amxmodx/plugins/cstrike/statsx.sma

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/* AMX Mod X
* StatsX Plugin
*
* by the AMX Mod X Development Team
* originally developed by OLO
*
* This file is part of AMX Mod X.
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
//--------------------------------
#include <amxmodx>
#include <amxmisc>
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#include <csx>
#include <hamsandwich>
//--------------------------------
// Uncomment to activate log debug messages.
//#define STATSX_DEBUG
// HUD statistics duration in seconds (minimum 1.0 seconds).
#define HUD_DURATION_CVAR "amx_statsx_duration"
#define HUD_DURATION "12.0"
// HUD statistics stop relative freeze end in seconds.
// To stop before freeze end use a negative value.
#define HUD_FREEZE_LIMIT_CVAR "amx_statsx_freeze"
#define HUD_FREEZE_LIMIT "-2.0"
// HUD statistics minimum duration, in seconds, to trigger the display logic.
#define HUD_MIN_DURATION 0.2
// Config plugin constants.
#define MODE_HUD_DELAY 0 // Make a 0.1 sec delay on HUD reset process.
// You can also manualy enable or disable these options by setting them to 1
// For example:
// public ShowAttackers = 1
// However amx_statscfg command is recommended
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public KillerChat = 0 // displays killer hp&ap to victim console
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// and screen
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public ShowAttackers = 0 // shows attackers
public ShowVictims = 0 // shows victims
public ShowKiller = 0 // shows killer
public ShowTeamScore = 0 // shows team score at round end
public ShowTotalStats = 0 // shows round total stats
public ShowBestScore = 0 // shows rounds best scored player
public ShowMostDisruptive = 0 // shows rounds most disruptive player
public EndPlayer = 0 // displays player stats at the end of map
public EndTop15 = 0 // displays top15 at the end of map
public SayHP = 0 // displays information about user killer
public SayStatsMe = 0 // displays user's stats and rank
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public SayRankStats = 0 // displays user's rank stats
public SayMe = 0 // displays user's stats
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public SayRank = 0 // displays user's rank
public SayReport = 0 // report user's weapon status to team
public SayScore = 0 // displays team's map score
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public SayTop15 = 0 // displays first 15 players
public SayStatsAll = 0 // displays all players stats and rank
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public ShowStats = 1 // set client HUD-stats switched off by default
public ShowDistHS = 0 // show distance and HS in attackers and
// victims HUD lists
public ShowFullStats = 0 // show full HUD stats (more than 78 chars)
public SpecRankInfo = 0 // displays rank info when spectating
// Standard Contstants.
#define MAX_TEAMS 2
#define MAX_WEAPON_LENGTH 31
#define MAX_TEXT_LENGTH 255
#define MAX_BUFFER_LENGTH 2047
// User stats parms id
#define STATS_KILLS 0
#define STATS_DEATHS 1
#define STATS_HS 2
#define STATS_TKS 3
#define STATS_SHOTS 4
#define STATS_HITS 5
#define STATS_DAMAGE 6
// Global player flags.
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new BODY_PART[8][] =
{
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"WHOLEBODY",
"HEAD",
"CHEST",
"STOMACH",
"LEFTARM",
"RIGHTARM",
"LEFTLEG",
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"RIGHTLEG"
}
// Killer information, save killer info at the time when player is killed.
#define KILLED_KILLER_ID 0 // Killer userindex/user-ID
#define KILLED_KILLER_HEALTH 1 // Killer's health
#define KILLED_KILLER_ARMOUR 2 // Killer's armour
#define KILLED_TEAM 3 // Killer's team
#define KILLED_KILLER_STATSFIX 4 // Fix to register the last hit/kill
new g_izKilled[MAX_PLAYERS][5]
// Menu variables and configuration
#define MAX_PPL_MENU_ACTIONS 2 // Number of player menu actions
#define PPL_MENU_OPTIONS 7 // Number of player options per displayed menu
new g_iPluginMode = 0
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new g_izUserMenuPosition[MAX_PLAYERS] = {0, ...}
new g_izUserMenuAction[MAX_PLAYERS] = {0, ...}
new g_izUserMenuPlayers[MAX_PLAYERS][32]
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new g_izSpecMode[MAX_PLAYERS] = {0, ...}
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new g_izShowStatsFlags[MAX_PLAYERS] = {0, ...}
new g_izStatsSwitch[MAX_PLAYERS] = {0, ...}
new Float:g_fzShowUserStatsTime[MAX_PLAYERS] = {0.0, ...}
new Float:g_fShowStatsTime = 0.0
new Float:g_fFreezeTime = 0.0
new Float:g_fFreezeLimitTime = 0.0
new Float:g_fHUDDuration = 0.0
new g_iRoundEndTriggered = 0
new g_iRoundEndProcessed = 0
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new g_pFreezeTime = 0
new g_pRoundTime = 0
new g_pHudDuration = 0
new g_pHudFreezeLimit = 0
new Float:g_fStartGame = 0.0
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new g_izTeamScore[MAX_TEAMS] = {0, ...}
new g_izTeamEventScore[MAX_TEAMS] = {0, ...}
new g_izTeamRndStats[MAX_TEAMS][8]
new g_izTeamGameStats[MAX_TEAMS][8]
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new g_izUserUserID[MAX_PLAYERS] = {0, ...}
new g_izUserAttackerDistance[MAX_PLAYERS] = {0, ...}
new g_izUserVictimDistance[MAX_PLAYERS][32]
new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1]
new g_izUserRndStats[MAX_PLAYERS][8]
new g_izUserGameStats[MAX_PLAYERS][8]
// Common buffer to improve performance, as Small always zero-initializes all vars
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new g_sBuffer[MAX_BUFFER_LENGTH + 1] = ""
new g_sScore[MAX_TEXT_LENGTH + 1] = ""
new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1] = ""
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new t_sText[MAX_TEXT_LENGTH + 1] = ""
new t_sName[MAX_NAME_LENGTH + 1] = ""
new t_sWpn[MAX_WEAPON_LENGTH + 1] = ""
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new g_HudSync_EndRound
new g_HudSync_SpecInfo
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//--------------------------------
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// Initialize
//--------------------------------
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public plugin_init()
{
// Register plugin.
