amxmodx/plugins/lang/restmenu.txt

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2004-08-06 18:39:19 +00:00
[en]
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
EQ_WE_RES = Equipment and weapons have been restricted
EQ_WE_UNRES = Equipment and weapons have been unrestricted
HAVE_BEEN = have been
HAS_BEEN = has been
RESTRICTED = restricted
UNRESTRICTED = unrestricted
NO_EQ_WE = Couldn't find such equipment or weapon
WEAP_RES = Weapons Restriction
VALUE = value
REST_ENTRIES_OF = Entries %i - %i of %i
REST_USE_MORE = Use 'amx_restrict list %i' for more
REST_USE_BEGIN = Use 'amx_restrict list 1' for begin
REST_USE_HOW = Use 'amx_restrict list <value>' (1 -> 8)
REST_CONF_SAVED = Configuration has been saved (file "%s")
REST_COULDNT_SAVE = Couldn't save configuration (file "%s")
REST_CONF_LOADED = Configuration has been loaded (file "%s")
REST_COULDNT_LOAD = Couldn't load configuration (file "%s")
COM_REST_USAGE = Usage: amx_restrict <command> [value]
COM_REST_COMMANDS = Commands:
COM_REST_ON = " on - Set restriction on whole equipment"
COM_REST_OFF = " off - Remove restriction from whole equipment"
COM_REST_ONV = " on <value> [...] - Set specified restriction"
COM_REST_OFFV = " off <value> [...] - Remove specified restriction"
COM_REST_LIST = " list <value> - Display list of available equipment and weapons"
COM_REST_SAVE = " save - Save restriction"
COM_REST_LOAD = " load [file] - Load restriction [from a file]"
COM_REST_VALUES = Available values to restrict are:^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine
COM_REST_TYPE = Type 'amx_restrict list' for more specified values
REST_WEAP = Restrict Weapons
SAVE_SET = Save settings
CONF_SAV_SUC = Configuration saved successfully
CONF_SAV_FAIL = Configuration saving failed!!!
REG_CMD_MENU = - displays weapons restriction menu
REG_CMD_REST = - displays help for weapons restriction
RESTRICTED_ITEM = * This item is restricted *
MENU_TITLE_HANDGUNS = Handguns
MENU_TITLE_SHOTGUNS = Shotguns
MENU_TITLE_SUBMACHINES = Sub-Machine Guns
MENU_TITLE_RIFLES = Assault Rifles
MENU_TITLE_SNIPERS = Sniper Rifles
MENU_TITLE_MACHINE = Machine Guns
MENU_TITLE_EQUIPMENT = Equipment
MENU_TITLE_AMMUNITION = Ammunition
MENU_ITEM_USP = H&K USP .45 Tactical
MENU_ITEM_GLOCK18 = Glock18 Select Fire
MENU_ITEM_DEAGLE = Desert Eagle .50AE
MENU_ITEM_P228 = SIG P228
MENU_ITEM_ELITE = Dual Beretta 96G Elite
MENU_ITEM_FIVESEVEN = FN Five-Seven
MENU_ITEM_M3 = Benelli M3 Super90
MENU_ITEM_XM1014 = Benelli XM1014
MENU_ITEM_MP5NAVY = H&K MP5-Navy
MENU_ITEM_TMP = Steyr Tactical Machine Pistol
MENU_ITEM_P90 = FN P90
MENU_ITEM_MAC10 = Ingram MAC-10
MENU_ITEM_UMP45 = H&K UMP45
MENU_ITEM_AK47 = AK-47
MENU_ITEM_SG552 = Sig SG-552 Commando
MENU_ITEM_M4A1 = Colt M4A1 Carbine
MENU_ITEM_GALIL = Galil
MENU_ITEM_FAMAS = Famas
MENU_ITEM_AUG = Steyr Aug
MENU_ITEM_SCOUT = Steyr Scout
MENU_ITEM_AWP = AI Arctic Warfare/Magnum
MENU_ITEM_G3SG1 = H&K G3/SG-1 Sniper Rifle
MENU_ITEM_SG550 = Sig SG-550 Sniper
MENU_ITEM_M249 = FN M249 Para
MENU_ITEM_VEST = Kevlar Vest
MENU_ITEM_VESTHELM = Kevlar Vest & Helmet
MENU_ITEM_FLASHBANG = Flashbang
MENU_ITEM_HEGRENADE = HE Grenade
MENU_ITEM_SMOKEGRENADE = Smoke Grenade
MENU_ITEM_DEFUSER = Defuse Kit
MENU_ITEM_NVGS = NightVision Goggles
MENU_ITEM_SHIELD = Tactical Shield
MENU_ITEM_PRIAMMO = Primary weapon ammo
MENU_ITEM_SECAMMO = Secondary weapon ammo
CONFIG_FILE_HEADER = ; Generated by %s Plugin. Do not modify!^n; value name^n
ADMIN_UPD_RES_1 = ADMIN: updated items restrictions
ADMIN_UPD_RES_2 = ADMIN %s: updated items restrictions
ADMIN_CMD_UPDATEDCFG = Cmd: %N updated items restrictions
ADMIN_CMD_LOADEDCFG = Cmd: %N loaded items restrictions from "%s"
ADMIN_CMD_SAVEDCFG = Cmd: %N saved items restrictions in "%s"
ADMIN_MENU_SAVEDCFG = Menu: %N saved items restrictions in "%s"
2004-08-13 14:58:43 +00:00
2004-09-16 22:43:51 +00:00
[de]
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
EQ_WE_RES = Ausrüstung und Waffen wurden verboten
EQ_WE_UNRES = Ausrüstung und Waffen wurden freigegeben
HAVE_BEEN = sind gewesen
HAS_BEEN = ist gewesen
RESTRICTED = verboten
UNRESTRICTED = wieder erlaubt
NO_EQ_WE = Konnte diese Ausrüstung oder Waffe nicht finden
WEAP_RES = Waffenverbot
VALUE = Wert
REST_ENTRIES_OF = Eintrag %i - %i von %i
REST_USE_MORE = Benutze 'amx_restrict list %i' für mehr Infos
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
REST_USE_BEGIN = Benutze 'amx_restrict list 1' um zum Anfang zu gelangen
REST_USE_HOW = Benutze 'amx_restrict list <value>' (1 -> 8)
REST_CONF_SAVED = Konfiguration gesichert (Datei "%s")
REST_COULDNT_SAVE = Konfiguration konnte nicht gespeichert werden (Datei "%s")
REST_CONF_LOADED = Konfiguration wurde geladen (Datei "%s")
REST_COULDNT_LOAD = Konfiguration konnte nicht geladen werden (Datei "%s")
COM_REST_USAGE = Benutze: amx_restrict <Befehl> [Wert]
COM_REST_COMMANDS = Befehle:
COM_REST_ON = " on - Setze Verbot auf die gesamte Ausrüstung"
COM_REST_OFF = " off - Verbot für Ausrüstung aufheben"
COM_REST_ONV = " on <value> [...] - Setze spezielles Verbot"
COM_REST_OFFV = " off <value> [...] - Spezielles Verbot aufgehoben"
COM_REST_LIST = " list <value> - Zeigt die Liste der verfügbaren Waffen und Ausrüstungen"
COM_REST_SAVE = " save - Verbote speichern"
COM_REST_LOAD = " load [file] - Lädt Verbote [aus einer Datei]"
COM_REST_VALUES = erlaubte Verbotswerte:^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine
COM_REST_TYPE = Schreibe 'amx_restrict list' für mehr spezielle Werte
REST_WEAP = Waffen verbieten
SAVE_SET = Einstellungen speichern
CONF_SAV_SUC = Konfiguration erfolgreich gespeichert
CONF_SAV_FAIL = Speichern der Konfiguration fehlgeschlagen!!!
