set vip model
*((int *)pPlayer->pvPrivateData + OFFSET_INTERNALMODEL) = CS_CT_VIP;
// This makes the model get updated right away.
MDLL_ClientUserInfoChanged(pPlayer, GETINFOKEYBUFFER(pPlayer)); // If this causes any problems for WON, do this line only in STEAM builds.
}
if (updateScoreboard)
{
// Set VIP on scoreboard. Probably doesn't work for terrorist team.
MESSAGE_BEGIN(MSG_ALL, GET_USER_MSG_ID(PLID, "ScoreAttrib", NULL));
WRITE_BYTE(params[1]);
WRITE_BYTE(SCOREATTRIB_VIP);
MESSAGE_END();
}
}
else
{
// Set to not be vip.
*((int *)pPlayer->pvPrivateData + OFFSET_VIP) &= ~PLAYER_IS_VIP;
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if (updateModel)
{
// Set a random CT model.
CS_Internal_Models CTmodels[5] = {CS_CT_URBAN, CS_CT_GSG9, CS_CT_GIGN, CS_CT_SAS, CZ_CT_SPETSNAZ};
CS_Internal_Models ct_model = CTmodels[RANDOM_LONG(0, 4)];
*((int *)pPlayer->pvPrivateData + OFFSET_INTERNALMODEL) = ct_model;
// This makes the model get updated right away.
MDLL_ClientUserInfoChanged(pPlayer, GETINFOKEYBUFFER(pPlayer)); // If this causes any problems for WON, do this line only in STEAM builds.
}
if (updateScoreboard)
{
// Set nothing/dead on scoreboard.
int scoreattrib;
if (pPlayer->v.deadflag == DEAD_NO && pPlayer->v.health > 0)
scoreattrib = SCOREATTRIB_NOTHING; // cts can't have bombs anyway
else
scoreattrib = SCOREATTRIB_DEAD;
MESSAGE_BEGIN(MSG_ALL, GET_USER_MSG_ID(PLID, "ScoreAttrib", NULL));
WRITE_BYTE(params[1]);
WRITE_BYTE(scoreattrib);
MESSAGE_END();
}
}
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return 1;
}
static cell AMX_NATIVE_CALL cs_get_user_team(AMX *amx, cell *params) // cs_get_user_team(index); = 1 param
{
// Get user team
// params[1] = user index
// Valid entity should be within range
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cell *model;
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CHECK_PLAYER(params[1]);
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// Make into edict pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
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if ((params[0] / sizeof(cell)) >= 2)
{
model = MF_GetAmxAddr(amx, params[2]);
*model = *((int *)pPlayer->pvPrivateData + OFFSET_INTERNALMODEL);
}
return *((int *)pPlayer->pvPrivateData + OFFSET_TEAM);
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}
static cell AMX_NATIVE_CALL cs_set_user_team(AMX *amx, cell *params) // cs_set_user_team(index, team, model = 0); = 3 params
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{
// Set user team
// params[1] = user index
// params[2] = team
// params[3] = model = 0
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// Valid entity should be within range
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CHECK_PLAYER(params[1]);
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// Make into edict pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
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int model = params[3];
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// Just set team. Removed check of 1-2-3, because maybe scripters want to create new teams, 4, 5 etc?
*((int *)pPlayer->pvPrivateData + OFFSET_TEAM) = params[2];
if (model != 0)
*((int *)pPlayer->pvPrivateData + OFFSET_INTERNALMODEL) = model;
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// This makes the model get updated right away.
MDLL_ClientUserInfoChanged(pPlayer, GETINFOKEYBUFFER(pPlayer)); // If this causes any problems for WON, do this line only in STEAM builds.
// And update scoreboard by sending TeamInfo msg.
char teaminfo[32];
switch (params[2]) {
case TEAM_UNASSIGNED:
strcpy(teaminfo, "UNASSIGNED");
break;
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case TEAM_T:
strcpy(teaminfo, "TERRORIST");
break;
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case TEAM_CT:
strcpy(teaminfo, "CT");
break;
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case TEAM_SPECTATOR:
strcpy(teaminfo, "SPECTATOR");
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break;
default:
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int team_nr = (int)params[2];
sprintf(teaminfo, "TEAM_%i", team_nr);
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}
MESSAGE_BEGIN(MSG_ALL, GET_USER_MSG_ID(PLID, "TeamInfo", NULL));
WRITE_BYTE(params[1]);
WRITE_STRING(teaminfo);
MESSAGE_END();
switch (params[2])
{
case TEAM_T:
MF_SetPlayerTeamInfo(params[1], params[2], "TERRORIST");
break;
case TEAM_CT:
MF_SetPlayerTeamInfo(params[1], params[2], "CT");
break;
case TEAM_SPECTATOR:
MF_SetPlayerTeamInfo(params[1], params[2], "SPECTATOR");
break;
default:
MF_SetPlayerTeamInfo(params[1], params[2], NULL);
break;
}
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return 1;
}
static cell AMX_NATIVE_CALL cs_get_user_inside_buyzone(AMX *amx, cell *params) // cs_get_user_inside_buyzone(index); = 1 param
{
// Is user inside buy zone?
// params[1] = user index
// Valid entity should be within range
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CHECK_PLAYER(params[1]);
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// Make into edict pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
// This offset is 0 when outside, 1 when inside.
if ((int)*((int *)pPlayer->pvPrivateData + OFFSET_MAPZONE) & PLAYER_IN_BUYZONE)
return 1;
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return 0;
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}
static cell AMX_NATIVE_CALL cs_get_user_mapzones(AMX *amx, cell *params) // cs_get_user_mapzones(index); = 1 param
{
// Is user inside a special zone?
// params[1] = user index
// Valid entity should be within range
CHECK_PLAYER(params[1]);
// Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
return (int)*((int *)pPlayer->pvPrivateData + OFFSET_MAPZONE);
}
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static cell AMX_NATIVE_CALL cs_get_user_plant(AMX *amx, cell *params) // cs_get_user_plant(index); = 1 param
{
// Can user plant a bomb if he has one?
// params[1] = user index
// Valid entity should be within range
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CHECK_PLAYER(params[1]);
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// Make into edict pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
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if ((int)*((int *)pPlayer->pvPrivateData + OFFSET_DEFUSE_PLANT) & CAN_PLANT_BOMB)
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return 1;
return 0;
}
static cell AMX_NATIVE_CALL cs_set_user_plant(AMX *amx, cell *params) // cs_set_user_plant(index, plant = 1, showbombicon = 1); = 1 param
{
// Set user plant "skill".
// params[1] = user index
// params[2] = 1 = able to
// params[3] = show bomb icon?
