Artem Golubikhin
f5e734f636
Fixed is_visible native ( #392 )
2017-01-17 15:52:49 +01:00
Evandro Coan
e19f80cd3f
Fix the modules/mysqlx/AMBuilder not building on Visual Studio 2015 ( #397 )
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* Fix the modules/mysqlx/AMBuilder not building on Visual Studio 2015
Applied the same fix as in:
Fix building of MySQL DBI extension on VS 2015+ by psychonic:
https://github.com/alliedmodders/sourcemod/commit/94383d995da8f7c208b7060eaccdb3ae73b93163
* Removed the msvc15hack.c from the sources when not necessary.
2017-01-06 21:03:22 +01:00
Artem Golubikhin
6473118b24
Fixed entity param changing in hamsandwich ( #395 )
2017-01-02 09:38:43 +01:00
s1lentq
4c8ef63383
Fix: leak memory from unregister_forward ( #388 )
2016-10-12 23:26:21 +02:00
Vincent Herbet
e24b9548d4
Update to the latest AMTL ( #381 )
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* Update to latest AMTL.
* Update .gitignore for VS2015
2016-08-12 15:30:06 +02:00
Vincent Herbet
09e49439bc
Merge pull request #370 from Arkshine/fix/cs_set_user_model
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Fix a crash after cs_set_user_model is used with model_index parameter set.
2016-04-16 11:45:37 +02:00
Vincent Herbet
ffa4e05708
Merge pull request #356 from Arkshine/fix/some-cstrike-natives
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Fix issues with some cstrike natives
2016-04-11 11:53:35 +02:00
Arkshine
253dec94d1
Fix a crash after cs_set_user_model is used with model_index set.
2016-04-07 20:27:27 +02:00
Arkshine
d91144a10d
Fix typos in entity_intersects() and get_global_edict2() natives
2016-03-31 19:37:12 +02:00
Arkshine
aa2caacf4c
Replace INDEXENT and ENTINDEX by TypeConversion for consistency
2016-03-16 21:40:43 +01:00
Arkshine
4c7375555a
Fix typo in cs_get_translated_item_alias()
2016-03-16 16:29:56 +01:00
Arkshine
28a0b0626b
Fix incomplete sanity check in cs_get_weapon_info()
2016-03-16 16:29:56 +01:00
Arkshine
da2abb9c3b
Fix a bcompat issue with cs_s/get_user_backpackammo() by not relying on m_rgpPlayerItems to get ammo index
2016-03-16 16:29:55 +01:00
Vincent Herbet
62a7fe0be5
Merge pull request #342 from Arkshine/feature/cs_get_item_alias
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Add cs_get_item_alias(), improve cs_get_item_id() & cleanup alias datas
2016-03-16 15:15:00 +01:00
Arkshine
c3a52b366e
Add cs_get_item_alias() native & cleanup alias datas
2016-03-16 12:29:33 +01:00
Arkshine
494444a433
Allow null invoker to be passed in EngFunc_PlayBackEvent
2016-03-02 14:55:23 +01:00
Arkshine
c6024b93ce
Fix typo in find_ent_in_sphere
2016-02-24 23:47:17 +01:00
Karol Szuster
cb87fa12e1
Add extra parameters to cs_get_user_weapon native
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Add clip & ammo as optional as get_user_weapon native has
2016-02-17 20:46:42 +01:00
Vincent Herbet
1d5fb4b9d1
Merge pull request #346 from Arkshine/featire/entindex-cleanup
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Engine: Replace ENTINDEX with TypeConversion
2016-02-11 22:20:08 +01:00
Arkshine
1234528521
Engine: Replace ENTINDEX with TypeConversion
2016-02-11 22:07:01 +01:00
Vincent Herbet
9fb72a896d
Merge pull request #334 from Arkshine/move-dropclient-detour
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Enable detours in ServerActivate to avoid sig conflict with third-party AMXX modules
2016-02-10 19:06:19 +01:00
Vincent Herbet
9d68a5f4cc
Merge pull request #332 from Arkshine/feature/cs_set_ent_class
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Add cs_set_ent_class native
2016-02-09 11:34:40 +01:00
Arkshine
2928c622f9
Add cs_set_ent_class native
2016-02-09 11:27:02 +01:00
Arkshine
86d34e9bc5
Engine: Fix more bcompat for CHECK_ENTITY
2016-02-03 13:34:03 +01:00
WPMGPRoSToTeMa
3c74e72242
Fakemeta: fixed bug with recursive pre hooks (one returned supercede can supercede several hooks)
2016-01-26 01:34:45 +03:00
Vincent Herbet
0462ca02c8
Merge pull request #340 from Arkshine/fix/cstrike-lower-command
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Fix CS_OnBuy* not triggered from alias containing uppercase letters
2016-01-25 01:03:41 +01:00
Arkshine
fafa1f11f0
Fix CS_OnBuy* not triggered from alias containing uppercase letters
2016-01-23 00:09:04 +01:00
Arkshine
98fb03dd30
Enable detours in ServerActivate to avoid sig conflict with third-party AMXX modules
2016-01-11 23:25:02 +01:00
WPMGPRoSToTeMa
b85b37192e
New natives: cs_get_user_weapon_entity and cs_get_user_weapon
2016-01-06 23:10:31 +03:00
WPMGPRoSToTeMa
48d7a04c73
SELinux compatibility: memalign -> mmap
2016-01-03 21:38:31 +03:00
WPMGPRoSToTeMa
5c8c925e8a
Hamsandwich: fix HAM_OVERRIDE in post hooks (bug 6443)
2015-12-09 21:38:08 +03:00
Arkshine
5b0191f691
Make sure client is alive before checking buying commands
2015-12-07 19:20:48 +01:00
Vincent Herbet
2971bb65fd
Merge pull request #309 from Arkshine/refactor-gamerules-retrieval
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Refactor gamerules address retrieval
2015-11-23 00:58:37 +01:00
Arkshine
42a09f8593
Fix missing meta return in ServerActivate
2015-11-23 00:35:44 +01:00
Arkshine
87b1833f73
Refactor gamerules address retrieval
2015-11-23 00:29:43 +01:00
Arkshine
a445e806ea
Cstrike: Refactor - Simplify forwards logic, fix and improve few things
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- The logic around CS_OnBuy forward has been simplified. Since there is no way to have a consistent way to hook/block for all items, the new logic is to have as less as possible code, especially in blocking mode where we want to avoid to do extra stuffs (e.g blocking sound, event, etc).