REG_CMD_MENU = - Zeigt Waffen-Verbotsmenü
REG_CMD_REST = - Zeigt Hilfe für Waffen-Verbotsmenü
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
RESTRICTED_ITEM = * Dieser Gegenstand ist verboten *
MENU_TITLE_HANDGUNS = Handwaffen
MENU_TITLE_SHOTGUNS = Schrotgewehre
MENU_TITLE_SUBMACHINES = Maschinenpistolen
MENU_TITLE_RIFLES = Sturmgewehre
MENU_TITLE_SNIPERS = Scharfschützengewehre
MENU_TITLE_MACHINE = Maschinengewehre
MENU_TITLE_EQUIPMENT = Ausrüstung
MENU_TITLE_AMMUNITION = Munition
MENU_ITEM_USP = H&K USP .45 Tactical
MENU_ITEM_GLOCK18 = Glock18 Select Fire
MENU_ITEM_DEAGLE = Desert Eagle .50AE
MENU_ITEM_P228 = SIG P228
MENU_ITEM_ELITE = Dual Beretta 96G Elite
MENU_ITEM_FIVESEVEN = FN Five-Seven
MENU_ITEM_M3 = Benelli M3 Super90
MENU_ITEM_XM1014 = Benelli XM1014
MENU_ITEM_MP5NAVY = H&K MP5-Navy
MENU_ITEM_TMP = Steyr Tactical Machine Pistol
MENU_ITEM_P90 = FN P90
MENU_ITEM_MAC10 = Ingram MAC-10
MENU_ITEM_UMP45 = H&K UMP45
MENU_ITEM_AK47 = AK-47
MENU_ITEM_SG552 = Sig SG-552 Commando
MENU_ITEM_M4A1 = Colt M4A1 Carbine
MENU_ITEM_GALIL = Galil
MENU_ITEM_FAMAS = Famas
MENU_ITEM_AUG = Steyr Aug
MENU_ITEM_SCOUT = Steyr Scout
MENU_ITEM_AWP = AI Arctic Warfare/Magnum
MENU_ITEM_G3SG1 = H&K G3/SG-1 Sniper Rifle
MENU_ITEM_SG550 = Sig SG-550 Sniper
MENU_ITEM_M249 = FN M249 Para
MENU_ITEM_VEST = Kevlarweste
MENU_ITEM_VESTHELM = Kevlarweste & Helm
MENU_ITEM_FLASHBANG = Blendgranate
MENU_ITEM_HEGRENADE = HE Granate
MENU_ITEM_SMOKEGRENADE = Rauch Granate
MENU_ITEM_DEFUSER = Entschärfungs Kit
MENU_ITEM_NVGS = Nachtsichtgerät
MENU_ITEM_SHIELD = Tactical Shield
MENU_ITEM_PRIAMMO = Primär Waffen Munition
MENU_ITEM_SECAMMO = Sekundär Waffen Munition
CONFIG_FILE_HEADER = ; Erstellt durch %s Plugin. Nicht verändern!^n; Wert Name^n
2004-08-13 14:58:43 +00:00
2004-09-16 22:43:51 +00:00
[sr]
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
EQ_WE_RES = Oprema i oruzje su zabranjeni
EQ_WE_UNRES = Oprema i oruzje su oslobodjeni zabrane
HAVE_BEEN = je
HAS_BEEN = je
RESTRICTED = zabranjeno
UNRESTRICTED = slobodno
NO_EQ_WE = Nije moguce naci takvo opremu ili oruzje
WEAP_RES = Zabrane oruzja
VALUE = vrednost
REST_ENTRIES_OF = Vrednosti %i - %i od %i
REST_USE_MORE = Koristi 'amx_restrict list %i' za jos
REST_USE_BEGIN = Koristi 'amx_restrict list 1' za pocetak
REST_USE_HOW = Koristi 'amx_restrict list <vrednost>' (1 -> 8)
REST_CONF_SAVED = Konfiguracija je uspesno sacuvana (fajl "%s")
2005-07-07 18:38:29 +00:00
REST_COULDNT_SAVE = Konfiguracija je neuspesno sacuvana (fajl "%s")
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
REST_CONF_LOADED = Konfiguracija je uspesno ucitana (fajl "%s")
2005-07-07 18:38:29 +00:00
REST_COULDNT_LOAD = Konfiguracija je neuspesno ucitana (fajl "%s")
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
COM_REST_USAGE = Koriscenje: amx_restrict <komanda> [vrednost]
2005-07-07 18:38:29 +00:00
COM_REST_COMMANDS = Komande:
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
COM_REST_ON = " on - Postavi zabranu za celu opremu"
COM_REST_OFF = " off - Skini zabranu sa cele opreme"
COM_REST_ONV = " on <vrednost> [...] - Postavi zabranu na zadato oruzje"
COM_REST_OFFV = " off <vrednost> [...] - Skini zabranu sa zadatog oruzja"
COM_REST_LIST = " list <vrednost> - Prikazi listu mogucih oruzja i opreme"
COM_REST_SAVE = " save - Sacuvaj zabrene"
COM_REST_LOAD = " load [fajl] - Ucitaj zabrane [iz fajla]"
COM_REST_VALUES = Moguce vrednosti za zabrane su:^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine
COM_REST_TYPE = Kucaj 'amx_restrict list' za jos specificnih komandi
REST_WEAP = Zabrani oruzja
SAVE_SET = Sacuvaj Podesavanja
CONF_SAV_SUC = Konfiguracija je uspesno sacuvana
CONF_SAV_FAIL = Konfiguracija je neuspesno sacuvana!!!
2004-09-16 22:43:51 +00:00
[tr]
ADMIN_BAN_1 = ADMIN: ban %s
ADMIN_BAN_2 = ADMIN %s: ban %s
BAN_MENU = Ban Menusu
BAN_FOR_MIN = Ban %d dakika olarak
BAN_PERM = Ban suresiz
SLAP_SLAY_MENU = Tokatla/oldur menusu
SLAP_WITH_DMG = Tokatla %d zarar ile
SLAY = Oldur
KICK_MENU = Atma menusu
ADMIN_TRANSF_1 = ADMIN: takim %s goc %s
ADMIN_TRANSF_2 = ADMIN %s: takim %s goc %s
TEAM_MENU = Takim menu
TRANSF_TO = %s takima goc
TRANSF_SILENT = sessiz Transferi
CL_CMD_MENU = Oyuncu Emir Menusu
NO_CMDS = Emir mevcud degildir
CANT_PERF_PLAYER = Oyuncu uzerinde bunu yapamazsiniz "%s"
2004-08-13 14:58:43 +00:00
[fr]
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
EQ_WE_RES = Les armes et équipements ont été restreints
EQ_WE_UNRES = Les armes et équipements ne sont plus restreints
HAVE_BEEN = ont été
HAS_BEEN = a été
RESTRICTED = restreint(e)(s)
UNRESTRICTED = exclu(e)(s) des restrictions
NO_EQ_WE = L'arme ou léquipement n'a pas été trouvé
WEAP_RES = Restriction des Armes
VALUE = valeur
REST_ENTRIES_OF = Entrées %i - %i sur %i
REST_USE_MORE = Utiliser 'amx_restrict list %i' pour la suite
REST_USE_BEGIN = Utiliser 'amx_restrict list 1' pour le début
REST_USE_HOW = Utiliser 'amx_restrict list <valeur>' (1 -> 8)
REST_CONF_SAVED = La configuration a été sauvegardée (fichier "%s")
REST_COULDNT_SAVE = La configuration n'a pas été sauvegardée (fichier "%s")
REST_CONF_LOADED = La configuration a été chargée (fichier "%s")
REST_COULDNT_LOAD = La configuration n'a pas été chargée (fichier "%s")
COM_REST_USAGE = Utilisation: amx_restrict <commande> [valeur]
COM_REST_COMMANDS = Commandes:
COM_REST_ON = " on - Restreint tous les équipements"
COM_REST_OFF = " off - Désactive la restriction de tous les équipements"
COM_REST_ONV = " on <valeur> [...] - Applique une restriction spécifique"
COM_REST_OFFV = " off <valeur> [...] - Exclut une restriction spécifique"
COM_REST_LIST = " list <valeur> - Affiche la liste des équipements et armes disponibles"
COM_REST_SAVE = " save - Sauvegarder les restrictions"
COM_REST_LOAD = " load [file] - Charger les restriction [a partir d'un fichier]"
COM_REST_VALUES = Les valeurs disponibles pour la restriction sont:^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine
COM_REST_TYPE = Taper 'amx_restrict list' pour avoir une liste plus précise
REST_WEAP = Restreindre les Armes
SAVE_SET = Sauvegarder
CONF_SAV_SUC = Configuration sauvegardée
CONF_SAV_FAIL = Sauvegarde de la configuration échouée!!!
REG_CMD_MENU = - affiche le menu de restriction des armes
REG_CMD_REST = - affiche l'aide pour la restriction des armes
RESTRICTED_ITEM = * Cet article est restreint *
MENU_TITLE_HANDGUNS = Pistolets
MENU_TITLE_SHOTGUNS = Fusils à pompe
MENU_TITLE_SUBMACHINES = Pistolets mitrailleurs
MENU_TITLE_RIFLES = Fusils dassaut
MENU_TITLE_SNIPERS = Fusils de précision
MENU_TITLE_MACHINE = Fusils mitrailleurs
MENU_TITLE_EQUIPMENT = Équipement
MENU_TITLE_AMMUNITION = Munitions
MENU_ITEM_USP = H&K USP .45 Tactical
MENU_ITEM_GLOCK18 = Glock18 Select Fire
MENU_ITEM_DEAGLE = Desert Eagle .50AE
MENU_ITEM_P228 = SIG P228
MENU_ITEM_ELITE = Dual Beretta 96G Elite
MENU_ITEM_FIVESEVEN = FN Five-Seven
MENU_ITEM_M3 = Benelli M3 Super90
MENU_ITEM_XM1014 = Benelli XM1014
MENU_ITEM_MP5NAVY = H&K MP5-Navy
MENU_ITEM_TMP = Steyr Tactical Machine Pistol
MENU_ITEM_P90 = FN P90
MENU_ITEM_MAC10 = Ingram MAC-10
MENU_ITEM_UMP45 = H&K UMP45
MENU_ITEM_AK47 = AK-47
MENU_ITEM_SG552 = Sig SG-552 Commando
MENU_ITEM_M4A1 = Colt M4A1 Carbine
MENU_ITEM_GALIL = Galil
MENU_ITEM_FAMAS = Famas
MENU_ITEM_AUG = Steyr Aug
MENU_ITEM_SCOUT = Steyr Scout
MENU_ITEM_AWP = AI Arctic Warfare/Magnum
MENU_ITEM_G3SG1 = H&K G3/SG-1 Sniper Rifle
MENU_ITEM_SG550 = Sig SG-550 Sniper
MENU_ITEM_M249 = FN M249 Para
MENU_ITEM_VEST = Gilet pare-balles
MENU_ITEM_VESTHELM = Gilet pare-balles & Casque
MENU_ITEM_FLASHBANG = Grenade aveuglante
MENU_ITEM_HEGRENADE = Grenade explosive
MENU_ITEM_SMOKEGRENADE = Grenade fumigène
MENU_ITEM_DEFUSER = Kit de désamorçage
MENU_ITEM_NVGS = Lunettes de vision nocturne
MENU_ITEM_SHIELD = Bouclier tactique
MENU_ITEM_PRIAMMO = Munitions pour arme primaire
MENU_ITEM_SECAMMO = Munitions pour arme secondaire
CONFIG_FILE_HEADER = ; Généré par le plugin %s. Ne pas modifier!^n; Valeur Nom^n
2004-08-13 14:58:43 +00:00
2004-09-19 15:22:50 +00:00
[sv]
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
EQ_WE_RES = Utrustning och vapen har begr'a'nsats
EQ_WE_UNRES = Utrustning och vapen har blivit obegr'a'nsade
HAVE_BEEN = har blivit
HAS_BEEN = har blivit
RESTRICTED = begr'a'nsad
UNRESTRICTED = obegr'a'nsad
NO_EQ_WE = Hittade ingen dylik utrustning eller vapen.