// Valid entity should be within range
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CHECK_PLAYER(params[1]);
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// Make into edict pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
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int* plantskill = ((int *)pPlayer->pvPrivateData + OFFSET_DEFUSE_PLANT);
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if (params[2]) {
*plantskill |= CAN_PLANT_BOMB;
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if (params[3]) {
MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "StatusIcon", NULL), NULL, pPlayer);
WRITE_BYTE(1); // show
WRITE_STRING("c4");
WRITE_BYTE(DEFUSER_COLOUR_R);
WRITE_BYTE(DEFUSER_COLOUR_G);
WRITE_BYTE(DEFUSER_COLOUR_B);
MESSAGE_END();
}
}
else {
*plantskill &= ~CAN_PLANT_BOMB;
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MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "StatusIcon", NULL), NULL, pPlayer);
WRITE_BYTE(0); // hide
WRITE_STRING("c4");
MESSAGE_END();
}
/*
L 02/20/2004 - 16:58:00: [JGHG Trace] {MessageBegin type=StatusIcon(107), dest=MSG_ONE(1), classname=player netname=JGHG
L 02/20/2004 - 16:58:00: [JGHG Trace] WriteByte byte=2
L 02/20/2004 - 16:58:00: [JGHG Trace] WriteString string=c4
L 02/20/2004 - 16:58:00: [JGHG Trace] WriteByte byte=0
L 02/20/2004 - 16:58:00: [JGHG Trace] WriteByte byte=160
L 02/20/2004 - 16:58:00: [JGHG Trace] WriteByte byte=0
L 02/20/2004 - 16:58:00: [JGHG Trace] MessageEnd}
*/
return 1;
}
static cell AMX_NATIVE_CALL cs_get_user_defusekit(AMX *amx, cell *params) // cs_get_user_defusekit(index); = 1 param
{
// Does user have defusekit?
// params[1] = user index
// Valid entity should be within range
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CHECK_PLAYER(params[1]);
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// Make into edict pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
2004-02-20 15:45:45 +00:00
if ((int)*((int *)pPlayer->pvPrivateData + OFFSET_DEFUSE_PLANT) & HAS_DEFUSE_KIT)
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return 1;
return 0;
}
static cell AMX_NATIVE_CALL cs_set_user_defusekit(AMX *amx, cell *params) // cs_set_user_defusekit(index, defusekit = 1, r = 0, g = 160, b = 0, icon[] = "defuser", flash = 0); = 7 params
{
// Give/take defusekit.
// params[1] = user index
// params[2] = 1 = give
// params[3] = r
// params[4] = g
// params[5] = b
// params[6] = icon[]
// params[7] = flash = 0
// Valid entity should be within range
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CHECK_PLAYER(params[1]);
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// Make into edict pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
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int* defusekit = ((int *)pPlayer->pvPrivateData + OFFSET_DEFUSE_PLANT);
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2006-09-10 03:01:21 +00:00
if (params[2])
{
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int colour[3] = {DEFUSER_COLOUR_R, DEFUSER_COLOUR_G, DEFUSER_COLOUR_B};
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for (int i = 0; i < 3; i++)
{
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if (params[i + 3] != -1)
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{
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colour[i] = params[i + 3];
2006-09-10 03:01:21 +00:00
}
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}
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pPlayer->v.body = 1;
const char* icon;
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if (params[6] != -1)
{
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int len;
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icon = MF_GetAmxString(amx, params[6], 1, &len);
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} else {
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icon = "defuser";
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}
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*defusekit |= HAS_DEFUSE_KIT;
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MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "StatusIcon", NULL), NULL, pPlayer);
WRITE_BYTE(params[7] == 1 ? 2 : 1); // show (if params[7] == 1, then this should flash, so we should set two here, else just 1 to show normally)
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WRITE_STRING(icon);
WRITE_BYTE(colour[0]);
WRITE_BYTE(colour[1]);
WRITE_BYTE(colour[2]);
MESSAGE_END();
}
else {
*defusekit &= ~HAS_DEFUSE_KIT;
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MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "StatusIcon", NULL), NULL, pPlayer);
WRITE_BYTE(0); // hide
WRITE_STRING("defuser");
MESSAGE_END();
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pPlayer->v.body = 0;
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}
/*
to show:
L 02/20/2004 - 16:10:26: [JGHG Trace] {MessageBegin type=StatusIcon(107), dest=MSG_ONE(1), classname=player netname=JGHG
L 02/20/2004 - 16:10:26: [JGHG Trace] WriteByte byte=1
L 02/20/2004 - 16:10:26: [JGHG Trace] WriteString string=defuser
L 02/20/2004 - 16:10:26: [JGHG Trace] WriteByte byte=0
L 02/20/2004 - 16:10:26: [JGHG Trace] WriteByte byte=160
L 02/20/2004 - 16:10:26: [JGHG Trace] WriteByte byte=0
L 02/20/2004 - 16:10:26: [JGHG Trace] MessageEnd}
to hide:
L 02/20/2004 - 16:10:31: [JGHG Trace] {MessageBegin type=StatusIcon(107), dest=MSG_ONE(1), classname=player netname=JGHG
L 02/20/2004 - 16:10:31: [JGHG Trace] WriteByte byte=0
L 02/20/2004 - 16:10:31: [JGHG Trace] WriteString string=defuser
L 02/20/2004 - 16:10:31: [JGHG Trace] MessageEnd}
*/
return 1;
}
static cell AMX_NATIVE_CALL cs_get_user_backpackammo(AMX *amx, cell *params) // cs_get_user_backpackammo(index, weapon); = 2 params
{
// Get amount of ammo in a user's backpack for a specific weapon type.