register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team")
register_dictionary("statsx.txt")
// Register events.
register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
RegisterHamPlayer(Ham_Spawn, "eventSpawn", 1)
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register_event("RoundTime", "eventStartRound", "bc")
register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
register_event("TeamScore", "eventTeamScore", "a")
register_event("30", "eventIntermission", "a")
register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
register_event("StatusValue", "eventShowRank", "bd", "1=2")
// Register commands.
register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)")
register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
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register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)")
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register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off")
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register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)")
register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)")
register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)")
register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)")
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register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)")
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register_clcmd("say_team /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off")
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// Register menus.
register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")
// Register special configuration setting and default value.
register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options")
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#if defined STATSX_DEBUG
register_clcmd("say /hudtest", "cmdHudTest")
#endif
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g_pHudDuration = register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
g_pHudFreezeLimit = register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)
g_pFreezeTime = get_cvar_pointer("mp_freezetime")
g_pRoundTime = get_cvar_pointer("mp_roundtime")
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// Init buffers and some global vars.
g_sBuffer[0] = 0
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g_HudSync_EndRound = CreateHudSyncObj()
g_HudSync_SpecInfo = CreateHudSyncObj()
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}
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public plugin_cfg()
{
new addStast[] = "amx_statscfg add ^"%s^" %s"
server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat")
server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers")
server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims")
server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller")
server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore")
server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats")
server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore")
server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive")
server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats")
server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS")
server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer")
server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15")
server_cmd(addStast, "ST_SAY_HP", "SayHP")
server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
server_cmd(addStast, "ST_SAY_ME", "SayMe")
server_cmd(addStast, "ST_SAY_RANK", "SayRank")
server_cmd(addStast, "ST_SAY_REPORT", "SayReport")
server_cmd(addStast, "ST_SAY_SCORE", "SayScore")
server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")
server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo")
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// Update local configuration vars with value in cvars.
get_config_cvars()
}
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// Set hudmessage format.
set_hudtype_killer(Float:fDuration)
set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
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set_hudtype_endround(Float:fDuration)
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{
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set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
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}
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set_hudtype_attacker(Float:fDuration)
set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
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set_hudtype_victim(Float:fDuration)
set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
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set_hudtype_specmode()
{
set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1)
}
#if defined STATSX_DEBUG
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public cmdHudTest(id)
{
new i, iLen
iLen = 0
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for (i = 1; i < 20; i++)
iLen += formatex(g_sBuffer[iLen], charsmax(g_sBuffer) - iLen, "....x....1....x....2....x....3....x....4....x....^n")
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set_hudtype_killer(50.0)
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show_hudmessage(id, "%s", g_sBuffer)
}
#endif
// Stats formulas
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Float:accuracy(izStats[8])
{
if (!izStats[STATS_SHOTS])
return (0.0)
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return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
}
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Float:effec(izStats[8])
{
if (!izStats[STATS_KILLS])
return (0.0)
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return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
}
// Distance formula (metric)
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Float:distance(iDistance)
{
return float(iDistance) * 0.0254
}
// Get plugin config flags.
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set_plugin_mode(id, sFlags[])
{
if (sFlags[0])
g_iPluginMode = read_flags(sFlags)
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get_flags(g_iPluginMode, t_sText, charsmax(t_sText))
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console_print(id, "%L", id, "MODE_SET_TO", t_sText)
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return g_iPluginMode
}
// Get config parameters.
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get_config_cvars()
{
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g_fFreezeTime = get_pcvar_float(g_pFreezeTime)
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if (g_fFreezeTime < 0.0)
g_fFreezeTime = 0.0
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g_fHUDDuration = get_pcvar_float(g_pHudDuration)
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if (g_fHUDDuration < 1.0)
g_fHUDDuration = 1.0
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g_fFreezeLimitTime = get_pcvar_float(g_pHudFreezeLimit)
}
// Get and format attackers header and list.
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get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new izStats[8], izBody[8]
new iAttacker
new iFound, iLen
iFound = 0
sBuffer[0] = 0
// Get and format header. Add killing attacker statistics if user is dead.
// Make sure shots is greater than zero or division by zero will occur.
// To print a '%', 4 of them must done in a row.
izStats[STATS_SHOTS] = 0
iAttacker = g_izKilled[id][KILLED_KILLER_ID]
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if (iAttacker)
get_user_astats(id, iAttacker, izStats, izBody)
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if (izStats[STATS_SHOTS] && ShowFullStats)
{
get_user_name(iAttacker, t_sName, charsmax(t_sName))
iLen = formatex(sBuffer, charsmax(sBuffer), "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
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}
else
iLen = formatex(sBuffer, charsmax(sBuffer), "%L:^n", id, "ATTACKERS")
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// Get and format attacker list.
for (iAttacker = 1; iAttacker <= MaxClients; iAttacker++)
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{
if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, charsmax(t_sWpn)))
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{
iFound = 1
get_user_name(iAttacker, t_sName, charsmax(t_sName))
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if (izStats[STATS_KILLS])
{
if (!ShowDistHS)
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
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izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
else if (izStats[STATS_HS])
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
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izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
else
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
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izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
}
else
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
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}
}
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if (!iFound)
sBuffer[0] = 0
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return iFound
}
// Get and format victims header and list
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get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new izStats[8], izBody[8]
new iVictim
new iFound, iLen
iFound = 0
sBuffer[0] = 0
// Get and format header.