WEAP_RES = Vapenbegr'a'nsning
VALUE = pris
REST_ENTRIES_OF = Poster %i - %i av %i
REST_USE_MORE = Skriv 'amx_restrict list %i' f'o'r mera
REST_USE_BEGIN = Skriv 'amx_restrict list 1' f'o'r b'o'rjan
REST_USE_HOW = Skriv 'amx_restrict list <v'a'rde>' (1 -> 8)
REST_CONF_SAVED = Konfigurationen har sparats (fil "%s")
2004-09-19 15:22:50 +00:00
REST_COULDNT_SAVE = Kunde inte spara konfigurationen (fil "%s")
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
REST_CONF_LOADED = Konfigurationen har laddats (fil "%s")
2004-09-19 15:22:50 +00:00
REST_COULDNT_LOAD = Kunde inte ladda konfigurationen (fil "%s")
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
COM_REST_USAGE = Skriv: amx_restrict <kommando> [v'a'rde]
2004-09-19 15:22:50 +00:00
COM_REST_COMMANDS = Kommandon:
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
COM_REST_ON = " on - S'a'tter begr'a'nsningar pa hela utrustningen"
COM_REST_OFF = " off - Tar bort begr'a'nsningar pa hela utrustningen"
COM_REST_ONV = " on <v'a'rde> [...] - S'a'tter vald begr'a'nsning"
COM_REST_OFFV = " off <v'a'rde> [...] - Tar bort vald begr'a'nsning"
COM_REST_LIST = " list <v'a'rde> - Visar lista med befintlig utrustning och vapen"
COM_REST_SAVE = " save - Spara begr'a'nsningar"
COM_REST_LOAD = " load [fil] - Ladda begr'a'nsningar"
COM_REST_VALUES = Tillg'a'ngliga v'a'rden att begr'a'nsa e: :^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine
COM_REST_TYPE = Skriv 'amx_restrict list' f'o'r mer v'a'rden
REST_WEAP = Begr'a'nsa vapen
SAVE_SET = Spara inst'a'llningar
CONF_SAV_SUC = Inst'a'llning sparad
CONF_SAV_FAIL = Spara inst'a'llningar misslyckades!!!
2004-09-19 15:22:50 +00:00
2004-09-16 22:43:51 +00:00
[da]
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
EQ_WE_RES = Udstyr og vaaben er blevet forbudt
EQ_WE_UNRES = Udstyr og vaaben er blevet tilladt
HAVE_BEEN = er blevet
HAS_BEEN = er blevet
RESTRICTED = forbudt
UNRESTRICTED = tilladt
NO_EQ_WE = Kunne ikke finde et saadan udstyr eller vaaben
WEAP_RES = Vaaben forbud
VALUE = vaerdi
REST_ENTRIES_OF = indskrivninger %i - %i af %i
REST_USE_MORE = Brug 'amx_restrict list %i' for mere
REST_USE_BEGIN = Brug 'amx_restrict list 1' for at begynde
REST_USE_HOW = Brug 'amx_restrict list <vaerdi>' (1 -> 8)
REST_CONF_SAVED = Konfiguration er blevet gemt (file "%s")
2005-07-07 18:38:29 +00:00
REST_COULDNT_SAVE = Kunne ikke gemme konfiguration (file "%s")
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
REST_CONF_LOADED = Konfiguration er blevet indlaest (file "%s")
2005-07-07 18:38:29 +00:00
REST_COULDNT_LOAD = Kunne ikke indlaese konfiguration (file "%s")
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
COM_REST_USAGE = Brug: amx_restrict <kommando> [value]
2005-07-07 18:38:29 +00:00
COM_REST_COMMANDS = Kommandoer:
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
COM_REST_ON = " on - Lav forbud paa alt udstyr"
COM_REST_OFF = " off - Fjern forbud paa alt udstyr"
COM_REST_ONV = " on <vaerdi> [...] - Lav specificeret forbud"
COM_REST_OFFV = " off <vaerdi> [...] - Fjern specificeret forbud"
COM_REST_LIST = " list <vaerdi> - Viser liste med udstyr og vaaben til raadighed"
COM_REST_SAVE = " save - Gem forbud"
COM_REST_LOAD = " load [file] - Indlaes restriction [fra en fil]"
COM_REST_VALUES = Vaerdier til raadighed er, equip, pistol, shotgun, sub, rifle, sniper, machine
COM_REST_TYPE = Skriv 'amx_restrict list' for flere specificerede vaerdier
REST_WEAP = Forbyd vaaben
SAVE_SET = Gem indstillinger
CONF_SAV_SUC = Konfiguration gemt
CONF_SAV_FAIL = Gem konfiguration mislykkedes!!!
2004-10-07 08:31:48 +00:00
[pl]
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
EQ_WE_RES = Wyposazenie i bronie zostaly zablokowane
EQ_WE_UNRES = Wyposazenie i bronie zostaly odblokowane
HAVE_BEEN = zostal
HAS_BEEN = zostal
RESTRICTED = zablokowany
UNRESTRICTED = odblokowany
NO_EQ_WE = Nie mozna znalesc takiego wyposazenia lub broni
WEAP_RES = Blokada broni
VALUE = wartosc
REST_ENTRIES_OF = Wpisy %i - %i z %i
REST_USE_MORE = Uzyj 'amx_restrict list %i' po wiecej
REST_USE_BEGIN = Uzyj 'amx_restrict list 1' do poczatku
REST_USE_HOW = Uzyj 'amx_restrict list <value>' (1 -> 8)
REST_CONF_SAVED = Konfiguracja zostala zapisana (plik "%s")
REST_COULDNT_SAVE = Nie mozna zapisac konfiguracji (plik "%s")
REST_CONF_LOADED = Konfiguracja zostala zaladowana (plik "%s")
REST_COULDNT_LOAD = Nie mozna zaladowac konfiguracji (plik "%s")
COM_REST_USAGE = Uzycie: amx_restrict <komenda> [wartosc]
COM_REST_COMMANDS = Komendy:
COM_REST_ON = " on - Blokuje wszystkie bronie i przedmioty"
COM_REST_OFF = " off - Odblokowuje wszystko"
COM_REST_ONV = " on <value> [...] - Blokuje konkretna bron"
COM_REST_OFFV = " off <value> [...] - Odblokowuje konkretna bron"
COM_REST_LIST = " list <value> - Lista zablokowanych/odblokowanych broni"
COM_REST_SAVE = " save - Zapisz ograniczenia"
COM_REST_LOAD = " load [file] - Zaladuj ograniczenia [z pliku]"
COM_REST_VALUES = mozliwe wartosci na ktore mozna zablokowac:^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine
COM_REST_TYPE = Wpisz 'amx_restrict list' zeby zobaczyc szczegoly
REST_WEAP = Zablokuj bronie
SAVE_SET = Zapisz ustawienia
CONF_SAV_SUC = Konfiguracja zapisana z powodzeniem
CONF_SAV_FAIL = Blad podczas zapisu konfiguracji
REG_CMD_MENU = - otworz menu restrykcji broni
REG_CMD_REST = - otworz pomoc na temat restrykcji broni
RESTRICTED_ITEM = * Ten przedmiot jest zabroniony *
MENU_TITLE_HANDGUNS = Pistolety
MENU_TITLE_SHOTGUNS = Shotguny
MENU_TITLE_SUBMACHINES = Bron pol- automatyczna
MENU_TITLE_RIFLES = Karabiny automatyczne
MENU_TITLE_SNIPERS = Karabiny snajperskie
MENU_TITLE_MACHINE = Karabiny maszynowe
MENU_TITLE_EQUIPMENT = Sprzet
MENU_TITLE_AMMUNITION = Amunicja
MENU_ITEM_USP = H&K USP .45 Tactical
MENU_ITEM_GLOCK18 = Glock18 Select Fire
MENU_ITEM_DEAGLE = Desert Eagle .50AE
MENU_ITEM_P228 = SIG P228
MENU_ITEM_ELITE = Dual Beretta 96G Elite
MENU_ITEM_FIVESEVEN = FN Five-Seven
MENU_ITEM_M3 = Benelli M3 Super90
MENU_ITEM_XM1014 = Benelli XM1014
MENU_ITEM_MP5NAVY = H&K MP5-Navy
MENU_ITEM_TMP = Steyr Tactical Machine Pistol
MENU_ITEM_P90 = FN P90
MENU_ITEM_MAC10 = Ingram MAC-10
MENU_ITEM_UMP45 = H&K UMP45
MENU_ITEM_AK47 = AK-47
MENU_ITEM_SG552 = Sig SG-552 Commando
MENU_ITEM_M4A1 = Colt M4A1 Carbine
MENU_ITEM_GALIL = Galil
MENU_ITEM_FAMAS = Famas
MENU_ITEM_AUG = Steyr Aug
MENU_ITEM_SCOUT = Steyr Scout
MENU_ITEM_AWP = AI Arctic Warfare/Magnum
MENU_ITEM_G3SG1 = H&K G3/SG-1 Sniper Rifle
MENU_ITEM_SG550 = Sig SG-550 Sniper
MENU_ITEM_M249 = FN M249 Para
MENU_ITEM_VEST = Kamizelka
MENU_ITEM_VESTHELM = Kamizelka + Helm
MENU_ITEM_FLASHBANG = Granat oslepiajacy
MENU_ITEM_HEGRENADE = Granat odlamkowy
MENU_ITEM_SMOKEGRENADE = Granat dymny
MENU_ITEM_DEFUSER = Zestaw do rozbrajania
MENU_ITEM_NVGS = Noktowizor
MENU_ITEM_SHIELD = Tarcza
MENU_ITEM_PRIAMMO = Amunicja broni podstawowej
MENU_ITEM_SECAMMO = Amunicja broni krotkiej
CONFIG_FILE_HEADER = ; Wygenerowane przez plugin: %s. Nie zmieniaj!^n; wartosci^n
[nl]
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
EQ_WE_RES = Uitrusting en wapens zijn verboden
EQ_WE_UNRES = Uitrusting en wapens zijn toegestaan
HAVE_BEEN = zijn
HAS_BEEN = is
RESTRICTED = verboden
UNRESTRICTED = toegestaan
NO_EQ_WE = Kon dat wapen of die uitrusting niet vinden
WEAP_RES = Wapenrestricties
VALUE = waarde
REST_ENTRIES_OF = Entries %i - %i van de %i
REST_USE_MORE = Typ 'amx_restrict list %i' voor meer
REST_USE_BEGIN = Typ 'amx_restrict list 1' voor het begin
REST_USE_HOW = Typ 'amx_restrict list <waarde>' (1 -> 8)
REST_CONF_SAVED = Configuratie is bewaard (file "%s")
REST_COULDNT_SAVE = Kon configuratie niet bewaren (file "%s")
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
REST_CONF_LOADED = Configuratie is geladen (file "%s")
REST_COULDNT_LOAD = Kon configuratie niet laden (file "%s")
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
COM_REST_USAGE = Typ: amx_restrict <commando> [waarde]
COM_REST_COMMANDS = Commando's:
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
COM_REST_ON = " on - Verboden zetten op hele uitrusting"
COM_REST_OFF = " off - Verbod op hele uitrusting verwijderen"
COM_REST_ONV = " on <waarde> [...] - Gespecificeerde restrictie instellen"
COM_REST_OFFV = " off <waarde> [...] - Gespecificeerde restrictie verwijderen"
COM_REST_LIST = " list <waarde> - Lijst van uitrustingen en wapens weergeven"
COM_REST_SAVE = " save - Verbod bewaren"
COM_REST_LOAD = " load [bestand] - Verboden laden [vanuit een bestand]"
COM_REST_VALUES = Beschikbare waarden om te verbieden zijn:^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine
COM_REST_TYPE = Typ 'amx_restrict list' voor meer gespecificeerde waarden
REST_WEAP = Wapens Verbieden
SAVE_SET = Instellingen Bewaren
CONF_SAV_SUC = Configuratie bewaren gelukt
CONF_SAV_FAIL = Configuratie bewaren MISlukt!!!