// params[1] = user index
// params[2] = weapon, as in CSW_*
// Valid entity should be within range
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CHECK_PLAYER(params[1]);
// Make into edict pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
int offset;
switch (params[2]) {
case CSW_AWP:
offset = OFFSET_AWM_AMMO;
break;
case CSW_SCOUT:
case CSW_AK47:
case CSW_G3SG1:
offset = OFFSET_SCOUT_AMMO;
break;
case CSW_M249:
offset = OFFSET_PARA_AMMO;
break;
case CSW_FAMAS:
case CSW_M4A1:
case CSW_AUG:
case CSW_SG550:
case CSW_GALI:
case CSW_SG552:
offset = OFFSET_FAMAS_AMMO;
break;
case CSW_M3:
case CSW_XM1014:
offset = OFFSET_M3_AMMO;
break;
case CSW_USP:
case CSW_UMP45:
case CSW_MAC10:
offset = OFFSET_USP_AMMO;
break;
case CSW_FIVESEVEN:
case CSW_P90:
offset = OFFSET_FIVESEVEN_AMMO;
break;
case CSW_DEAGLE:
offset = OFFSET_DEAGLE_AMMO;
break;
case CSW_P228:
offset = OFFSET_P228_AMMO;
break;
case CSW_GLOCK18:
case CSW_MP5NAVY:
case CSW_TMP:
case CSW_ELITE:
offset = OFFSET_GLOCK_AMMO;
break;
case CSW_FLASHBANG:
offset = OFFSET_FLASH_AMMO;
break;
case CSW_HEGRENADE:
offset = OFFSET_HE_AMMO;
break;
case CSW_SMOKEGRENADE:
offset = OFFSET_SMOKE_AMMO;
break;
case CSW_C4:
offset = OFFSET_C4_AMMO;
break;
default:
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", params[2]);
return 0;
}
return (int)*((int *)pPlayer->pvPrivateData + offset);
return 0;
}
static cell AMX_NATIVE_CALL cs_set_user_backpackammo(AMX *amx, cell *params) // cs_set_user_backpackammo(index, weapon, amount); = 3 params
{
// Set amount of ammo in a user's backpack for a specific weapon type.
// params[1] = user index
// params[2] = weapon, as in CSW_*
// params[3] = new amount
// Valid entity should be within range
2004-10-03 21:10:10 +00:00
CHECK_PLAYER(params[1]);
// Make into edict pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
int offset;
switch (params[2]) {
case CSW_AWP:
offset = OFFSET_AWM_AMMO;
break;
case CSW_SCOUT:
case CSW_AK47:
case CSW_G3SG1:
offset = OFFSET_SCOUT_AMMO;
break;
case CSW_M249:
offset = OFFSET_PARA_AMMO;
break;
case CSW_FAMAS:
case CSW_M4A1:
case CSW_AUG:
case CSW_SG550:
case CSW_GALI:
case CSW_SG552:
offset = OFFSET_FAMAS_AMMO;
break;
case CSW_M3:
case CSW_XM1014:
offset = OFFSET_M3_AMMO;
break;
case CSW_USP:
case CSW_UMP45:
case CSW_MAC10:
offset = OFFSET_USP_AMMO;
break;
case CSW_FIVESEVEN:
case CSW_P90:
offset = OFFSET_FIVESEVEN_AMMO;
break;
case CSW_DEAGLE:
offset = OFFSET_DEAGLE_AMMO;
break;
case CSW_P228:
offset = OFFSET_P228_AMMO;
break;
case CSW_GLOCK18:
case CSW_MP5NAVY:
case CSW_TMP:
case CSW_ELITE:
offset = OFFSET_GLOCK_AMMO;
break;
case CSW_FLASHBANG:
offset = OFFSET_FLASH_AMMO;
break;
case CSW_HEGRENADE:
offset = OFFSET_HE_AMMO;
break;
case CSW_SMOKEGRENADE:
offset = OFFSET_SMOKE_AMMO;
break;
case CSW_C4:
offset = OFFSET_C4_AMMO;
break;
default:
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", params[2]);
return 0;
}
*((int *)pPlayer->pvPrivateData + offset) = params[3];
return 1;
}
static cell AMX_NATIVE_CALL cs_get_user_nvg(AMX *amx, cell *params) // cs_get_user_nvg(index); = 1 param
{
// Does user have night vision goggles?
// params[1] = user index
// Valid entity should be within range
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CHECK_PLAYER(params[1]);
// Make into edict pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
if ((int)*((int *)pPlayer->pvPrivateData + OFFSET_NVGOGGLES) & HAS_NVGOGGLES)
return 1;
return 0;
}
static cell AMX_NATIVE_CALL cs_set_user_nvg(AMX *amx, cell *params) // cs_set_user_nvg(index, nvgoggles = 1); = 2 params
{
// Give/take nvgoggles..
// params[1] = user index
// params[2] = 1 = give, 0 = remove
// Valid entity should be within range
2004-10-03 21:10:10 +00:00
CHECK_PLAYER(params[1]);
// Make into edict pointer
2004-10-03 21:10:10 +00:00
edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
int* defusekit = ((int *)pPlayer->pvPrivateData + OFFSET_NVGOGGLES);
if (params[2]) {
if (*defusekit & HAS_NVGOGGLES)
UTIL_TextMsg_Generic(pPlayer, "#Already_Have_One");
else
*defusekit |= HAS_NVGOGGLES;
}
else
*defusekit &= ~HAS_NVGOGGLES;
/*L 02/27/2004 - 09:16:43: [JGHG Trace] {MessageBegin type=TextMsg(77), dest=MSG_ONE(1), classname=player netname=JGHG
L 02/27/2004 - 09:16:43: [JGHG Trace] WriteByte byte=4
L 02/27/2004 - 09:16:43: [JGHG Trace] WriteString string=#Already_Have_One
L 02/27/2004 - 09:16:43: [JGHG Trace] MessageEnd}*/
return 1;
}
static cell AMX_NATIVE_CALL cs_get_user_model(AMX *amx, cell *params) // cs_get_user_model(index, model[], len); = 3 params
{
// Get model a player has.
// params[1] = user index
// params[2] = model
// params[3] = max length to set
// Valid player index should be within range
2004-10-03 21:10:10 +00:00
CHECK_PLAYER(params[1]);
// Make into edict pointer
2004-10-03 21:10:10 +00:00
edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
2004-05-03 14:01:40 +00:00
return MF_SetAmxString(amx, params[2], GETCLIENTKEYVALUE(GETINFOKEYBUFFER(pPlayer), "model"), params[3]);
}
static cell AMX_NATIVE_CALL cs_set_user_model(AMX *amx, cell *params) // cs_set_user_model(index, const model[]); = 2 params
{
// Set model on player.
// params[1] = user index
// params[2] = model
// Valid player index should be within range
2004-10-03 21:10:10 +00:00
CHECK_PLAYER(params[1]);
// Make into edict pointer
2004-10-03 21:10:10 +00:00
edict_t* pPlayer = MF_GetPlayerEdict(params[1]);
if (params[2] == -1) {
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid model %d", params[2]);
return 0;
}
char model[32];
int len;
2004-05-03 14:01:40 +00:00
strcpy(model, MF_GetAmxString(amx, params[2], 0, &len));
g_players[params[1]].SetModel(model);
g_players[params[1]].SetModelled(true);
SETCLIENTKEYVALUE(params[1], GETINFOKEYBUFFER(pPlayer), "model", (char*)g_players[params[1]].GetModel());
return 1;
}
static cell AMX_NATIVE_CALL cs_reset_user_model(AMX *amx, cell *params) // cs_reset_user_model(index); = 1 param
{
// Reset model on player.