// Make sure shots is greater than zero or division by zero will occur.
// To print a '%', 4 of them must done in a row.
izStats[STATS_SHOTS] = 0
get_user_vstats(id, 0, izStats, izBody)
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if (izStats[STATS_SHOTS])
iLen = formatex(sBuffer, charsmax(sBuffer), "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
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else
iLen = formatex(sBuffer, charsmax(sBuffer), "%L:^n", id, "VICTIMS")
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for (iVictim = 1; iVictim <= MaxClients; iVictim++)
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{
if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, charsmax(t_sWpn)))
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{
iFound = 1
get_user_name(iVictim, t_sName, charsmax(t_sName))
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if (izStats[STATS_DEATHS])
{
if (!ShowDistHS)
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
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izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
else if (izStats[STATS_HS])
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
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izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
else
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
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izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
}
else
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
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}
}
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if (!iFound)
sBuffer[0] = 0
return iFound
}
// Get and format kill info.
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get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new iFound, iLen
iFound = 0
sBuffer[0] = 0
if (iKiller && iKiller != id)
{
new izAStats[8], izABody[8], izVStats[8], iaVBody[8]
iFound = 1
get_user_name(iKiller, t_sName, charsmax(t_sName))
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izAStats[STATS_HITS] = 0
izAStats[STATS_DAMAGE] = 0
t_sWpn[0] = 0
get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, charsmax(t_sWpn))
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izVStats[STATS_HITS] = 0
izVStats[STATS_DAMAGE] = 0
get_user_vstats(id, iKiller, izVStats, iaVBody)
iLen = formatex(sBuffer, charsmax(sBuffer), "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
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}
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return iFound
}
// Get and format most disruptive.
add_most_disruptive(id, sBuffer[MAX_BUFFER_LENGTH + 1])
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{
new iPlayer, iMaxDamageId, iMaxDamage, iMaxHeadShots
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iMaxDamageId = 0
iMaxDamage = 0
iMaxHeadShots = 0
// Find player.
for (iPlayer = 1; iPlayer < MAX_PLAYERS; iPlayer++)
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{
if (g_izUserRndStats[iPlayer][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[iPlayer][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[iPlayer][STATS_HS] > iMaxHeadShots))
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{
iMaxDamageId = iPlayer
iMaxDamage = g_izUserRndStats[iPlayer][STATS_DAMAGE]
iMaxHeadShots = g_izUserRndStats[iPlayer][STATS_HS]
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}
}
// Format statistics.
if (iMaxDamageId)
{
iPlayer = iMaxDamageId
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new Float:fGameEff = effec(g_izUserGameStats[iPlayer])
new Float:fRndAcc = accuracy(g_izUserRndStats[iPlayer])
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formatex(t_sText, charsmax(t_sText), "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", id, "MOST_DMG", g_izUserRndName[iPlayer],
g_izUserRndStats[iPlayer][STATS_HITS], id, "HIT_S", iMaxDamage, id, "DMG", fGameEff, id, "EFF", fRndAcc, id, "ACC")
add(sBuffer, charsmax(sBuffer), t_sText)
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}
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return iMaxDamageId
}
// Get and format best score.
add_best_score(id, sBuffer[MAX_BUFFER_LENGTH + 1])
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{
new iPlayer, iMaxKillsId, iMaxKills, iMaxHeadShots
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iMaxKillsId = 0
iMaxKills = 0
iMaxHeadShots = 0
// Find player
for (iPlayer = 1; iPlayer < MAX_PLAYERS; iPlayer++)
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{
if (g_izUserRndStats[iPlayer][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[iPlayer][STATS_KILLS] > iMaxKills || g_izUserRndStats[iPlayer][STATS_HS] > iMaxHeadShots))
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{
iMaxKillsId = iPlayer
iMaxKills = g_izUserRndStats[iPlayer][STATS_KILLS]
iMaxHeadShots = g_izUserRndStats[iPlayer][STATS_HS]
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}
}
// Format statistics.
if (iMaxKillsId)
{
iPlayer = iMaxKillsId
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new Float:fGameEff = effec(g_izUserGameStats[iPlayer])
new Float:fRndAcc = accuracy(g_izUserRndStats[iPlayer])
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formatex(t_sText, charsmax(t_sText), "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", id, "BEST_SCORE", g_izUserRndName[iPlayer],
iMaxKills, id, "KILL_S", iMaxHeadShots, fGameEff, id, "EFF", fRndAcc, id, "ACC")
add(sBuffer, charsmax(sBuffer), t_sText)
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}
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return iMaxKillsId
}
// Get and format team score.
add_team_score(id, sBuffer[MAX_BUFFER_LENGTH + 1])
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{
new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
// Calculate team stats
for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
{
fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
}
// Format round team stats, MOTD
formatex(t_sText, charsmax(t_sText), "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0],
fzMapEff[0], id, "EFF", fzRndAcc[0], id, "ACC", g_izTeamScore[1], fzMapEff[1], id, "EFF", fzRndAcc[1], id, "ACC")
add(sBuffer, charsmax(sBuffer), t_sText)
}
// Get and format team stats, chat version
save_team_chatscore(id, sBuffer[MAX_TEXT_LENGTH + 1])
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{
new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
// Calculate team stats
for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
{
fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
}
// Format game team stats, chat
formatex(sBuffer, charsmax(sBuffer), "TERRORIST %d / %0.2f%% %L / %0.2f%% %L -- CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0],
fzMapEff[0], id, "EFF", fzMapAcc[0], id, "ACC", g_izTeamScore[1], fzMapEff[1], id, "EFF", fzMapAcc[1], id, "ACC")
}
// Get and format total stats.
add_total_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
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{
formatex(t_sText, charsmax(t_sText), "%L: %d %L / %d hs -- %d %L / %d %L^n", id, "TOTAL", g_izUserRndStats[0][STATS_KILLS], id, "KILL_S",
g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], id, "HITS", g_izUserRndStats[0][STATS_SHOTS], id, "SHOT_S")
add(sBuffer, charsmax(sBuffer), t_sText)
}
// Get and format a user's list of body hits from an attacker.