2005-07-07 18:38:29 +00:00
[es]
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
EQ_WE_RES = El equipamiento y las armas han sido restringidas
EQ_WE_UNRES = El equipamiento y las armas han sido permitidas
HAVE_BEEN = han sido
HAS_BEEN = ha sido
RESTRICTED = restringido
UNRESTRICTED = permitido
NO_EQ_WE = No se encontro dicho equipamiento o arma
WEAP_RES = Restriccion de Armas
VALUE = valor
REST_ENTRIES_OF = Entradas %i - %i de %i
REST_USE_MORE = Escribe 'amx_restrict list %i' para mostrar mas
REST_USE_BEGIN = Escribe 'amx_restrict list 1' para volver al principio
REST_USE_HOW = Escribe 'amx_restrict list <valor>' (1 -> 8)
REST_CONF_SAVED = La configuracion ha sido guardada (archivo "%s")
2005-07-07 18:38:29 +00:00
REST_COULDNT_SAVE = No se pudo guardar la configuracion (archivo "%s")
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
REST_CONF_LOADED = La configuracion ha sido cargada (archivo "%s")
2005-07-07 18:38:29 +00:00
REST_COULDNT_LOAD = No se pudo cargar la configuracion (archivo "%s")
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
COM_REST_USAGE = Uso: amx_restrict <comando> [valor]
2005-07-07 18:38:29 +00:00
COM_REST_COMMANDS = Comandos:
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
COM_REST_ON = " on - Establece restricciones en todo el equipamiento"
COM_REST_OFF = " off - Borra las restricciones de todo el equipamiento"
COM_REST_ONV = " on <valor> [...] - Establece la restriccion especificada"
COM_REST_OFFV = " off <valor> [...] - Borra la restriccion especificada"
COM_REST_LIST = " list <valor> - Muestra la lista de equipamiento y armas permitidas"
COM_REST_SAVE = " save - Guarda las restricciones"
COM_REST_LOAD = " load [archivo] - Carga las restricciones [de un archivo]"
COM_REST_VALUES = Valores disponíveis para limitar sao:^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine
COM_REST_TYPE = Escribe 'amx_restrict list' para mas valores especificos
REST_WEAP = Restringir Armas
SAVE_SET = Guardar Configuracion
CONF_SAV_SUC = Configuracion guardada con exito
CONF_SAV_FAIL = No se pudo guardar la configuracion!!!
2005-07-27 16:32:39 +00:00
[bp]
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
EQ_WE_RES = Equipamentos e armas foram limitados
EQ_WE_UNRES = Equipamentos e armas foram ilimitados
HAVE_BEEN = foram
HAS_BEEN = foi
RESTRICTED = limitado
UNRESTRICTED = ilimitado
NO_EQ_WE = Equipamento ou arma nao encontrado
WEAP_RES = Limitacao de Armas
VALUE = valor
REST_ENTRIES_OF = Entradas %i - %i de %i
REST_USE_MORE = Use 'amx_restrict list %i' para ver mais
REST_USE_BEGIN = Use 'amx_restrict list 1' para voltar ao inicio
REST_USE_HOW = Use 'amx_restrict list <valor>' (1 -> 8)
REST_CONF_SAVED = Configuracao foi salva (arquivo "%s")
2005-07-27 16:32:39 +00:00
REST_COULDNT_SAVE = Nao pode salvar a configuracao (arquivo "%s")
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
REST_CONF_LOADED = Configuracao foi carregada (arquivo "%s")
2005-07-27 16:32:39 +00:00
REST_COULDNT_LOAD = Nao pode carregar a configuracao (arquivo "%s")
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
COM_REST_USAGE = Use: amx_restrict <comando> [valor]
2005-07-27 16:32:39 +00:00
COM_REST_COMMANDS = Comandos:
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
COM_REST_ON = " on - Limitar todos equipamentos"
COM_REST_OFF = " off - Remover limitacao para todos equipamentos"
COM_REST_ONV = " on <valor> [...] - Configurar limitacao especifica"
COM_REST_OFFV = " off <valor> [...] - Remover limitacao especificada"
COM_REST_LIST = " list <valor> - Lista de exibicao de equipamento e armas disponiveis"
COM_REST_SAVE = " save - Salvar limitacao"
COM_REST_LOAD = " load [arquivo] - Carregar limitacao [de um arquivo]"
COM_REST_VALUES = Valores disponíveis para limitar sao:^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine
COM_REST_TYPE = Escreva 'amx_restrict list' para mais valores especificos
REST_WEAP = Limitar Armas
SAVE_SET = Salvar configuracoes
CONF_SAV_SUC = Configuracao salva com sucesso
CONF_SAV_FAIL = Configuracao falhou ao salvar!!!
2005-08-23 01:24:42 +00:00
[cz]
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
EQ_WE_RES = Vybaveni a zbrane byly omezeny
EQ_WE_UNRES = Vypaveni a zbrane byly opet povoleny
HAVE_BEEN = byly
HAS_BEEN = byl
RESTRICTED = omezen
UNRESTRICTED = omezeny
NO_EQ_WE = Nemuzu najit takove vybaveni nebo zbran
WEAP_RES = Omezeni zbrani
VALUE = hodnota
REST_ENTRIES_OF = Polozky %i - %i z %i
REST_USE_MORE = Napis 'amx_restrict list %i' pro vice
REST_USE_BEGIN = Napis 'amx_restrict list 1' pro zacatek
REST_USE_HOW = Napis 'amx_restrict list <value>' (1 -> 8)
REST_CONF_SAVED = Konfigurace byla ulozena (soubor "%s")
2005-08-23 01:24:42 +00:00
REST_COULDNT_SAVE = Nemuzu ulozit konfiguraci (soubor "%s")
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
REST_CONF_LOADED = Konfigurace byla nactena (soubor "%s")
2005-08-23 01:24:42 +00:00
REST_COULDNT_LOAD = Nemuzu nacist konfiguraci (soubor "%s")
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
COM_REST_USAGE = Pouziti: amx_restrict <command> [value]
2005-08-23 01:24:42 +00:00
COM_REST_COMMANDS = Prikazy:
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
COM_REST_ON = " on - Nastavit omezeni na cele vybaveni"
COM_REST_OFF = " off - Znovue povolit cele vybaveni"
COM_REST_ONV = " on <value> [...] - Nastavi speceficke omezeni"
COM_REST_OFFV = " off <value> [...] - Znovu povoli specificke vybaveni nebo zbran"
COM_REST_LIST = " list <value> - Zobrazi seznam dostupneho vybaveni a zbrani"
COM_REST_SAVE = " save - Ulozi omezeni"
COM_REST_LOAD = " load [file] - Nacte omezeni [ze souboru]"
COM_REST_VALUES = Pouzitelne hodnoty k omezeni jsou:^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine
COM_REST_TYPE = Napis 'amx_restrict list' pro vice specifikaci
REST_WEAP = Omezeni zbrani
SAVE_SET = Ulozit nastaveni
CONF_SAV_SUC = Konfigurace ulozena
CONF_SAV_FAIL = Konfiguraci se nepovedlo ulozit!!!