// params[1] = user index
// Valid player index should be within range
2004-10-03 21:10:10 +00:00
CHECK_PLAYER(params[1]);
// Make into edict pointer
2004-10-03 21:10:10 +00:00
edict_t* pPlayer = MF_GetPlayerEdict(params[1]);
g_players[params[1]].SetModelled(false);
MDLL_ClientUserInfoChanged(pPlayer, GETINFOKEYBUFFER(pPlayer));
return 1;
}
static cell AMX_NATIVE_CALL cs_get_hostage_follow(AMX *amx, cell *params) // cs_get_hostage_follow(index); = 1 param
{
// What index is the hostage following? (this doesn't have to be a player)
// params[1] = hostage index
// Valid index should be within range
2004-10-03 21:10:10 +00:00
CHECK_NONPLAYER(params[1]);
// Make into edict pointer
edict_t* pHostage = INDEXENT(params[1]);
// Make sure this is a hostage.
if (strcmp(STRING(pHostage->v.classname), "hostage_entity") != 0) {
2004-10-03 21:10:10 +00:00
MF_LogError(amx, AMX_ERR_NATIVE, "Entity %d (\"%s\") is not a hostage", params[1], STRING(pHostage->v.classname));
return 0;
}
#if !defined __amd64__
int following = *((int *)pHostage->pvPrivateData + OFFSET_HOSTAGEFOLLOW);
#else
long following = *((long *)pHostage->pvPrivateData + OFFSET_HOSTAGEFOLLOW);
#endif
if (following == 0)
return following;
// Else this is probably a pointer to an entity's edict.
edict_t* pEntity = (edict_t*)following;
if (FNullEnt(pEntity)) {
2004-10-03 21:10:10 +00:00
MF_LogError(amx, AMX_ERR_NATIVE, "Unknown error finding hostage parameter");
return 0;
}
return ENTINDEX(pEntity);
}
static cell AMX_NATIVE_CALL cs_set_hostage_follow(AMX *amx, cell *params) // cs_set_hostage_follow(index, followedindex = 0); = 2 params
{
// What index should the hostage be following? (this doesn't have to be a player)
// params[1] = hostage index
// params[2] = index to follow, if -1 then set hostage to not follow anything
// Valid index should be within range
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CHECK_NONPLAYER(params[1]);
// Make into edict pointer
edict_t* pHostage = INDEXENT(params[1]);
// Make sure this is a hostage.
if (strcmp(STRING(pHostage->v.classname), "hostage_entity") != 0) {
2004-10-03 21:10:10 +00:00
MF_LogError(amx, AMX_ERR_NATIVE, "Entity %d (\"%s\") is not a hostage", params[1], STRING(pHostage->v.classname));
return 0;
}
2004-06-03 09:01:42 +00:00
// Set to not follow anything?
if (params[2] == 0) {
2004-09-14 17:57:34 +00:00
#if !defined __amd64__
*((int *)pHostage->pvPrivateData + OFFSET_HOSTAGEFOLLOW) = 0;
2004-09-14 17:57:34 +00:00
#else
*((long *)pHostage->pvPrivateData + OFFSET_HOSTAGEFOLLOW) = 0;
#endif
return 1;
}
// Valid index should be within range
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CHECK_ENTITY(params[2]);
// Make into edict pointer
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edict_t* pEntity = GETEDICT(params[2]);
#if !defined __amd64__
*((int *)pHostage->pvPrivateData + OFFSET_HOSTAGEFOLLOW) = (int)pEntity;
#else
*((long *)pHostage->pvPrivateData + OFFSET_HOSTAGEFOLLOW) = (long)pEntity;
#endif
return 1;
}
static cell AMX_NATIVE_CALL cs_get_weapon_ammo(AMX *amx, cell *params) // cs_get_weapon_ammo(index); = 1 param
{
// Get amount of ammo in weapon's clip
// params[1] = weapon index
// Valid entity should be within range
2004-10-03 21:10:10 +00:00
CHECK_NONPLAYER(params[1]);
// Make into edict pointer
edict_t *pWeapon = INDEXENT(params[1]);
return *((int *)pWeapon->pvPrivateData + OFFSET_CLIPAMMO);
}
static cell AMX_NATIVE_CALL cs_set_weapon_ammo(AMX *amx, cell *params) // cs_set_weapon_ammo(index, newammo); = 2 params
{
// Set amount of ammo in weapon's clip
// params[1] = weapon index
// params[2] = newammo
// Valid entity should be within range
2004-10-03 21:10:10 +00:00
CHECK_NONPLAYER(params[1]);
// Make into edict pointer
edict_t *pWeapon = INDEXENT(params[1]);
*((int *)pWeapon->pvPrivateData + OFFSET_CLIPAMMO) = params[2];
return 1;
}
2004-06-07 15:33:45 +00:00
static cell AMX_NATIVE_CALL cs_get_user_hasprimary(AMX *amx, cell *params) // cs_get_user_hasprimary(index); = 1 param
{
// Return 1 if user has a primary or shield (actually just return the value at the offset)
// params[1] = user index
// Check player
2004-10-03 21:10:10 +00:00
CHECK_PLAYER(params[1]);
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// Make into edict pointer
2004-10-03 21:10:10 +00:00
edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
2004-06-07 15:33:45 +00:00
return *((int *)pPlayer->pvPrivateData + OFFSET_PRIMARYWEAPON);
}
static cell AMX_NATIVE_CALL cs_get_no_knives(AMX *amx, cell *params) // cs_get_no_knives(); = 0 params
{
// Returns 1 when g_noknives is true, else 0
return g_noknives ? 1 : 0;
}
static cell AMX_NATIVE_CALL cs_set_no_knives(AMX *amx, cell *params) // cs_set_no_knives(noknives = 0); = 1 param
{
// Sets noknives mode on/off. When params[1] is 1, g_noknives goes true and no weapon_knife:s will from there be created until switch off again.
g_noknives = params[1] == 0 ? false : true;
return 1;
}
// Damaged Soul
static cell AMX_NATIVE_CALL cs_get_user_tked(AMX *amx, cell *params) // cs_get_user_tked(index); = 1 param
{
// Return 1 if user has committed a team killing)
// params[1] = user index
// Check player
2004-10-03 21:10:10 +00:00
CHECK_PLAYER(params[1]);
// Make into edict pointer
2004-10-03 21:10:10 +00:00
edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
return *((int *)pPlayer->pvPrivateData + OFFSET_TK);
}
// Damaged Soul
static cell AMX_NATIVE_CALL cs_set_user_tked(AMX *amx, cell *params) // cs_set_user_tked(index, tk = 1, subtract = 1); = 2 arguments
{
// Sets whether or not player has committed a TK.
