rooms lol
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e19453dc66
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@ -38,7 +38,10 @@ server.listen(8080);
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app
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.use(express.static(path.resolve("src", "static")))
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.get("/rooms", (req, res) => {
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res.setHeader("Content-Type", "application/json");
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res.send([...rooms.keys()]);
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});
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io.on("connection", socket => {
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socket.emit("auth"); // initial ping
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@ -46,22 +49,37 @@ io.on("connection", socket => {
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console.log(blah);
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io.in(socket.room).emit("test", blah);
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});
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socket.on("player", data => { // playername, roomname
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socket.on("player", data => { // playername, gameroom
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socket.playername = data.playername;
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socket.room = data.roomname;
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socket.room = data.gameroom;
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socket.join(data.gameroom);
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socket.join(data.roomname);
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if(!rooms.has(data.roomname)) {
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rooms.set(data.roomname, {
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player: new Map(Object.entries({ [data.playername]: { cards: new cards }})),
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mainstack: deck()
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if(!rooms.has(data.gameroom)) {
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rooms.set(data.gameroom, {
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player: new Map(Object.entries({ [data.playername]: { cards: new cards, leader: true }})),
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mainstack: []//deck()
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});
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}
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if(!rooms.get(data.gameroom).player.has(data.playername)) {
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rooms.get(data.gameroom).player.set(data.playername, { cards: new cards, leader: false });
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}
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console.log(rooms);
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socket.emit("done");
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io.in(socket.room).emit("playerlist", [...rooms.get(data.gameroom).player.keys()]);
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});
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socket.on("disconnect", data => {
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const room = socket.room;
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const player = socket.playername;
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socket.disconnect(true);
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rooms.get(room).player.delete(player);
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io.in(room).emit("playerlist", [...rooms.get(room).player.keys()]);
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if(rooms.get(room).player.size === 1)
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rooms.get(room).player.values().next().leader = true;
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if(rooms.get(room).player.size === 0)
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rooms.delete(room);
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});
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});
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//repl.start("> ");
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const r = repl.start("> ");
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r.context.rooms = rooms;
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@ -1,5 +1,5 @@
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import * as render from "./render.js";
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import { tpl, msgBox } from "./tpl.js";
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import { msgBox } from "./tpl.js";
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//let socket = io();
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function card({ type = "normal", val = "" }) {
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@ -1,45 +1,33 @@
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import { msgBox, removeAllmsgBox } from "./tpl.js";
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let socket = false;
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let _playername;
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let _roomname;
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let _gameroom;
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export const connect = ({ playername, roomname = "default" }) => {
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export const connect = ({ playername, gameroom = "default" }) => {
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// checks
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if(playername < 3 || roomname < 3)
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if(playername < 3 || gameroom < 3)
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return false;
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[_playername, _roomname] = [playername, roomname];
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[_playername, _gameroom] = [playername, gameroom];
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if(socket) {
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socket.disconnect();
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socket = false;
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}
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socket = io();
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socketevents();
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};
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const socketevents = () => {
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socket.on("auth", () => {
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});
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};
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/*const socketevents = () => {
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socket.on("auth", () => {
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socket.emit("player", {
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roomname: _roomname,
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playername: _playername
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playername: _playername,
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gameroom: _gameroom
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});
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});
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socket.on("done", () => {
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socket.emit("test", "lul");
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removeAllmsgBox();
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msgBox("waitforPlayer");
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socket.on("playerlist", player => {
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document.querySelector("span#wfp_players").innerHTML = player.join("<br />");
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});
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socket.on("test", blah => {
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console.log(blah);
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});
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};
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export const connect = ({ playername, roomname = "default" }) => {
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[_playername, _roomname] = [playername, roomname];
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if(!socket)
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socket = io();
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else {
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socket.disconnect(true);
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socket = io();
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}
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socketevents();
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};*/
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};
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@ -101,6 +101,18 @@ export const tpl = {
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removemsgBox(e.target.parentNode.parentNode.parentNode);
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}
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}]
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},
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waitforPlayer: {
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title: "waiting for players",
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content: `
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actually connected: <span id="wfp_players">1</span>
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`,
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buttons: [{
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tpl: `<input class="msgButton" type="button" value="Cancel" />`,
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event: e => {
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removemsgBox(e.target.parentNode.parentNode.parentNode);
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}
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}]
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}
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}
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};
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@ -110,6 +122,11 @@ const removemsgBox = node => {
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if(document.querySelectorAll(".msgBox").length === 0 && document.querySelector("div#menu").style.display === "none")
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document.querySelector("#black").style.display = "none";
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};
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export const removeAllmsgBox = () => {
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document.querySelectorAll(".msgbox").forEach(msgbox => {
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removemsgBox(msgbox);
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});
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};
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export const msgBox = type => {
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if(document.querySelector("#black").style.display === "none")
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