2006-02-05 03:41:30 +00:00
[fi]
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
EQ_WE_RES = Aseet ja varusteet on kielletty
EQ_WE_UNRES = Aseet ja varusteet on sallittu
HAVE_BEEN = on ollut
HAS_BEEN = on ollut
RESTRICTED = kielletty
UNRESTRICTED = sallittu
NO_EQ_WE = Ei loydetty sellaista asetta/varustetta
WEAP_RES = Aseiden kieltaminen
VALUE = arvo
REST_ENTRIES_OF = Kohdat %i - %i Kaikkiaan %i
REST_USE_MORE = Kirjoita 'amx_restrict list %i' saadaksesi lisatietoa
REST_USE_BEGIN = Kirjoita 'amx_restrict list 1' aloittaaksesi
REST_USE_HOW = Kirjoita 'amx_restrict list <value>' (1 -> 8)
REST_CONF_SAVED = Saadot tallennettu (tiedosto "%s")
2006-02-05 03:41:30 +00:00
REST_COULDNT_SAVE = Ei voitu tallnentaa saatoja (tiedosto "%s")
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
REST_CONF_LOADED = Saadot on ladattu (tiedosto "%s")
2006-02-05 03:41:30 +00:00
REST_COULDNT_LOAD = Ei voitu ladata saatotiedostoa (tiedosto "%s")
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
COM_REST_USAGE = Kaytto: amx_restrict <komento> [arvo]
2006-02-05 03:41:30 +00:00
COM_REST_COMMANDS = Komennot:
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
COM_REST_ON = " on - Aseta kielto koko varustukselle"
COM_REST_OFF = " off - Poista kielto koko varustukselta"
COM_REST_ONV = " on <arvo> [...] - Aseta maaritetty kielto"
COM_REST_OFFV = " off <value> [...] - Poista maaritelty kielto"
COM_REST_LIST = " list <value> - Nayta lista saatavilla olevista aseista ja varusteista"
COM_REST_SAVE = " save - Tallenna kiellot"
COM_REST_LOAD = " load [file] - Lataa kiellot [tiedostosta]"
COM_REST_VALUES = Arvot, jotka voi kieltaa, ovat:^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine
COM_REST_TYPE = Kirjoita 'amx_restrict list' saadaksesi tarkemmat arvot
REST_WEAP = Kiella aseita
SAVE_SET = Tallenna asetukset
CONF_SAV_SUC = Saadot tallennettu onnistuneesti
CONF_SAV_FAIL = Saatojen tallentaminen epaonnistui
2006-06-04 23:49:47 +00:00
[bg]
EQ_WE_RES = Orujiqta ne sa pozvoleni
EQ_WE_UNRES = Orujiqta sa pozvoleni
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
HAVE_BEEN = sa
HAS_BEEN = sa
RESTRICTED = zabraneni
UNRESTRICTED = pozvoleni
NO_EQ_WE = Orujieto ne e namereno
WEAP_RES = Zabrana na orujiq
VALUE = stoinost
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
REST_ENTRIES_OF = Vkarani %i - %i ot %i
REST_USE_MORE = Izpolzvai 'amx_restrict list %i' za poveche
REST_USE_BEGIN = Izpolzvai 'amx_restrict list 1' za nachalo
REST_USE_HOW = Izpolzvai 'amx_restrict list <stoinost>' (1 -> 8)
REST_CONF_SAVED = Konfiguraciqta beshe zapametena (fail "%s")
REST_COULDNT_SAVE = Konfiguraciqta ne beshe zapametena (fail "%s")
REST_CONF_LOADED = Konfiguraciqta beshe zaredena (fail "%s")
REST_COULDNT_LOAD = Konfiguraciqta ne beshe zaredena (fail "%s")
COM_REST_USAGE = Izpolzvane: amx_restrict <komanda> [stoinost]
COM_REST_COMMANDS = Komanda:
COM_REST_ON = " on - Pusni zabrana za vsichki orujiq"
COM_REST_OFF = " off - Premahni zabranata ot vsichki orujiq"
COM_REST_ONV = " on <stoinost> [...] - Zadai specifichna zabrana"
COM_REST_OFFV = " off <stoinost> [...] - Premahni specifichna zabrana"
COM_REST_LIST = " list <stoinost> - Pokaji spisuk s pozvoleni orujiq"
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
COM_REST_SAVE = " save - Zapameti zabranata"
COM_REST_LOAD = " load [fail] - Zaredi zabrana [ot fail]"
COM_REST_VALUES = Pozvoleni stoinosti za zabrana sa:^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine
COM_REST_TYPE = Napishi 'amx_restrict list' za specifichni orujiq
REST_WEAP = Zabrani orujiq
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
SAVE_SET = Zapameti nastroikite
CONF_SAV_SUC = Konfiguraciqta beshe zapametena
CONF_SAV_FAIL = Konfiguraciqta ne beshe zapametena!!!
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
REG_CMD_MENU = - pokazva menuto za zabrani na orujiq
REG_CMD_REST = - pomosht za zabranqvaneto na orujiq
RESTRICTED_ITEM = * Tova orujie e zabraneno *
MENU_TITLE_HANDGUNS = Pistoleti
MENU_TITLE_SHOTGUNS = Shotguni
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
MENU_TITLE_SUBMACHINES = Polu-avtomatichni orujiq
MENU_TITLE_RIFLES = Assault orujiq
MENU_TITLE_SNIPERS = Snaiperi
MENU_TITLE_MACHINE = Avtomatichni orujiq
MENU_TITLE_EQUIPMENT = Ekipirovka
MENU_TITLE_AMMUNITION = Amunicii
MENU_ITEM_USP = USP
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
MENU_ITEM_GLOCK18 = Glock18
MENU_ITEM_DEAGLE = Deagle
MENU_ITEM_P228 = P228
MENU_ITEM_ELITE = Dual Beretta Elite
MENU_ITEM_FIVESEVEN = Five-Seven
MENU_ITEM_M3 = M3 Shotgun
MENU_ITEM_XM1014 = XM1014 Shotgun
MENU_ITEM_MP5NAVY = MP5 Navy
MENU_ITEM_TMP = TMP
MENU_ITEM_P90 = P90
MENU_ITEM_MAC10 = MAC-10
MENU_ITEM_UMP45 = UMP45
MENU_ITEM_AK47 = AK47
MENU_ITEM_SG552 = SG552 Commando
MENU_ITEM_M4A1 = M4A1
MENU_ITEM_GALIL = Galil
MENU_ITEM_FAMAS = Famas
MENU_ITEM_AUG = AUG
MENU_ITEM_SCOUT = Scout
MENU_ITEM_AWP = AWP
MENU_ITEM_G3SG1 = G3SG1 Avtomatichen snaiper
MENU_ITEM_SG550 = SG 550 Avtomatichen snaiper
MENU_ITEM_M249 = M249
MENU_ITEM_VEST = Bronejiletka
MENU_ITEM_VESTHELM = Bronejiletka & Kaska
MENU_ITEM_FLASHBANG = Flashbang
MENU_ITEM_HEGRENADE = HE Granata
MENU_ITEM_SMOKEGRENADE = Smoke Granata
MENU_ITEM_DEFUSER = Defuse Kit
MENU_ITEM_NVGS = Noshtno Zrenie
MENU_ITEM_SHIELD = Shtit
MENU_ITEM_PRIAMMO = Purvichni amunicii
MENU_ITEM_SECAMMO = Vtorichni amunicii (pistolet)
CONFIG_FILE_HEADER = ; Suzdadeno ot %s Plugin. Ne promenqite!^n; ime na stoinostta^n
ADMIN_UPD_RES_1 = ADMIN: obnovi zabranite za orujiqta
ADMIN_UPD_RES_2 = ADMIN %s: obnovi zabranite za orujiqta
ADMIN_CMD_UPDATEDCFG = Cmd: %N obnovi zabranite za orujiqta
ADMIN_CMD_LOADEDCFG = Cmd: %N zaredi zabranite za orujiqta ot "%s"
ADMIN_CMD_SAVEDCFG = Cmd: %N zapazi zabranite za orujiqta v "%s"
ADMIN_MENU_SAVEDCFG = Menu: %N zapazi zabranite za orujiqta v "%s"
2007-08-04 04:10:14 +00:00
[ro]
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
EQ_WE_RES = Echipamentul si armele au fost restrictionate
EQ_WE_UNRES = Restrictia echipamentului si armelor a fost inlaturata
HAVE_BEEN = au fost
HAS_BEEN = a fost
RESTRICTED = adaugate restrictii
UNRESTRICTED = inlaturate restrictile
NO_EQ_WE = Nu a putut fi gasit acest echipament sau arma
WEAP_RES = Restrictii Arme
VALUE = valoare
REST_ENTRIES_OF = Intrari %i - %i din %i
REST_USE_MORE = Scrie 'amx_restrict list %i' pentru mai mult
REST_USE_BEGIN = Scrie 'amx_restrict list 1' pentru inceput
REST_USE_HOW = Scrie 'amx_restrict list <valoare>' (1 -> 8)
REST_CONF_SAVED = Configuratia a fost salvata (fisier "%s")
REST_COULDNT_SAVE = Nu s-a putut salva configuratia (fisier "%s")
REST_CONF_LOADED = Configuratia a fost incarcata (fisier "%s")
REST_COULDNT_LOAD = Nu s-a putut incarca configuratia (file "%s")
COM_REST_USAGE = Folosire: amx_restrict <comanda> [valoare]
COM_REST_COMMANDS = Comenzi:
COM_REST_ON = " on - Adauga restrictii pe tot echipamentul"
COM_REST_OFF = " off - Inlatura restrictile de pe tot echipamentul"
COM_REST_ONV = " on <valoare> [...] - Adauga restrictile specificate"
COM_REST_OFFV = " off <valoare> [...] - Inlatura restrictile specificate"
COM_REST_LIST = " list <valoare> - Afisare lista cu echipamente si arme"
COM_REST_SAVE = " save - Salveaza restrictii"
COM_REST_LOAD = " load [fisier] - Incarca restrictii [dintr-un fisier]"
COM_REST_VALUES = Valorile valabile pentru restrictionare sunt:^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine
COM_REST_TYPE = Scrie 'amx_restrict list' pentru mai multe valori specificate
REST_WEAP = Restrictioneaza arme
SAVE_SET = Salveaza setari
CONF_SAV_SUC = Configuratia a fost salvata cu succes
CONF_SAV_FAIL = Salvarea configuratiei a esuat!!!