// params[1] = user
// params[2] = 1: player has TKed, 0: player hasn't TKed
// params[3] = number of frags to subtract
// Check index
2004-10-03 21:10:10 +00:00
CHECK_PLAYER(params[1]);
// Fetch player pointer
2004-10-03 21:10:10 +00:00
edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
if (params[2]) {
*((int *)pPlayer->pvPrivateData + OFFSET_TK) = 1;
} else {
*((int *)pPlayer->pvPrivateData + OFFSET_TK) = 0;
}
if (params[3]) {
pPlayer->v.frags = pPlayer->v.frags - params[3];
MESSAGE_BEGIN(MSG_ALL, GET_USER_MSG_ID(PLID, "ScoreInfo", NULL));
WRITE_BYTE(params[1]); // user index
WRITE_SHORT((int)pPlayer->v.frags); // frags
WRITE_SHORT(*((int *)pPlayer->pvPrivateData + OFFSET_CSDEATHS)); // deaths
WRITE_SHORT(0); // ?
WRITE_SHORT(*((int *)pPlayer->pvPrivateData + OFFSET_TEAM)); // team
MESSAGE_END();
}
return 1;
}
static cell AMX_NATIVE_CALL cs_get_user_driving(AMX *amx, cell *params) // cs_get_user_driving(index); = 1 param
{
// Returns different values depending on if user is driving a value - and if so at what speed.
// 0: no driving
// 1: driving, but standing still
// 2-4: different positive speeds
// 5: negative speed (backing)
// params[1] = user index
// Check player
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CHECK_PLAYER(params[1]);
// Make into edict pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
// If player driving, return 1, if not, return 0
return *((int *)pPlayer->pvPrivateData + OFFSET_ISDRIVING);
}
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static cell AMX_NATIVE_CALL cs_get_user_stationary(AMX *amx, cell *params) // cs_get_user_stationary(index); = 1 param
{
// Returns 1 if client is using a stationary guns (maybe also other stuff)
// Check player
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CHECK_PLAYER(params[1]);
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// Make into edict pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
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// If player driving, return 1, if not, return 0
#if !defined __amd64__
return *((int *)pPlayer->pvPrivateData + OFFSET_STATIONARY);
#else
// The 32 bit server return 0 and 1 by itself from this offset, but the amd64 server has 2 and 3 respectively
// Doing a simple checking of these defined constants here, and mapping to 0 and 1, to keep our plugin authors sane.
// If an unexpected value is encountered, this will be logged.
if (AMD64_STATIONARY_NO == *((int *)pPlayer->pvPrivateData + OFFSET_STATIONARY))
return 0;
else if (AMD64_STATIONARY_YES == *((int *)pPlayer->pvPrivateData + OFFSET_STATIONARY))
return 1;
else {
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MF_LogError(amx, AMX_ERR_NATIVE, "Unexpected value at offset. Please report this to development team @ www.amxmodx.org!");
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return 0;
}
#endif
}
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static cell AMX_NATIVE_CALL cs_get_user_shield(AMX *amx, cell *params)
{
//Return 1 if user has a shield.
//params[1] = user id
//Check player
CHECK_PLAYER(params[1]);
// Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
if ((int)*((int *)pPlayer->pvPrivateData + OFFSET_SHIELD) & HAS_SHIELD)
return 1;
return 0;
}
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static cell AMX_NATIVE_CALL cs_user_spawn(AMX *amx, cell *params)
{
//Check player
CHECK_PLAYER(params[1]);
// Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
pPlayer->v.deadflag = DEAD_RESPAWNABLE;
MDLL_Think(pPlayer);
const char *auth = GETPLAYERAUTHID(pPlayer);
if (((pPlayer->v.flags & FL_FAKECLIENT) == FL_FAKECLIENT || (auth && (strcmp(auth, "BOT") == 0))) && pPlayer->v.deadflag == DEAD_RESPAWNABLE) {
MDLL_Spawn(pPlayer);
}
// pPlayer->v.iuser1 = 0;
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return 1;
}
static cell AMX_NATIVE_CALL cs_get_armoury_type(AMX *amx, cell *params)
{
// Return CSW_* constants of specified armoury_entity.
// params[1] = entity
// Valid entity should be within range.
CHECK_NONPLAYER(params[1]);
// Make into edict pointer.
edict_t *pArmoury = INDEXENT(params[1]);
// Make sure this is an armoury_entity.
if (strcmp(STRING(pArmoury->v.classname), "armoury_entity")) {
// Error out here.
MF_LogError(amx, AMX_ERR_NATIVE, "Not an armoury_entity! (%d)", params[1]);
return 0;
}
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#if PAWN_CELL_SIZE == 32
int weapontype = *((int *)pArmoury->pvPrivateData + OFFSET_ARMOURY_TYPE);
// We do a switch instead of a mapped array because this way we can nicely catch unexpected values, and we don't get array out of bounds thingies.
int weapontype_out;
switch (weapontype) {
case CSA_MP5NAVY: weapontype_out = CSW_MP5NAVY; break;
case CSA_TMP: weapontype_out = CSW_TMP; break;
case CSA_P90: weapontype_out = CSW_P90; break;
case CSA_MAC10: weapontype_out = CSW_MAC10; break;
case CSA_AK47: weapontype_out = CSW_AK47; break;
case CSA_SG552: weapontype_out = CSW_SG552; break;
case CSA_M4A1: weapontype_out = CSW_M4A1; break;
case CSA_AUG: weapontype_out = CSW_AUG; break;
case CSA_SCOUT: weapontype_out = CSW_SCOUT; break;
case CSA_G3SG1: weapontype_out = CSW_G3SG1; break;
case CSA_AWP: weapontype_out = CSW_AWP; break;
case CSA_M3: weapontype_out = CSW_M3; break;
case CSA_XM1014: weapontype_out = CSW_XM1014; break;
case CSA_M249: weapontype_out = CSW_M249; break;
case CSA_FLASHBANG: weapontype_out = CSW_FLASHBANG; break;
case CSA_HEGRENADE: weapontype_out = CSW_HEGRENADE; break;
case CSA_VEST: weapontype_out = CSW_VEST; break;
case CSA_VESTHELM: weapontype_out = CSW_VESTHELM; break;
case CSA_SMOKEGRENADE: weapontype_out = CSW_SMOKEGRENADE; break;
default:
MF_LogError(amx, AMX_ERR_NATIVE, "Unexpected weapon type of %d!", params[1]);
return 0;
}
return weapontype_out;
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#else
MF_LogError(amx, AMX_ERR_NATIVE, "This function not implemented on AMD64.");
return 0;
#endif
}
static cell AMX_NATIVE_CALL cs_set_armoury_type(AMX *amx, cell *params)
{
// Set CSW->CSA mapped weapon type to entity.