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add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new iFound = 0
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if (iAttacker && iAttacker != id)
{
new izStats[8], izBody[8], iLen
izStats[STATS_HITS] = 0
get_user_astats(id, iAttacker, izStats, izBody)
if (izStats[STATS_HITS])
{
iFound = 1
iLen = strlen(sBuffer)
get_user_name(iAttacker, t_sName, charsmax(t_sName))
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iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName)
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for (new i = 1; i < 8; i++)
{
if (!izBody[i])
continue
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iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i])
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}
}
}
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return iFound
}
// Get and format killed stats: killer hp, ap, hits.
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format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new iFound = 0
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if (iKiller && iKiller != id)
{
new izStats[8], izBody[8]
new iLen
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iFound = 1
get_user_name(iKiller, t_sName, charsmax(t_sName))
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izStats[STATS_HITS] = 0
get_user_astats(id, iKiller, izStats, izBody, t_sWpn, charsmax(t_sWpn))
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iLen = formatex(sBuffer, charsmax(sBuffer), "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]),
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g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
if (izStats[STATS_HITS])
{
for (new i = 1; i < 8; i++)
{
if (!izBody[i])
continue
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iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
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}
}
else
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, " %L", id, "NO_HITS")
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}
else
formatex(sBuffer, charsmax(sBuffer), "%L", id, "YOU_NO_KILLER")
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return iFound
}
// Get and format killed stats: hits, damage on killer.
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format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new iFound = 0
new izStats[8]
new izBody[8]
new iLen
izStats[STATS_HITS] = 0
izStats[STATS_DAMAGE] = 0
get_user_vstats(id, iKiller, izStats, izBody)
if (iKiller && iKiller != id)
{
iFound = 1
get_user_name(iKiller, t_sName, charsmax(t_sName))
iLen = formatex(sBuffer, charsmax(sBuffer), "%L >>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE])
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}
else
iLen = formatex(sBuffer, charsmax(sBuffer), "%L >>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE])
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if (izStats[STATS_HITS])
{
for (new i = 1; i < 8; i++)
{
if (!izBody[i])
continue
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iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
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}
}
else
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, " %L", id, "NO_HITS")
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return iFound
}
// Get and format top 15.
format_top15(id, sBuffer[MAX_BUFFER_LENGTH + 1])
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{
new iMax = get_statsnum()
new izStats[8], izBody[8]
new iLen = 0
if (iMax > 15)
iMax = 15
new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16]
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formatex(lKills, charsmax(lKills), "%L", id, "KILLS")
formatex(lDeaths, charsmax(lDeaths), "%L", id, "DEATHS")
formatex(lHits, charsmax(lHits), "%L", id, "HITS")
formatex(lShots, charsmax(lShots), "%L", id, "SHOTS")
formatex(lEff, charsmax(lEff), "%L", id, "EFF")
formatex(lAcc, charsmax(lAcc), "%L", id, "ACC")
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ucfirst(lEff)
ucfirst(lAcc)
iLen = formatex(sBuffer, charsmax(sBuffer), "<meta charset=utf-8><body bgcolor=#000000><font color=#FFB000><pre>")
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%2s %-22.22s %6s %6s %6s %6s %4s %4s %4s^n", "#", "Nick", lKills, lDeaths, lHits, lShots, "HS", lEff, lAcc)
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for (new i = 0; i < iMax && charsmax(sBuffer) - iLen > 0; i++)
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{
get_stats(i, izStats, izBody, t_sName, charsmax(t_sName))
replace_string(t_sName, charsmax(t_sName), "<", "[")
replace_string(t_sName, charsmax(t_sName), ">", "]")
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i + 1, t_sName, izStats[STATS_KILLS],
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izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
}
}
// Get and format rank stats.
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format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
{
new izStats[8] = {0, ...}
new izBody[8]
new iRankPos, iLen
new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16]
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formatex(lKills, charsmax(lKills), "%L", id, "KILLS")
formatex(lDeaths, charsmax(lDeaths), "%L", id, "DEATHS")
formatex(lHits, charsmax(lHits), "%L", id, "HITS")
formatex(lShots, charsmax(lShots), "%L", id, "SHOTS")
formatex(lDamage, charsmax(lDamage), "%L", id, "DAMAGE")
formatex(lEff, charsmax(lEff), "%L", id, "EFF")
formatex(lAcc, charsmax(lAcc), "%L", id, "ACC")
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ucfirst(lEff)
ucfirst(lAcc)
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iRankPos = get_user_stats(id, izStats, izBody)
iLen = formatex(sBuffer, charsmax(sBuffer), "<body bgcolor=#000000><font color=#FFB000><pre>")
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum())
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%6s: %d (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
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lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
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lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
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new L_BODY_PART[8][32]
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for (new i = 1; i < 8; i++)
{
formatex(L_BODY_PART[i], charsmax(L_BODY_PART[]), "%L", id, BODY_PART[i])
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}
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iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS",
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L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5],
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izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
}
// Get and format stats.