REG_CMD_MENU = - arata meniul de restrictionare al armelor
REG_CMD_REST = - ajutor pentru restrictionarea armelor
RESTRICTED_ITEM = * Itemul este restrictionat *
MENU_TITLE_HANDGUNS = Handguns
MENU_TITLE_SHOTGUNS = Shotguns
MENU_TITLE_SUBMACHINES = Sub-Machine Guns
MENU_TITLE_RIFLES = Assault Rifles
MENU_TITLE_SNIPERS = Sniper Rifles
MENU_TITLE_MACHINE = Machine Guns
MENU_TITLE_EQUIPMENT = Echipament
MENU_TITLE_AMMUNITION = Munitie
MENU_ITEM_USP = H&K USP .45 Tactical
MENU_ITEM_GLOCK18 = Glock18 Select Fire
MENU_ITEM_DEAGLE = Desert Eagle .50AE
MENU_ITEM_P228 = SIG P228
MENU_ITEM_ELITE = Dual Beretta 96G Elite
MENU_ITEM_FIVESEVEN = FN Five-Seven
MENU_ITEM_M3 = Benelli M3 Super90
MENU_ITEM_XM1014 = Benelli XM1014
MENU_ITEM_MP5NAVY = H&K MP5-Navy
MENU_ITEM_TMP = Steyr Tactical Machine Pistol
MENU_ITEM_P90 = FN P90
MENU_ITEM_MAC10 = Ingram MAC-10
MENU_ITEM_UMP45 = H&K UMP45
MENU_ITEM_AK47 = AK-47
MENU_ITEM_SG552 = Sig SG-552 Commando
MENU_ITEM_M4A1 = Colt M4A1 Carbine
MENU_ITEM_GALIL = Galil
MENU_ITEM_FAMAS = Famas
MENU_ITEM_AUG = Steyr Aug
MENU_ITEM_SCOUT = Steyr Scout
MENU_ITEM_AWP = AI Arctic Warfare/Magnum
MENU_ITEM_G3SG1 = H&K G3/SG-1 Sniper Rifle
MENU_ITEM_SG550 = Sig SG-550 Sniper
MENU_ITEM_M249 = FN M249 Para
MENU_ITEM_VEST = Vesta Kevlar
MENU_ITEM_VESTHELM = Vesta Kevlar & Casca
MENU_ITEM_FLASHBANG = Flash
MENU_ITEM_HEGRENADE = Grenada Exploziva
MENU_ITEM_SMOKEGRENADE = Grenada Smoke
MENU_ITEM_DEFUSER = Kit Dezamorsare
MENU_ITEM_NVGS = Ochelari de Noapte
MENU_ITEM_SHIELD = Scut Tactic
MENU_ITEM_PRIAMMO = Gloante pentru armele principale
MENU_ITEM_SECAMMO = Gloante pentru armele secundare
CONFIG_FILE_HEADER = ; Generat de pluginul %s. Nu modifica!^n; numele valorii^n
2007-08-04 04:10:14 +00:00
[hu]
EQ_WE_RES = Felszerelések és fegyverek felfüggesztve
EQ_WE_UNRES = Felszerelések és fegyverek engedélyezve
HAVE_BEEN = lettek
HAS_BEEN = lettek
RESTRICTED = felfüggesztve
UNRESTRICTED = engedélyezve
NO_EQ_WE = Nem található ilyen felszerelés vagy fegyver
WEAP_RES = Fegyver felfüggesztés
VALUE = érték
REST_ENTRIES_OF = Bejegyzések %i - %i összesen %i
REST_USE_MORE = Írd be 'amx_restrict list %i' a többhöz
REST_USE_BEGIN = Írd be 'amx_restrict list 1' az elsőhöz
REST_USE_HOW = Írd be 'amx_restrict list <érték>' (1 -> 8)
REST_CONF_SAVED = Beállítások elmentve (fájl "%s")
REST_COULDNT_SAVE = Mentés sikertelen (fájl "%s")
REST_CONF_LOADED = Beállítások betöltve (fájl "%s")
REST_COULDNT_LOAD = Nem lehet betölteni a beállításokat (fájl "%s")
COM_REST_USAGE = Használat: amx_restrict <parancs> [érték]
COM_REST_COMMANDS = Parancsok:
COM_REST_ON = " on - A teljes felszerelés tiltása"
COM_REST_OFF = " off - A teljes felszerelés engedélyezése"
COM_REST_ONV = " on <érték> [...] - Egyedi tiltás beállítása"
COM_REST_OFFV = " off <érték> [...] - Egyedi tiltás visszavonása"
COM_REST_LIST = " list <érték> - Az elérhető felszerelések és fegyverek listázása
COM_REST_SAVE = " save - Felfüggesztések mentése"
COM_REST_LOAD = " load [fájl] - Felfüggesztések betöltése [fájlból]"
COM_REST_VALUES = Elérhető felfüggesztési értékek:^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine
COM_REST_TYPE = Írd be 'amx_restrict list' a többi speciális értékhez
REST_WEAP = Fegyverek felfüggesztése
SAVE_SET = Beállítások mentése
CONF_SAV_SUC = Beállítások sikeresen elmentve
CONF_SAV_FAIL = Nem sikerült a mentés!!!
REG_CMD_MENU = - mutassa a fegyver felfüggesztés menüt
REG_CMD_REST = - segítség megjelenítése a fegyver felfüggesztéshez
RESTRICTED_ITEM = * Ez a tárgy tiltott *
MENU_TITLE_HANDGUNS = Handguns
MENU_TITLE_SHOTGUNS = Shotguns
MENU_TITLE_SUBMACHINES = Sub-Machine Guns
MENU_TITLE_RIFLES = Assault Rifles
MENU_TITLE_SNIPERS = Sniper Rifles
MENU_TITLE_MACHINE = Machine Guns
MENU_TITLE_EQUIPMENT = Equipment
MENU_TITLE_AMMUNITION = Ammunition
MENU_ITEM_USP = H&K USP .45 Tactical
MENU_ITEM_GLOCK18 = Glock18 Select Fire
MENU_ITEM_DEAGLE = Desert Eagle .50AE
MENU_ITEM_P228 = SIG P228
MENU_ITEM_ELITE = Dual Beretta 96G Elite
MENU_ITEM_FIVESEVEN = FN Five-Seven
MENU_ITEM_M3 = Benelli M3 Super90
MENU_ITEM_XM1014 = Benelli XM1014
MENU_ITEM_MP5NAVY = H&K MP5-Navy
MENU_ITEM_TMP = Steyr Tactical Machine Pistol
MENU_ITEM_P90 = FN P90
MENU_ITEM_MAC10 = Ingram MAC-10
MENU_ITEM_UMP45 = H&K UMP45
MENU_ITEM_AK47 = AK-47
MENU_ITEM_SG552 = Sig SG-552 Commando
MENU_ITEM_M4A1 = Colt M4A1 Carbine
MENU_ITEM_GALIL = Galil
MENU_ITEM_FAMAS = Famas
MENU_ITEM_AUG = Steyr Aug
MENU_ITEM_SCOUT = Steyr Scout
MENU_ITEM_AWP = AI Arctic Warfare/Magnum
MENU_ITEM_G3SG1 = H&K G3/SG-1 Sniper Rifle
MENU_ITEM_SG550 = Sig SG-550 Sniper
MENU_ITEM_M249 = FN M249 Para
MENU_ITEM_VEST = Kevlar Vest
MENU_ITEM_VESTHELM = Kevlar Vest & Helmet
MENU_ITEM_FLASHBANG = Flashbang
MENU_ITEM_HEGRENADE = HE Grenade
MENU_ITEM_SMOKEGRENADE = Smoke Grenade
MENU_ITEM_DEFUSER = Defuse Kit
MENU_ITEM_NVGS = NightVision Goggles
MENU_ITEM_SHIELD = Tactical Shield
MENU_ITEM_PRIAMMO = Primary weapon ammo
MENU_ITEM_SECAMMO = Secondary weapon ammo
CONFIG_FILE_HEADER = ; Generated by %s Plugin. Do not modify!^n; value name^n
ADMIN_UPD_RES_1 = ADMIN: frissítette a felfüggesztett tárgyakat
ADMIN_UPD_RES_2 = ADMIN %s: frissítette a felfüggesztett tárgyakat
ADMIN_CMD_UPDATEDCFG = Cmd: %N frissítette a felfüggesztett tárgyakat
ADMIN_CMD_LOADEDCFG = Cmd: %N felfüggesztett tárgyak betöltve "%s" fájlból
ADMIN_CMD_SAVEDCFG = Cmd: %N felfüggesztett tárgyak betöltve "%s" fájlba
ADMIN_MENU_SAVEDCFG = Menu: %N felfüggesztett tárgyak betöltve "%s" fájlba
2007-08-04 04:10:14 +00:00
[lt]
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
EQ_WE_RES = Amunicija ir ginklai buvo uzdrausti
EQ_WE_UNRES = Amunicija ir ginklai buvo neuzdrausti
HAVE_BEEN = buvo
HAS_BEEN = buvo
RESTRICTED = uzdrausti
UNRESTRICTED = neuzdrausti
NO_EQ_WE = Negali rasti tiek amunicijos ar ginklu
WEAP_RES = Ginklu uzdraudimas
VALUE = verte
REST_ENTRIES_OF = Irasai %i - %i is %i
REST_USE_MORE = Naudok 'amx_restrict sarasa %i' del daugiau info
REST_USE_BEGIN = Naudok 'amx_restrict 1' kad pradetum
REST_USE_HOW = Naudok 'amx_restrict list <skaicius>' (1 -> 8)
REST_CONF_SAVED = Konfiguracija issaugota (failas "%s")
2007-08-04 04:10:14 +00:00
REST_COULDNT_SAVE = Negali issaugoti konfigo (failas "%s")
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
REST_CONF_LOADED = Konfiguracija buvo uzkrauta (failas "%s")
2007-08-04 04:10:14 +00:00
REST_COULDNT_LOAD = Negali uzkrauti konfigo (failas "%s")
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
COM_REST_USAGE = Naudojimas: amx_restrict <komanda> [skaicius]
2007-08-04 04:10:14 +00:00
COM_REST_COMMANDS = Komandos:
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
COM_REST_ON = " on - Nustatyti draudimus ant visos amunicijos"
COM_REST_OFF = " off - Pasalinti draudimus visai amunicijai"
COM_REST_ONV = " on <skaicius> [...] - Nustatyti specialu draudima"
COM_REST_OFFV = " off <skaicius> [...] - Nuimti specialu draudima"
COM_REST_LIST = " list <skaicius> - Parodyti sarasa prieinamos amunicijos ir ginkluotes"
COM_REST_SAVE = " save - Issaugoti draudima"
COM_REST_LOAD = " load [failas] - Uzkrauti draudima [is failo]"
COM_REST_VALUES = Galimi variantai draudimui yra:^nsaudmenys, apranga, pistoletai, vincesteriai, paprasti automatai, automatai, kulkosvaidis
COM_REST_TYPE = Rasyk 'amx_restrict list' del daugiau galimu variantu
REST_WEAP = Uzdrausti ginklus
SAVE_SET = Issaugoti nustatymus
CONF_SAV_SUC = Konfiguracijos issaugotos
CONF_SAV_FAIL = Konfiguracijos neissaugotos!!!