* All guns + shield -> CanBuyThis()
* Nvgs and Fefuser only -> CanPlayerBuy()
* The others items -> GiveNamedItem() + AddAccount()
* Ammos -> -> BuyGunAmmo() + GiveNamedItem() + AddAccount()
- Fixed missing buyzone check when alias from console are used (CS_OnBUy* were incorrectly fired).
- Fixed an infinite loop when buying of ammos are blocked. Sorted by hooking BuyGunAmmo().
- Fixed blocking mode for some items. Some game behaviors were not blocked (e.g. weapon drop).
- Fixed forwards being triggered even though errors were found. Detours are now a destroyed and associated variables resetted when necessary. Toggling forwards state is now based on detours state.
- Moved things in its own functions (game functions to execute, class members retrieval)
- Renamed CommandAliases -> ItemInfos (more generic)
2015-11-21 00:13:06 +01:00
Arkshine
d08e1357dd
Cstrike: Fix defuser/nvgs not being called with CS_OnBuy and fix wrong shield CSI constants
2015-11-03 10:45:51 +01:00
Arkshine
eb0222455a
Cstrike: Fix spaces/tabulations/typo
2015-11-03 10:45:51 +01:00
Arkshine
b6910667a8
Cstrike: Remove parsing error and update native error message
2015-11-03 10:45:50 +01:00
Arkshine
e87976bc09
Cstrike: Remove CS_OnGetItemPrice forward (reverted from commit 33a7d74b6da2ca4dcb621e9b306c386ba040571e)
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This is actually not possible to have a proper system to allow this.
This is two majors problems:
- The item price text can't be changed, whatever old and VGUI menu (it's either harcoded in config file or in client binary)
- Once you open VGUI menu, to know if user has enough money to select an item, client relies on the current HUD money value, this means, since we can't directly changed price, before opening the menu, money needs to be somehow faked and restored once closed. It's awful.
Overall it can't work properly, and at the end current forward doesn't make sense.
If an author wanted to have its own prices, the only only way would to force players to use old menu, then overwriting the whole buy menu, so you would be able to display what you want exactly.
2015-11-03 10:45:50 +01:00
Arkshine
2c5cc4289e
Cstrike: Add cs_is_valid_itemid() stock
2015-11-03 10:45:49 +01:00
Arkshine
75853dae60
Cstrike: Add cs_find_ent_by_owner() native
2015-11-03 10:45:48 +01:00
Arkshine
23b0450938
Cstrike: Add cs_get_weapon_class() stock (weapon id -> class id)
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Note: this has been modified a bit later in cs_is_valid_itemid() commit.
2015-11-03 10:45:47 +01:00
Arkshine
600a15a57b
Cstrike: Add cs_get_weapon_info() native
2015-11-03 10:45:47 +01:00
Arkshine
60cdbeb219
Cstrike: Add CS_OnGetItemPrice forward to get/alter an item price on purchase
2015-11-03 10:45:46 +01:00
Arkshine
cf2f753660
Cstrike: Fix CS_OnBuy called only on the first buying of primary/secondary ammos and not when game loops to give until max amount
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When game gives ammos, it loops until the max amount is reached, but it sill calls GiveNamedItem and AddAcount, so forward should be called for each of these ones.
Code logic is simplified and more understandable.
2015-11-03 10:45:46 +01:00
Arkshine
e6a2434887
Cstrike: Add cs_get_item_id() and cs_get_translated_item_alias() natives
2015-11-03 10:45:45 +01:00
Arkshine
d3e5957215
Cstrike: Add cstrike_const.inc and move existing constants there
2015-11-03 10:45:44 +01:00
Arkshine
49184c86a3
Refactor 5 - Rename original file/var for gamerules
2015-11-02 20:10:40 +01:00
Arkshine
4333255571
Refactor 4 - Move entities natives to its own file and reflect changes
2015-11-02 20:10:39 +01:00