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format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new izStats[8] = {0, ...}
new izBody[8]
new iWeapon, iLen
new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]
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formatex(lKills, charsmax(lKills), "%L", id, "KILLS")
formatex(lDeaths, charsmax(lDeaths), "%L", id, "DEATHS")
formatex(lHits, charsmax(lHits), "%L", id, "HITS")
formatex(lShots, charsmax(lShots), "%L", id, "SHOTS")
formatex(lDamage, charsmax(lDamage), "%L", id, "DAMAGE")
formatex(lEff, charsmax(lEff), "%L", id, "EFF")
formatex(lAcc, charsmax(lAcc), "%L", id, "ACC")
formatex(lWeapon, charsmax(lWeapon), "%L", id, "WEAPON")
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ucfirst(lEff)
ucfirst(lAcc)
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get_user_wstats(id, 0, izStats, izBody)
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iLen = formatex(sBuffer, charsmax(sBuffer), "<body bgcolor=#000000><font color=#FFB000><pre>")
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%6s: %d (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
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lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
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lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%-12.12s %6s %6s %6s %6s %6s %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc)
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for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && charsmax(sBuffer) - iLen > 0 ; iWeapon++)
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{
if (get_user_wstats(id, iWeapon, izStats, izBody))
{
xmod_get_wpnname(iWeapon, t_sWpn, charsmax(t_sWpn))
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%-12.12s %6d %6d %6d %6d %6d %3.0f%%^n", t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS],
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izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats))
}
}
}
// Format round end stats
format_roundend_hudstats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
sBuffer[0] = 0
// Create round awards.
if (ShowMostDisruptive)
add_most_disruptive(id, sBuffer)
if (ShowBestScore)
add_best_score(id, sBuffer)
// Create round score.
// Compensate HUD message if awards are disabled.
if (ShowTeamScore || ShowTotalStats)
{
if (ShowMostDisruptive && ShowBestScore)
add(sBuffer, charsmax(sBuffer), "^n^n")
else if (ShowMostDisruptive || ShowBestScore)
add(sBuffer, charsmax(sBuffer), "^n^n^n^n")
else
add(sBuffer, charsmax(sBuffer), "^n^n^n^n^n^n")
if (ShowTeamScore)
add_team_score(id, sBuffer)
if (ShowTotalStats)
add_total_stats(id, sBuffer)
}
}
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// Show round end stats. If gametime is zero then use default duration time.
show_roundend_hudstats(id, Float:fGameTime, sBuffer[MAX_BUFFER_LENGTH + 1])
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{
// Bail out if there no HUD stats should be shown
// for this player or end round stats not created.
if (!g_izStatsSwitch[id]) return
if (!sBuffer[0]) return
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// If round end timer is zero clear round end stats.
if (g_fShowStatsTime == 0.0)
{
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ClearSyncHud(id, g_HudSync_EndRound)
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#if defined STATSX_DEBUG
log_amx("Clear round end HUD stats for #%d", id)
#endif
}
// Set HUD-duration to default or remaining time.
new Float:fDuration
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if (fGameTime == 0.0)
fDuration = g_fHUDDuration
else
{
fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime
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if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
fDuration = g_fFreezeTime + g_fFreezeLimitTime
}
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// Show stats only if more time left than coded minimum.
if (fDuration >= HUD_MIN_DURATION)
{
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set_hudtype_endround(fDuration)
ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", sBuffer)
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#if defined STATSX_DEBUG
log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
#endif
}
}
// Show round end stats.
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show_user_hudstats(id, Float:fGameTime)
{
// Bail out if there no HUD stats should be shown
// for this player or user stats timer is zero.
if (!g_izStatsSwitch[id]) return
if (g_fzShowUserStatsTime[id] == 0.0) return
// Set HUD-duration to default or remaining time.
new Float:fDuration
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if (fGameTime == 0.0)
fDuration = g_fHUDDuration
else
{
fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime
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if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
fDuration = g_fFreezeTime + g_fFreezeLimitTime
}
// Show stats only if more time left than coded minimum.
if (fDuration >= HUD_MIN_DURATION)
{
if (ShowKiller)
{
new iKiller
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iKiller = g_izKilled[id][KILLED_KILLER_ID]
get_kill_info(id, iKiller, g_sBuffer)
add_attacker_hits(id, iKiller, g_sBuffer)
set_hudtype_killer(fDuration)
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show_hudmessage(id, "%s", g_sBuffer)
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#if defined STATSX_DEBUG
log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
}
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if (ShowVictims)
{
get_victims(id, g_sBuffer)
set_hudtype_victim(fDuration)
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show_hudmessage(id, "%s", g_sBuffer)
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#if defined STATSX_DEBUG
log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
}
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if (ShowAttackers)
{
get_attackers(id, g_sBuffer)
set_hudtype_attacker(fDuration)
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show_hudmessage(id, "%s", g_sBuffer)
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#if defined STATSX_DEBUG
log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
}
}
}
//------------------------------------------------------------
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// Plugin commands
//------------------------------------------------------------
// Set or get plugin config flags.
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public cmdPluginMode(id, level, cid)
{
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if (!cmd_access(id, level, cid, 1))
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return PLUGIN_HANDLED
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if (read_argc() > 1)
read_argv(1, g_sBuffer, charsmax(g_sBuffer))
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else
g_sBuffer[0] = 0
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set_plugin_mode(id, g_sBuffer)
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return PLUGIN_HANDLED
}
// Display MOTD stats.