// params[1] = entity
// params[2] = CSW_* constant
// Valid entity should be within range.
CHECK_NONPLAYER(params[1]);
// Make into edict pointer.
edict_t *pArmoury = INDEXENT(params[1]);
// Make sure this is an armoury_entity.
if (strcmp(STRING(pArmoury->v.classname), "armoury_entity")) {
// Error out here.
MF_LogError(amx, AMX_ERR_NATIVE, "Not an armoury_entity! (%d)", params[1]);
return 0;
}
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#if PAWN_CELL_SIZE == 32
// We do a switch instead of a mapped array because this way we can nicely catch unexpected values, and we don't get array out of bounds thingies.
int weapontype;
switch (params[2]) {
case CSW_MP5NAVY: weapontype = CSA_MP5NAVY; break;
case CSW_TMP: weapontype = CSA_TMP; break;
case CSW_P90: weapontype = CSA_P90; break;
case CSW_MAC10: weapontype = CSA_MAC10; break;
case CSW_AK47: weapontype = CSA_AK47; break;
case CSW_SG552: weapontype = CSA_SG552; break;
case CSW_M4A1: weapontype = CSA_M4A1; break;
case CSW_AUG: weapontype = CSA_AUG; break;
case CSW_SCOUT: weapontype = CSA_SCOUT; break;
case CSW_G3SG1: weapontype = CSA_G3SG1; break;
case CSW_AWP: weapontype = CSA_AWP; break;
case CSW_M3: weapontype = CSA_M3; break;
case CSW_XM1014: weapontype = CSA_XM1014; break;
case CSW_M249: weapontype = CSA_M249; break;
case CSW_FLASHBANG: weapontype = CSA_FLASHBANG; break;
case CSW_HEGRENADE: weapontype = CSA_HEGRENADE; break;
case CSW_VEST: weapontype = CSA_VEST; break;
case CSW_VESTHELM: weapontype = CSA_VESTHELM; break;
case CSW_SMOKEGRENADE: weapontype = CSA_SMOKEGRENADE; break;
default:
MF_LogError(amx, AMX_ERR_NATIVE, "Unsupported weapon type! (%d)", params[2]);
return 0;
}
*((int *)pArmoury->pvPrivateData + OFFSET_ARMOURY_TYPE) = weapontype;
return 1;
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#else
MF_LogError(amx, AMX_ERR_NATIVE, "This function not implemented on AMD64.");
return 0;
#endif
}
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static cell AMX_NATIVE_CALL cs_set_user_zoom(AMX *amx, cell *params)
{
// Set the weapon zoom type of a user
// params[1] = user index
// params[2] = zoom type
// params[3] = mode (0=blocking mode, 1=player will loose the zoom set by changing weapon)
int index = params[1];
// Check index
CHECK_PLAYER(index);
int value, type = params[2];
int curweap = *static_cast<int *>(MF_PlayerPropAddr(index, Player_CurrentWeapon));
// Fetch player pointer
edict_t *pPlayer = MF_GetPlayerEdict(index);
// Reset any previous zooming
g_zooming[index] = 0;
if (type == CS_RESET_ZOOM)
{
*((int *)pPlayer->pvPrivateData + OFFSET_ZOOMTYPE) = CS_NO_ZOOM;
return 1;
}
switch (type)
{
case CS_SET_NO_ZOOM:
value = CS_NO_ZOOM;
break;
case CS_SET_FIRST_ZOOM:
value = CS_FIRST_ZOOM;
break;
case CS_SET_SECOND_ZOOM:
if (curweap == CSW_G3SG1 || curweap == CSW_SG550 || curweap == CSW_SCOUT)
value = CS_SECOND_NONAWP_ZOOM;
else
value = CS_SECOND_AWP_ZOOM;
break;
case CS_SET_AUGSG552_ZOOM:
value = CS_AUGSG552_ZOOM;
break;
default:
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid zoom type %d", type);
return 0;
}
if (!params[3])
g_zooming[index] = value;
*((int *)pPlayer->pvPrivateData + OFFSET_ZOOMTYPE) = value;
return 1;
}
static cell AMX_NATIVE_CALL cs_get_user_zoom(AMX *amx, cell *params)
{
// Returns the zoom type of a player
// params[1] = user id
// Check Player
CHECK_PLAYER(params[1]);
// Fetch player pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
int value = *((int *)pPlayer->pvPrivateData + OFFSET_ZOOMTYPE);
switch (value)
{
case CS_NO_ZOOM:
return CS_SET_NO_ZOOM;
case CS_FIRST_ZOOM:
return CS_SET_FIRST_ZOOM;
case CS_SECOND_AWP_ZOOM:
case CS_SECOND_NONAWP_ZOOM:
return CS_SET_SECOND_ZOOM;
case CS_AUGSG552_ZOOM:
return CS_SET_AUGSG552_ZOOM;
}
return 0;
}
// Returns whether the player has a thighpack or backpack model on
static cell AMX_NATIVE_CALL cs_get_user_submodel(AMX* amx, cell* params)
{
// Check Player
CHECK_PLAYER(params[1]);
// Fetch player pointer
edict_t* pPlayer = MF_GetPlayerEdict(params[1]);
return pPlayer->v.body;
}
static cell AMX_NATIVE_CALL cs_set_user_submodel(AMX* amx, cell* params)
{
// Check Player
CHECK_PLAYER(params[1]);
// Fetch player pointer
edict_t* pPlayer = MF_GetPlayerEdict(params[1]);
pPlayer->v.body = params[2];
return 1;
}
#if PAWN_CELL_SIZE == 32
static cell AMX_NATIVE_CALL cs_get_user_lastactivity(AMX *amx, cell *params)
{
//Return time that the user last did activity
//Check player
CHECK_PLAYER(params[1]);
// Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
return amx_ftoc(*((REAL*)pPlayer->pvPrivateData + OFFSET_LASTACTIVITY));
}
static cell AMX_NATIVE_CALL cs_set_user_lastactivity(AMX *amx, cell *params)
{
//set time that the user last did activity
//Check player
CHECK_PLAYER(params[1]);
// Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
*((REAL*)pPlayer->pvPrivateData + OFFSET_LASTACTIVITY) = amx_ctof(params[2]);
return 1;
}
static cell AMX_NATIVE_CALL cs_get_user_hostagekills(AMX *amx, cell *params)
{
//Return number of hostages that user has killed
//Check player
CHECK_PLAYER(params[1]);
// Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
return *((int *)pPlayer->pvPrivateData + OFFSET_HOSTAGEKILLS);
}
static cell AMX_NATIVE_CALL cs_set_user_hostagekills(AMX *amx, cell *params)
{
//Set number of hostages that user has killed
//Check player
CHECK_PLAYER(params[1]);
// Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
*((int *)pPlayer->pvPrivateData + OFFSET_HOSTAGEKILLS) = params[2];
return 1;
}
static cell AMX_NATIVE_CALL cs_get_hostage_lastuse(AMX *amx, cell *params)
{
//Return time that the hostage was last used
CHECK_NONPLAYER(params[1]);
// Make into edict pointer
edict_t* pHostage = INDEXENT(params[1]);
// Make sure this is a hostage.