[sk]
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
EQ_WE_RES = Vybavenie a zbrane boli obmedzené
EQ_WE_UNRES = Vybavenie a zbrane boli opäť povolené
HAVE_BEEN = boli
HAS_BEEN = bol
RESTRICTED = obmedzený
UNRESTRICTED = obmedzené
NO_EQ_WE = Nemôžem nájsť takéto vybavenie alebo zbraň
WEAP_RES = Obmedzenie zbraní
VALUE = hodnota
REST_ENTRIES_OF = Položky %i - %i z %i
REST_USE_MORE = Napíš 'amx_restrict list %i' pre viac
REST_USE_BEGIN = Napíš 'amx_restrict list 1' pre začiatok
REST_USE_HOW = Napíš 'amx_restrict list <value>' (1 -> 8)
REST_CONF_SAVED = Konfigurácia bola uložená (súbor "%s")
REST_COULDNT_SAVE = Nemôžem uložiť konfiguráciu (súbor "%s")
REST_CONF_LOADED = Konfigurácia bola načítaná (súbor "%s")
REST_COULDNT_LOAD = Nemôžem načítať konfiguráciu (súbor "%s")
COM_REST_USAGE = Použitie: amx_restrict <príkaz> [hodnota]
COM_REST_COMMANDS = Príkazy:
COM_REST_ON = " on - Nastaviť obmedzenie na celé vybavenie"
COM_REST_OFF = " off - Znovu povoliť celé vybavenie"
COM_REST_ONV = " on <value> [...] - Nastaví špecifické obmedzenie"
COM_REST_OFFV = " off <value> [...] - Znovu povolí špecifické vybavenie alebo zbraň"
COM_REST_LIST = " list <value> - Zobrazí zoznam dostupného vybavenia a zbraní"
COM_REST_SAVE = " save - Uloži obmedzenia"
COM_REST_LOAD = " load [file] - Načíta obmedzenia [zo súboru]"
COM_REST_VALUES = Použiteľne hodnoty k obmedzeniu sú:^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine
COM_REST_TYPE = Napíš 'amx_restrict list' pre viac špecifikácií
REST_WEAP = Obmedzenie zbraní
SAVE_SET = Ulozit nastavenie
CONF_SAV_SUC = Konfigurácia uložená
CONF_SAV_FAIL = Konfiguráciu sa nepodarilo uložiť!!!
REG_CMD_MENU = - zobrazí menu na obmedzenie zbraní
REG_CMD_REST = - zobrazí poradcu na obmedzenie zbraní
RESTRICTED_ITEM = * Táto položka bola obmedzená *
MENU_TITLE_HANDGUNS = Pištole
MENU_TITLE_SHOTGUNS = Brokovnice
MENU_TITLE_SUBMACHINES = Samopaly
MENU_TITLE_RIFLES = Útočné pušky
MENU_TITLE_SNIPERS = Sniper pušky
MENU_TITLE_MACHINE = Gulomety
MENU_TITLE_EQUIPMENT = Vybavenie
MENU_TITLE_AMMUNITION = Munície
MENU_ITEM_USP = H&K USP .45 Tactical
MENU_ITEM_GLOCK18 = Glock18 Select Fire
MENU_ITEM_DEAGLE = Desert Eagle .50AE
MENU_ITEM_P228 = SIG P228
MENU_ITEM_ELITE = Dual Beretta 96G Elite
MENU_ITEM_FIVESEVEN = FN Five-Seven
MENU_ITEM_M3 = Benelli M3 Super90
MENU_ITEM_XM1014 = Benelli XM1014
MENU_ITEM_MP5NAVY = H&K MP5-Navy
MENU_ITEM_TMP = Steyr Tactical Machine Pistol
MENU_ITEM_P90 = FN P90
MENU_ITEM_MAC10 = Ingram MAC-10
MENU_ITEM_UMP45 = H&K UMP45
MENU_ITEM_AK47 = AK-47
MENU_ITEM_SG552 = Sig SG-552 Commando
MENU_ITEM_M4A1 = Colt M4A1 Carbine
MENU_ITEM_GALIL = Galil
MENU_ITEM_FAMAS = Famas
MENU_ITEM_AUG = Steyr Aug
MENU_ITEM_SCOUT = Steyr Scout
MENU_ITEM_AWP = AI Arctic Warfare/Magnum
MENU_ITEM_G3SG1 = H&K G3/SG-1 Sniper Rifle
MENU_ITEM_SG550 = Sig SG-550 Sniper
MENU_ITEM_M249 = FN M249 Para
MENU_ITEM_VEST = Kevlarová vesta
MENU_ITEM_VESTHELM = Kevlarová vesta & Prilba
MENU_ITEM_FLASHBANG = Oslepujúci granát
MENU_ITEM_HEGRENADE = Výbušný granát
MENU_ITEM_SMOKEGRENADE = Dymovnica
MENU_ITEM_DEFUSER = Súprava pre zneškodňovanie
MENU_ITEM_NVGS = Okuliare pre nočné videnie
MENU_ITEM_SHIELD = Taktický štít
MENU_ITEM_PRIAMMO = Náboje do primárnej zbrane
MENU_ITEM_SECAMMO = Náboje do sekundárnej zbrane
CONFIG_FILE_HEADER = ; Vytvorené pluginom: %s. Neupravovať!^n; názov hodnota^n
[mk]
EQ_WE_RES = Opremata i oruzhjeto se celosno zabraneti
EQ_WE_UNRES = Opremata i oruzhjeto se oslobodeni od zabranata
HAVE_BEEN = beshe
HAS_BEEN = beshe
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
RESTRICTED = zabraneto
UNRESTRICTED = oruzhjeto mozhe slobodno da se koristi
NO_EQ_WE = Ne e pronajdena takva oprema ili oruzhje
WEAP_RES = Zabrana za oprema i oruzhja
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
VALUE = vrednost
REST_ENTRIES_OF = Vrednosti %i - %i od %i
REST_USE_MORE = Napishi 'amx_restrict list %i' za ushte mozhni vrednosti
REST_USE_BEGIN = Napishi 'amx_restrict list 1' za vrakjanje na pochetok
REST_USE_HOW = Napishi 'amx_restrict list <vrednost>' (1 -> 8)
REST_CONF_SAVED = Listata so zabraneti oruzhja e uspeshno zachuvana (fajl "%s")
REST_COULDNT_SAVE = Listata so zabraneti oruzhja ne e zachuvana (fajl "%s")
REST_CONF_LOADED = Listata so zabraneti oruzhja e uspeshno vchitana (fajl "%s")
REST_COULDNT_LOAD = Listata so zabraneti oruzhja ne e vchitana (fajl "%s")
COM_REST_USAGE = Upotreba: amx_restrict <komanda> [vrednost]
COM_REST_COMMANDS = Komandi:
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
COM_REST_ON = " on - Postavi zabrana za cela oprema"
COM_REST_OFF = " off - Trgni ja zabranata za cela oprema"
COM_REST_ONV = " on <vrednost> [...] - Postavi zabrana za dadeno oruzhje"
COM_REST_OFFV = " off <vrednost> [...] - Trgni ja zabranata za dadeno oruzhje"
COM_REST_LIST = " list <vrednost> - Prikazhi ja listata so mozhni oruzhja i oprema"
COM_REST_SAVE = " save - Zachuvaj gi zabranite"
COM_REST_LOAD = " load [fajl] - Vchitaj zabrani [od fajl]"
COM_REST_VALUES = Mozhni vrednosti za zabrana se:^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine
COM_REST_TYPE = Napishi 'amx_restrict list' za site mozhni vrednosti
REST_WEAP = Zabrana za oprema i oruzhja
SAVE_SET = Zachuvaj gi podesuvanjata
CONF_SAV_SUC = Listata so zabraneti oruzhja e uspeshno zachuvana
CONF_SAV_FAIL = Listata so zabraneti oruzhja ne e zachuvana!!!