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public cmdStatsMe(id)
{
if (!SayStatsMe)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}
format_stats(id, g_sBuffer)
get_user_name(id, t_sName, charsmax(t_sName))
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show_motd(id, g_sBuffer, t_sName)
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return PLUGIN_CONTINUE
}
// Display MOTD rank.
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public cmdRankStats(id)
{
if (!SayRankStats)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}
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format_rankstats(id, g_sBuffer)
get_user_name(id, t_sName, charsmax(t_sName))
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show_motd(id, g_sBuffer, t_sName)
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return PLUGIN_CONTINUE
}
// Display MOTD top15 ranked.
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public cmdTop15(id)
{
if (!SayTop15)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}
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format_top15(id, g_sBuffer)
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show_motd(id, g_sBuffer, "Top 15")
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return PLUGIN_CONTINUE
}
// Display killer information.
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public cmdHp(id)
{
if (!SayHP)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}
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new iKiller = g_izKilled[id][KILLED_KILLER_ID]
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format_kill_ainfo(id, iKiller, g_sBuffer)
client_print(id, print_chat, "* %s", g_sBuffer)
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return PLUGIN_CONTINUE
}
// Display user stats.
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public cmdMe(id)
{
if (!SayMe)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}
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format_kill_vinfo(id, 0, g_sBuffer)
client_print(id, print_chat, "* %s", g_sBuffer)
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return PLUGIN_CONTINUE
}
// Display user rank
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public cmdRank(id)
{
if (!SayRank)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}
new izStats[8], izBody[8]
new iRankPos, iRankMax
new Float:fEff, Float:fAcc
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iRankPos = get_user_stats(id, izStats, izBody)
iRankMax = get_statsnum()
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fEff = effec(izStats)
fAcc = accuracy(izStats)
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client_print(id, print_chat, "* %L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc)
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return PLUGIN_CONTINUE
}
// Report user weapon status to team.
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public cmdReport(id)
{
if (!SayReport)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}
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new iWeapon, iClip, iAmmo, iHealth, iArmor
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iWeapon = get_user_weapon(id, iClip, iAmmo)
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if (iWeapon != 0)
xmod_get_wpnname(iWeapon, t_sWpn, charsmax(t_sWpn))
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iHealth = get_user_health(id)
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iArmor = get_user_armor(id)
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new lWeapon[16]
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formatex(lWeapon, charsmax(lWeapon), "%L", LANG_SERVER, "WEAPON")
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strtolower(lWeapon)
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if (iClip >= 0)
{
formatex(g_sBuffer, charsmax(g_sBuffer), "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
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}
else
formatex(g_sBuffer, charsmax(g_sBuffer), "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
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engclient_cmd(id, "say_team", g_sBuffer)
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return PLUGIN_CONTINUE
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}
// Display team map score
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public cmdScore(id)
{
if (!SayScore)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}
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save_team_chatscore(id, g_sScore)
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client_print(id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore)
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return PLUGIN_CONTINUE
}
// Client switch to enable or disable stats announcements.
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public cmdSwitch(id)
{
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g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1
num_to_str(g_izStatsSwitch[id], t_sText, charsmax(t_sText))
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client_cmd(id, "setinfo _amxstatsx %s", t_sText)
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new lEnDis[32]
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formatex(lEnDis, charsmax(lEnDis), "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED")
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client_print(id, print_chat, "* %L", id, "STATS_ANNOUNCE", lEnDis)
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return PLUGIN_CONTINUE
}
// Player stats menu.
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public cmdStats(id)
{
if (!SayStatsAll)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}
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showStatsMenu(id, g_izUserMenuPosition[id] = 0)
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return PLUGIN_CONTINUE
}
//--------------------------------
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// Menu
//--------------------------------
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public actionStatsMenu(id, key)
{
switch (key)
{
// Key '1' to '7', execute action on this option
case 0..6:
{
new iOption, iIndex
iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key
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if (iOption >= 0 && iOption < 32)
{
iIndex = g_izUserMenuPlayers[id][iOption]
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if (is_user_connected(iIndex))
{
switch (g_izUserMenuAction[id])
{
case 0: format_stats(iIndex, g_sBuffer)
case 1: format_rankstats(iIndex, g_sBuffer, id)
default: g_sBuffer[0] = 0
}
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if (g_sBuffer[0])
{
get_user_name(iIndex, t_sName, charsmax(t_sName))
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show_motd(id, g_sBuffer, t_sName)
}
}
}
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showStatsMenu(id, g_izUserMenuPosition[id])
}
// Key '8', change action
case 7:
{
g_izUserMenuAction[id]++
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if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
g_izUserMenuAction[id] = 0
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showStatsMenu(id, g_izUserMenuPosition[id])
}
// Key '9', select next page of options
case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])
// Key '10', cancel or go back to previous menu
case 9:
{
if (g_izUserMenuPosition[id] > 0)
showStatsMenu(id, --g_izUserMenuPosition[id])
}
}
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return PLUGIN_HANDLED
}
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new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"}
showStatsMenu(id, iMenuPos)
{
new iLen, iKeyMask, iPlayers
new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax
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get_players(g_izUserMenuPlayers[id], iPlayers)
iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1
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// If menu pos does not excist use last menu (if players has left)
if (iMenuPos >= iMenuPosMax)
iMenuPos = iMenuPosMax - 1
iUserIndex = iMenuPos * PPL_MENU_OPTIONS
iLen = formatex(g_sBuffer, charsmax(g_sBuffer), "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)
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iMenuOptionMax = iPlayers - iUserIndex
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if (iMenuOptionMax > PPL_MENU_OPTIONS)
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iMenuOptionMax = PPL_MENU_OPTIONS
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for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)
{
get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, charsmax(t_sName))
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iKeyMask |= (1<<iMenuOption)
iLen += formatex(g_sBuffer[iLen], charsmax(g_sBuffer) - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName)
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}
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iKeyMask |= MENU_KEY_8|MENU_KEY_0
iLen += formatex(g_sBuffer[iLen], charsmax(g_sBuffer) - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]])
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if (iPlayers > iUserIndex)
{
iLen += formatex(g_sBuffer[iLen], charsmax(g_sBuffer) - iLen, "^n9. %L...", id, "MORE")
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iKeyMask |= MENU_KEY_9
}
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if (iMenuPos > 0)
iLen += formatex(g_sBuffer[iLen], charsmax(g_sBuffer) - iLen, "^n0. %L", id, "BACK")
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else
iLen += formatex(g_sBuffer[iLen], charsmax(g_sBuffer) - iLen, "^n0. %L", id, "EXIT")
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show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")
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return PLUGIN_HANDLED
}
//------------------------------------------------------------
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// Plugin events
//------------------------------------------------------------
// Reset game stats on game start and restart.