if (strcmp(STRING(pHostage->v.classname), "hostage_entity") != 0) {
MF_LogError(amx, AMX_ERR_NATIVE, "Entity %d (\"%s\") is not a hostage", params[1], STRING(pHostage->v.classname));
return 0;
}
return amx_ftoc(*((REAL*)pHostage->pvPrivateData + OFFSET_HOSTAGE_LASTUSE));
}
static cell AMX_NATIVE_CALL cs_set_hostage_lastuse(AMX *amx, cell *params)
{
//Return time that the hostage was last used
CHECK_NONPLAYER(params[1]);
// Make into edict pointer
edict_t* pHostage = INDEXENT(params[1]);
// Make sure this is a hostage.
if (strcmp(STRING(pHostage->v.classname), "hostage_entity") != 0) {
MF_LogError(amx, AMX_ERR_NATIVE, "Entity %d (\"%s\") is not a hostage", params[1], STRING(pHostage->v.classname));
return 0;
}
*((REAL*)pHostage->pvPrivateData + OFFSET_HOSTAGE_LASTUSE) = amx_ctof(params[2]);
return 1;
}
static cell AMX_NATIVE_CALL cs_get_hostage_nextuse(AMX* amx, cell* params)
{
//Return time that the hostage was last used
CHECK_NONPLAYER(params[1]);
// Make into edict pointer
edict_t* pHostage = INDEXENT(params[1]);
// Make sure this is a hostage.
if (strcmp(STRING(pHostage->v.classname), "hostage_entity") != 0) {
MF_LogError(amx, AMX_ERR_NATIVE, "Entity %d (\"%s\") is not a hostage", params[1], STRING(pHostage->v.classname));
return 0;
}
return amx_ftoc(*((REAL*)pHostage->pvPrivateData + OFFSET_HOSTAGE_NEXTUSE));
}
static cell AMX_NATIVE_CALL cs_set_hostage_nextuse(AMX* amx, cell* params)
{
//Return time that the hostage was last used
CHECK_NONPLAYER(params[1]);
// Make into edict pointer
edict_t* pHostage = INDEXENT(params[1]);
// Make sure this is a hostage.
if (strcmp(STRING(pHostage->v.classname), "hostage_entity") != 0) {
MF_LogError(amx, AMX_ERR_NATIVE, "Entity %d (\"%s\") is not a hostage", params[1], STRING(pHostage->v.classname));
return 0;
}
*((REAL*)pHostage->pvPrivateData + OFFSET_HOSTAGE_NEXTUSE) = amx_ctof(params[2]);
return 1;
}
static cell AMX_NATIVE_CALL cs_get_c4_explode_time(AMX* amx, cell* params)
{
CHECK_NONPLAYER(params[1]);
edict_t* pC4 = INDEXENT(params[1]);
// Make sure it's a c4
if (strcmp(STRING(pC4->v.classname), "grenade") != 0)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Entity %d (\"%s\") is not C4!", params[1], STRING(pC4->v.classname));
return 0;
}
return amx_ftoc(*((REAL*)pC4->pvPrivateData + OFFSET_C4_EXPLODE_TIME));
}
static cell AMX_NATIVE_CALL cs_set_c4_explode_time(AMX* amx, cell* params)
{
CHECK_NONPLAYER(params[1]);
edict_t* pC4 = INDEXENT(params[1]);
// Make sure it's a c4
if (strcmp(STRING(pC4->v.classname), "grenade") != 0)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Entity %d (\"%s\") is not C4!", params[1], STRING(pC4->v.classname));
return 0;
}
*((REAL*)pC4->pvPrivateData + OFFSET_C4_EXPLODE_TIME) = amx_ctof(params[2]);
return 1;
}
static cell AMX_NATIVE_CALL cs_get_c4_defusing(AMX* amx, cell* params)
{
CHECK_NONPLAYER(params[1]);
edict_t* pC4 = INDEXENT(params[1]);
// Make sure it's a c4
if (strcmp(STRING(pC4->v.classname), "grenade") != 0)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Entity %d (\"%s\") is not C4!", params[1], STRING(pC4->v.classname));
return 0;
}
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return *(bool *)((char *)(pC4->pvPrivateData) + OFFSET_C4_DEFUSING) ? 1 : 0;
}
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static cell AMX_NATIVE_CALL cs_set_c4_defusing(AMX* amx, cell* params)
{
CHECK_NONPLAYER(params[1]);
edict_t* pC4 = INDEXENT(params[1]);
// Make sure it's a c4
if (strcmp(STRING(pC4->v.classname), "grenade") != 0)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Entity %d (\"%s\") is not C4!", params[1], STRING(pC4->v.classname));
return 0;
}
*(bool *)((char *)(pC4->pvPrivateData) + OFFSET_C4_DEFUSING) = params[2] ? true : false;
return 1;
}
#else
static cell AMX_NATIVE_CALL not_on_64(AMX* amx, cell* params)
{
MF_LogError(amx, AMX_ERR_NATIVE, "This function is not implemented on AMD64");
return 0;
}
#define cs_get_user_lastactivity not_on_64
#define cs_set_user_lastactivity not_on_64
#define cs_get_user_hostagekills not_on_64
#define cs_set_user_hostagekills not_on_64
#define cs_get_hostage_lastuse not_on_64
#define cs_set_hostage_lastuse not_on_64
#define cs_get_hostage_nextuse not_on_64
#define cs_set_hostage_nextuse not_on_64
#define cs_get_c4_explode_time not_on_64
#define cs_set_c4_explode_time not_on_64
#define cs_get_c4_defusing not_on_64
#define cs_set_c4_defusing not_on_64
#endif
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2014-07-04 22:04:20 +00:00
AMX_NATIVE_INFO CstrikeNatives[] = {
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{"cs_set_user_money", cs_set_user_money},
{"cs_get_user_money", cs_get_user_money},
{"cs_get_user_deaths", cs_get_user_deaths},
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{"cs_set_user_deaths", cs_set_user_deaths},
{"cs_get_hostage_id", cs_get_hostage_id},
{"cs_get_weapon_silen", cs_get_weapon_silenced},
{"cs_set_weapon_silen", cs_set_weapon_silenced},
{"cs_get_weapon_burst", cs_get_weapon_burstmode},
{"cs_set_weapon_burst", cs_set_weapon_burstmode},
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{"cs_get_user_vip", cs_get_user_vip},
{"cs_set_user_vip", cs_set_user_vip},
{"cs_get_user_team", cs_get_user_team},
{"cs_set_user_team", cs_set_user_team},