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public eventStartGame()
{
read_data(2, t_sText, charsmax(t_sText))
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if (t_sText[6] == 'w')
{
read_data(3, t_sText, charsmax(t_sText))
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g_fStartGame = get_gametime() + float(str_to_num(t_sText))
}
else
g_fStartGame = get_gametime()
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return PLUGIN_CONTINUE
}
// Round start
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public eventStartRound()
{
new iTeam, id, i
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new Float:roundtime = get_pcvar_float(g_pRoundTime)
if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it
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{
#if defined STATSX_DEBUG
log_amx("Reset round stats")
#endif
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// Reset game stats on game start and restart.
if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())
{
#if defined STATSX_DEBUG
log_amx("Reset game stats")
#endif
g_fStartGame = 0.0
// Clear team and game stats.
for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
{
g_izTeamEventScore[iTeam] = 0
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for (i = 0; i < 8; i++)
g_izTeamGameStats[iTeam][i] = 0
}
// Clear game stats, incl '0' that is sum of all users.
for (id = 0; id < MAX_PLAYERS; id++)
{
for (i = 0; i < 8; i++)
g_izUserGameStats[id][i] = 0
}
}
// Update team score with "TeamScore" event values and
// clear team round stats.
for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
{
g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
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for (i = 0; i < 8; i++)
g_izTeamRndStats[iTeam][i] = 0
}
// Clear user round stats, incl '0' that is sum of all users.
for (id = 0; id < MAX_PLAYERS; id++)
{
g_izUserRndName[id][0] = 0
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for (i = 0; i < 8; i++)
g_izUserRndStats[id][i] = 0
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g_fzShowUserStatsTime[id] = 0.0
}
// Allow end round stats and reset end round triggered indicator.
g_iRoundEndTriggered = 0
g_iRoundEndProcessed = 0
g_fShowStatsTime = 0.0
// Update local configuration vars with value in cvars.
get_config_cvars()
}
return PLUGIN_CONTINUE
}
// Reset killer info on round restart.
public eventSpawn(id)
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{
if (!is_user_alive(id))
return HAM_IGNORED
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new args[1]
args[0] = id
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if (g_iPluginMode & MODE_HUD_DELAY)
set_task(0.1, "delay_spawn", 200 + id, args, 1)
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else
delay_spawn(args)
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return HAM_IGNORED
}
public delay_spawn(args[])
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{
new id = args[0]
new Float:fGameTime
// Show user and score round stats after spawn
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#if defined STATSX_DEBUG
log_amx("Spawn for #%d", id)
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#endif
fGameTime = get_gametime()
show_user_hudstats(id, fGameTime)
if (g_izStatsSwitch[id] && g_sAwardAndScore[0])
{
format_roundend_hudstats(id, g_sAwardAndScore)
show_roundend_hudstats(id, fGameTime, g_sAwardAndScore)
}
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// Reset round stats
g_izKilled[id][KILLED_KILLER_ID] = 0
g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
g_izShowStatsFlags[id] = -1 // Initialize flags
g_fzShowUserStatsTime[id] = 0.0
g_izUserAttackerDistance[id] = 0
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for (new i = 0; i < MAX_PLAYERS; i++)
g_izUserVictimDistance[id][i] = 0
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return PLUGIN_CONTINUE
}
// Save killer info on death.
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public client_death(killer, victim, wpnindex, hitplace, TK)
{
// Bail out if no killer.
if (!killer)
return PLUGIN_CONTINUE
if (killer != victim)
{
new iaVOrigin[3], iaKOrigin[3]
new iDistance
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get_user_origin(victim, iaVOrigin)
get_user_origin(killer, iaKOrigin)
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g_izKilled[victim][KILLED_KILLER_ID] = killer
g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0
iDistance = get_distance(iaVOrigin, iaKOrigin)
g_izUserAttackerDistance[victim] = iDistance
g_izUserVictimDistance[killer][victim] = iDistance
}
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g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1
// Display kill stats for the player if round
// end stats was not processed.
if (!g_iRoundEndProcessed)
kill_stats(victim)
return PLUGIN_CONTINUE
}
// Display hudmessage stats on death.
// This will also update all round and game stats.
// Must be called at least once per round.