{"cs_get_user_buyzone", cs_get_user_inside_buyzone},
{"cs_get_user_mapzones", cs_get_user_mapzones},
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{"cs_get_user_plant", cs_get_user_plant},
{"cs_set_user_plant", cs_set_user_plant},
{"cs_get_user_defuse", cs_get_user_defusekit},
{"cs_set_user_defuse", cs_set_user_defusekit},
{"cs_get_user_bpammo", cs_get_user_backpackammo},
{"cs_set_user_bpammo", cs_set_user_backpackammo},
{"cs_get_user_nvg", cs_get_user_nvg},
{"cs_set_user_nvg", cs_set_user_nvg},
{"cs_get_hostage_foll", cs_get_hostage_follow},
{"cs_set_hostage_foll", cs_set_hostage_follow},
{"cs_get_user_model", cs_get_user_model},
{"cs_set_user_model", cs_set_user_model},
{"cs_reset_user_model", cs_reset_user_model},
{"cs_set_weapon_ammo", cs_set_weapon_ammo},
{"cs_get_weapon_ammo", cs_get_weapon_ammo},
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{"cs_get_user_hasprim", cs_get_user_hasprimary},
{"cs_get_no_knives", cs_get_no_knives},
{"cs_set_no_knives", cs_set_no_knives},
{"cs_get_weapon_id", cs_get_weapon_id},
{"cs_get_user_tked", cs_get_user_tked},
{"cs_set_user_tked", cs_set_user_tked},
{"cs_get_user_driving", cs_get_user_driving},
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{"cs_get_user_stationary", cs_get_user_stationary},
{"cs_get_user_armor", cs_get_user_armor},
{"cs_set_user_armor", cs_set_user_armor},
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{"cs_get_user_shield", cs_get_user_shield},
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{"cs_user_spawn", cs_user_spawn},
{"cs_get_armoury_type", cs_get_armoury_type},
{"cs_set_armoury_type", cs_set_armoury_type},
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{"cs_get_user_zoom", cs_get_user_zoom},
{"cs_set_user_zoom", cs_set_user_zoom},
{"cs_get_user_submodel", cs_get_user_submodel},
{"cs_set_user_submodel", cs_set_user_submodel},
{"cs_get_user_lastactivity", cs_get_user_lastactivity},
{"cs_set_user_lastactivity", cs_set_user_lastactivity},
{"cs_get_user_hostagekills", cs_get_user_hostagekills},
{"cs_set_user_hostagekills", cs_set_user_hostagekills},
{"cs_get_hostage_lastuse", cs_get_hostage_lastuse},
{"cs_set_hostage_lastuse", cs_set_hostage_lastuse},
{"cs_get_hostage_nextuse", cs_get_hostage_nextuse},
{"cs_set_hostage_nextuse", cs_set_hostage_nextuse},
{"cs_get_c4_explode_time", cs_get_c4_explode_time},
{"cs_set_c4_explode_time", cs_set_c4_explode_time},
{"cs_get_c4_defusing", cs_get_c4_defusing},
{"cs_set_c4_defusing", cs_set_c4_defusing},
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{NULL, NULL}
};
edict_s* FN_CreateNamedEntity(int classname) {
if (g_noknives && !strcmp(STRING(classname), "weapon_knife")) {
if (g_precachedknife) {
// Knife is creating
RETURN_META_VALUE(MRES_SUPERCEDE, NULL);
}
// Let it create a knife first time; this seems to keep it precached properly in case anyone give_items a knife later.
g_precachedknife = true;
}
RETURN_META_VALUE(MRES_IGNORED, 0);
}
void FN_ServerDeactivate() {
g_precachedknife = false;
RETURN_META(MRES_IGNORED);
}
/***GetEngineFunctions******************/
void MessageBegin(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) {
// Reset player model a short while (MODELRESETTIME) after this if they are using an edited model.
if(msg_type == GET_USER_MSG_ID(PLID, "ResetHUD", NULL)) {
int entityIndex = ENTINDEX(ed);
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if (g_zooming[entityIndex])
g_zooming[entityIndex] = 0;
if(g_players[entityIndex].GetModelled())
g_players[entityIndex].SetInspectModel(true);
//g_players[ENTINDEX(ed)].SetTime(gpGlobals->time + MODELRESETTIME);
}
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RETURN_META(MRES_IGNORED);
}
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/***GetEntityAPI2******************/
void ClientDisconnect(edict_t *pEntity) {
int index = ENTINDEX(pEntity);
g_players[index].SetModelled(false);
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g_zooming[index] = 0;
RETURN_META(MRES_IGNORED);
}
void ClientUserInfoChanged(edict_t *pEntity, char *infobuffer) {
int index = ENTINDEX(pEntity);
if(g_players[index].GetModelled() && pEntity->v.deadflag == DEAD_NO) {
RETURN_META(MRES_SUPERCEDE);
} else {
RETURN_META(MRES_IGNORED);
}
}
void PlayerPostThink(edict_t* pPlayer) {
int entityIndex = ENTINDEX(pPlayer);
if(g_players[entityIndex].GetModelled()) {
if (g_players[entityIndex].GetInspectModel() && strcmp(g_players[entityIndex].GetModel(), GETCLIENTKEYVALUE(GETINFOKEYBUFFER(pPlayer), "model")) != 0) {
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//LOG_CONSOLE(PLID, "%s should have model %s and currently has %s", STRING(pPlayer->v.netname), (char*)g_players[entityIndex].GetModel(), GETCLIENTKEYVALUE(GETINFOKEYBUFFER(pPlayer), "model"));
SETCLIENTKEYVALUE(entityIndex, GETINFOKEYBUFFER(pPlayer), "model", (char*)g_players[entityIndex].GetModel());
g_players[entityIndex].SetInspectModel(false);
}
}
RETURN_META(MRES_IGNORED);
}
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void PlayerPreThink(edict_t *pPlayer)
{
int entityIndex = ENTINDEX(pPlayer);
if (g_zooming[entityIndex])
{
*((int *)pPlayer->pvPrivateData + OFFSET_ZOOMTYPE) = g_zooming[entityIndex];
}
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RETURN_META(MRES_IGNORED);
}