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kill_stats(id)
{
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// Bail out if user stats timer is non-zero,
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// ie function already called.
if (g_fzShowUserStatsTime[id] > 0.0)
{
return
}
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new team = get_user_team(id)
if (team < 1 || team > 2)
{
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return
}
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// Flag kill stats displayed for this player.
g_fzShowUserStatsTime[id] = get_gametime()
// Add user death stats to user round stats
new izStats[8], izBody[8]
new iTeam, i
new iKiller
iKiller = g_izKilled[id][KILLED_KILLER_ID]
// Get user's team (if dead use the saved team)
if (iKiller)
iTeam = g_izKilled[id][KILLED_TEAM] - 1
else
iTeam = get_user_team(id) - 1
get_user_name(id, g_izUserRndName[id], charsmax(g_izUserRndName[]))
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if (get_user_rstats(id, izStats, izBody))
{
// Update user's team round stats
if (iTeam >= 0 && iTeam < MAX_TEAMS)
{
for (i = 0; i < 8; i++)
{
g_izTeamRndStats[iTeam][i] += izStats[i]
g_izTeamGameStats[iTeam][i] += izStats[i]
g_izUserRndStats[0][i] += izStats[i]
g_izUserGameStats[0][i] += izStats[i]
}
}
// Update user's round stats
if (g_izUserUserID[id] == get_user_userid(id))
{
for (i = 0; i < 8; i++)
{
g_izUserRndStats[id][i] += izStats[i]
g_izUserGameStats[id][i] += izStats[i]
}
} else {
g_izUserUserID[id] = get_user_userid(id)
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for (i = 0; i < 8; i++)
{
g_izUserRndStats[id][i] = izStats[i]
g_izUserGameStats[id][i] = izStats[i]
}
}
} // endif (get_user_rstats())
// Report stats in the chat section, if player is killed.
if (KillerChat && iKiller && iKiller != id)
{
if (format_kill_ainfo(id, iKiller, g_sBuffer))
{
client_print(id, print_chat, "* %s", g_sBuffer)
format_kill_vinfo(id, iKiller, g_sBuffer)
}
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client_print(id, print_chat, "* %s", g_sBuffer)
}
// Display player stats info.
#if defined STATSX_DEBUG
log_amx("Kill stats for #%d", id)
#endif
show_user_hudstats(id, 0.0)
}
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public eventEndRound()
{
// Update local configuration vars with value in cvars.
get_config_cvars()
// If first end round event in the round, calculate team score.
if (!g_iRoundEndTriggered)
{
read_data(2, t_sText, charsmax(t_sText))
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if (t_sText[7] == 't') // Terrorist wins
g_izTeamScore[0]++
else if (t_sText[7] == 'c') // CT wins
g_izTeamScore[1]++
}
set_task(0.3, "ERTask", 997)
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return PLUGIN_CONTINUE
}
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public ERTask()
{
// Flag round end triggered.
g_iRoundEndTriggered = 1
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// Display round end stats to all players.
endround_stats()
}
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endround_stats()
{
// Bail out if end round stats has already been processed
// or round end not triggered.
if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
return
new iaPlayers[32], iPlayer, iPlayers, id
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get_players(iaPlayers, iPlayers)
// Display attacker & victim list for all living players.
// This will also update all round and game stats for all players
// not killed.
#if defined STATSX_DEBUG
log_amx("End round stats")
#endif
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// Get and save round end stats time.
g_fShowStatsTime = get_gametime()
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for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
{
id = iaPlayers[iPlayer]
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if (g_fzShowUserStatsTime[id] == 0.0)
{
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kill_stats(id)
}
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if (!g_izStatsSwitch[id])
continue
format_roundend_hudstats(id, g_sAwardAndScore)
show_roundend_hudstats(id, 0.0, g_sAwardAndScore)
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}
// Flag round end processed.
g_iRoundEndProcessed = 1
}
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public eventTeamScore()
{
new sTeamID[1 + 1], iTeamScore
read_data(1, sTeamID, 1)
iTeamScore = read_data(2)
g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore
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return PLUGIN_CONTINUE
}
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public eventIntermission()
{
if (EndPlayer || EndTop15)
set_task(1.0, "end_game_stats", 900)
}
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public end_game_stats()
{
new iaPlayers[32], iPlayer, iPlayers, id
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if (EndPlayer)
{
get_players(iaPlayers, iPlayers)
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for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
{
id = iaPlayers[iPlayer]
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if (!g_izStatsSwitch[id])
continue // Do not show any stats
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cmdStatsMe(id)
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}
}
else if (EndTop15)
{
get_players(iaPlayers, iPlayers)
format_top15(0, g_sBuffer)
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for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
{
id = iaPlayers[iPlayer]
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if (!g_izStatsSwitch[id])
continue // Do not show any stats
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show_motd(id, g_sBuffer, "Top 15")
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}
}
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return PLUGIN_CONTINUE
}
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public eventSpecMode(id)
{
new sData[12]
read_data(2, sData, 11)
g_izSpecMode[id] = (sData[10] == '2')
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return PLUGIN_CONTINUE
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}
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public eventShowRank(id)
{
if (SpecRankInfo && g_izSpecMode[id])
{
new iPlayer = read_data(2)
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if (is_user_connected(iPlayer))
{
new izStats[8], izBody[8]
new iRankPos, iRankMax
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get_user_name(iPlayer, t_sName, charsmax(t_sName))
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iRankPos = get_user_stats(iPlayer, izStats, izBody)
iRankMax = get_statsnum()
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set_hudtype_specmode()
ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)
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}
}
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return PLUGIN_CONTINUE
}
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public client_connect(id)
{
if (ShowStats)
{
get_user_info(id, "_amxstatsx", t_sText, charsmax(t_sText))
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g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
}
else
g_izStatsSwitch[id] = 0
g_izKilled[id][KILLED_KILLER_ID] = 0
g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
g_izShowStatsFlags[id] = 0 // Clear all flags
g_fzShowUserStatsTime[id] = 0.0
return PLUGIN_CONTINUE
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}