REG_CMD_MENU = - go otvara menito za zabrana na oruzhja
REG_CMD_REST = - pokazhuva pomosh za zabrana na oruzhjata
RESTRICTED_ITEM = * Ova oruzhje e zabraneto *
MENU_TITLE_HANDGUNS = Rachni pishtoli
MENU_TITLE_SHOTGUNS = Shotguns
MENU_TITLE_SUBMACHINES = Sub-Machine Guns
MENU_TITLE_RIFLES = Assault Rifles
MENU_TITLE_SNIPERS = Snajperi
MENU_TITLE_MACHINE = Machine Guns
MENU_TITLE_EQUIPMENT = Oprema
MENU_TITLE_AMMUNITION = Municija
MENU_ITEM_USP = H&K USP .45 Tactical
MENU_ITEM_GLOCK18 = Glock18 Select Fire
MENU_ITEM_DEAGLE = Desert Eagle .50AE
MENU_ITEM_P228 = SIG P228
MENU_ITEM_ELITE = Dual Beretta 96G Elite
MENU_ITEM_FIVESEVEN = FN Five-Seven
MENU_ITEM_M3 = Benelli M3 Super90
MENU_ITEM_XM1014 = Benelli XM1014
MENU_ITEM_MP5NAVY = H&K MP5-Navy
MENU_ITEM_TMP = Steyr Tactical Machine Pistol
MENU_ITEM_P90 = FN P90
MENU_ITEM_MAC10 = Ingram MAC-10
MENU_ITEM_UMP45 = H&K UMP45
MENU_ITEM_AK47 = AK-47
MENU_ITEM_SG552 = Sig SG-552 Commando
MENU_ITEM_M4A1 = Colt M4A1 Carbine
MENU_ITEM_GALIL = Galil
MENU_ITEM_FAMAS = Famas
MENU_ITEM_AUG = Steyr Aug
MENU_ITEM_SCOUT = Steyr Scout
MENU_ITEM_AWP = AI Arctic Warfare/Magnum
MENU_ITEM_G3SG1 = H&K G3/SG-1 Sniper Rifle
MENU_ITEM_SG550 = Sig SG-550 Sniper
MENU_ITEM_M249 = FN M249 Para
MENU_ITEM_VEST = Kevlar Vest
MENU_ITEM_VESTHELM = Kevlar Vest & Helmet
MENU_ITEM_FLASHBANG = Flashbang
MENU_ITEM_HEGRENADE = HE Grenade
MENU_ITEM_SMOKEGRENADE = Smoke Grenade
MENU_ITEM_DEFUSER = Defuse Kit
MENU_ITEM_NVGS = NightVision Goggles
MENU_ITEM_SHIELD = Tactical Shield
MENU_ITEM_PRIAMMO = Primary weapon ammo
MENU_ITEM_SECAMMO = Secondary weapon ammo
CONFIG_FILE_HEADER = ; Generirano od pluginot %s. Ne menuvaj!^n; ime na vrednosta^n
ADMIN_UPD_RES_1 = ADMIN: gi obnovi zabranite za oruzhjata
ADMIN_UPD_RES_2 = ADMIN %s: gi obnovi zabranite za oruzhjata
ADMIN_CMD_UPDATEDCFG = Cmd: %N gi obnovi zabranite za oruzhjata
ADMIN_CMD_LOADEDCFG = Cmd: %N gi vchita zabranite za oruzhjata od "%s"
ADMIN_CMD_SAVEDCFG = Cmd: %N gi zashtiti zabranite za oruzhjata vo "%s"
ADMIN_MENU_SAVEDCFG = Menu: %N gi zashtiti zabranite za oruzhjata vo "%s"
[hr]
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
EQ_WE_RES = Oprema i oruzje su zabranjeni
EQ_WE_UNRES = Oprema i oruzje su oslobodjeni zabrane
HAVE_BEEN = je
HAS_BEEN = je
RESTRICTED = zabranjeno
UNRESTRICTED = slobodno
NO_EQ_WE = Nije moguce naci takvo opremu ili oruzje
WEAP_RES = Zabrane oruzja
VALUE = vrijednost
REST_ENTRIES_OF = Vrijednosti %i - %i od %i
REST_USE_MORE = Koristi 'amx_restrict list %i' za jos
REST_USE_BEGIN = Koristi 'amx_restrict list 1' za pocetak
REST_USE_HOW = Koristi 'amx_restrict list <vrijednost>' (1 -> 8)
REST_CONF_SAVED = Konfiguracija je uspjesno sacuvana (datoteka "%s")
REST_COULDNT_SAVE = Konfiguracija je neuspjesno sacuvana (datoteka "%s")
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
REST_CONF_LOADED = Konfiguracija je uspjesno ucitana (datoteka "%s")
REST_COULDNT_LOAD = Konfiguracija je neuspjesno ucitana (datoteka "%s")
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
COM_REST_USAGE = Koristenje: amx_restrict <naredba> [vrijednost]
COM_REST_COMMANDS = Naredba:
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
COM_REST_ON = " on - Postavi zabranu za cijelu opremu"
COM_REST_OFF = " off - Skini zabranu sa cijele opreme"
COM_REST_ONV = " on <vrijednost> [...] - Postavi zabranu na zadano oruzje"
COM_REST_OFFV = " off <vrijednost> [...] - Skini zabranu sa zadanog oruzja"
COM_REST_LIST = " list <vrijednost> - Prikazi listu mogucih oruzja i opreme"
COM_REST_SAVE = " save - Sacuvaj zabrane"
COM_REST_LOAD = " load [datoteka] - Ucitaj zabrane [iz datoteke]"
COM_REST_VALUES = Moguce vrijednosti za zabrane su:^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine
COM_REST_TYPE = Upisi 'amx_restrict list' za jos specificnih naredbi
REST_WEAP = Zabrani oruzja
SAVE_SET = Sacuvaj podesenja
CONF_SAV_SUC = Konfiguracija je uspjesno sacuvana
CONF_SAV_FAIL = Konfiguracija nije sacuvana!!!
[bs]
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
EQ_WE_RES = Oprema i oruzje su zabranjeni
EQ_WE_UNRES = Oprema i oruzje su oslobodjeni zabrane
HAVE_BEEN = je
HAS_BEEN = je
RESTRICTED = zabranjeno
UNRESTRICTED = slobodno
NO_EQ_WE = Nije moguce naci takvo opremu ili oruzje
WEAP_RES = Zabrane oruzja
VALUE = vrijednost
REST_ENTRIES_OF = Vrijednosti %i - %i od %i
REST_USE_MORE = Koristi 'amx_restrict list %i' za jos
REST_USE_BEGIN = Koristi 'amx_restrict list 1' za pocetak
REST_USE_HOW = Koristi 'amx_restrict list <vrijednost>' (1 -> 8)
REST_CONF_SAVED = Konfiguracija je uspjesno sacuvana (fajl "%s")
REST_COULDNT_SAVE = Konfiguracija je neuspjesno sacuvana (fajl "%s")
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
REST_CONF_LOADED = Konfiguracija je uspjesno ucitana (fajl "%s")
REST_COULDNT_LOAD = Konfiguracija je neuspjesno ucitana (fajl "%s")
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
COM_REST_USAGE = Koriscenje: amx_restrict <komanda> [vrednost]
COM_REST_COMMANDS = Komande:
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
COM_REST_ON = " on - Postavi zabranu za cijelu opremu"
COM_REST_OFF = " off - Skini zabranu sa cijele opreme"
COM_REST_ONV = " on <vrijednost> [...] - Postavi zabranu na zadato oruzje"
COM_REST_OFFV = " off <vrijednost> [...] - Skini zabranu sa zadatog oruzja"
COM_REST_LIST = " list <vrijednost> - Prikazi listu mogucih oruzja i opreme"
COM_REST_SAVE = " save - Sacuvaj zabrane"
COM_REST_LOAD = " load [fajl] - Ucitaj zabrane [iz fajla]"
COM_REST_VALUES = Moguce vrijednosti za zabrane su:^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine
COM_REST_TYPE = Kucaj 'amx_restrict list' za jos specificnih komandi
REST_WEAP = Zabrani oruzja
SAVE_SET = Sacuvaj Podesavanja
CONF_SAV_SUC = Konfiguracija je uspjesno sacuvana
CONF_SAV_FAIL = Konfiguracija je neuspjesno sacuvana!!
2014-07-17 12:33:27 +00:00
[ru]
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
EQ_WE_RES = Аммуниция и оружие запрещены
EQ_WE_UNRES = Аммуниция и оружие разрещены
HAVE_BEEN = были
HAS_BEEN = был
RESTRICTED = запрещен
UNRESTRICTED = разрещен
NO_EQ_WE = Не найдено данное оборудование или оружие
WEAP_RES = Запрет использования аммуниции
VALUE = значение
REST_ENTRIES_OF = Список команд с %i по %i из %i
REST_USE_MORE = Напишите 'amx_restrict list %i' для подробностей
REST_USE_BEGIN = Напишите 'amx_restrict list 1' для начала
REST_USE_HOW = Напишите 'amx_restrict list <значение>' (1 -> 8)
REST_CONF_SAVED = Конфигурация успешно сохранена (файл "%s")
REST_COULDNT_SAVE = Не удалось сохранить конфигурацию (файл "%s")
REST_CONF_LOADED = Конфигурация успешно загружена (файл "%s")
REST_COULDNT_LOAD = Не удалось загрузить конфигурацию (файл "%s")
COM_REST_USAGE = Использование: amx_restrict <команда> [значение]
COM_REST_COMMANDS = Команды:
COM_REST_ON = " on - устанавливить запрет на все оружие"
COM_REST_OFF = " off - Снять запрет со всего оружия"
COM_REST_ONV = " on <значение> [...] - Установить запрет на определенное оружие"
COM_REST_OFFV = " off <значение> [...] - Снять запрет с определенного оружия"
COM_REST_LIST = " list <значение> - Вывести список разрешенного оружия"
COM_REST_SAVE = " save - Сохранить список запрещенного оружия"
COM_REST_LOAD = " load [файл] - Загрузить список запрещенного оружия из файла [из файлa]"
COM_REST_VALUES = Допустимые значения запрета:^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine
COM_REST_TYPE = Напишите 'amx_restrict list' для определенного оружия
REST_WEAP = Меню запрета оружия
SAVE_SET = Сохранить настройки
CONF_SAV_SUC = Конфигурация успешно сохранена
CONF_SAV_FAIL = Не удалось сохранить конфигурацию!!!
REG_CMD_MENU = - отображает меню запрета вооружения
REG_CMD_REST = - отображает помощь для запрета вооружения
RESTRICTED_ITEM = * Это предмет запрещен *
MENU_TITLE_HANDGUNS = Пистолеты
MENU_TITLE_SHOTGUNS = Дробовики
MENU_TITLE_SUBMACHINES = ППМ
MENU_TITLE_RIFLES = Штурмовые винтовки
MENU_TITLE_SNIPERS = Снайперские винтовки
MENU_TITLE_MACHINE = Пулеметы
MENU_TITLE_EQUIPMENT = Снаряжение
MENU_TITLE_AMMUNITION = Боеприпасы
MENU_ITEM_USP = H&K USP .45 Tactical
MENU_ITEM_GLOCK18 = Glock18 Select Fire
MENU_ITEM_DEAGLE = Desert Eagle .50AE
MENU_ITEM_P228 = SIG P228
MENU_ITEM_ELITE = Dual Beretta 96G Elite
MENU_ITEM_FIVESEVEN = FN Five-Seven
MENU_ITEM_M3 = Benelli M3 Super90
MENU_ITEM_XM1014 = Benelli XM1014
MENU_ITEM_MP5NAVY = H&K MP5-Navy
MENU_ITEM_TMP = Steyr Tactical Machine Pistol
MENU_ITEM_P90 = FN P90
MENU_ITEM_MAC10 = Ingram MAC-10
MENU_ITEM_UMP45 = H&K UMP45
MENU_ITEM_AK47 = AK-47
MENU_ITEM_SG552 = Sig SG-552 Commando
MENU_ITEM_M4A1 = Colt M4A1 Carbine
MENU_ITEM_GALIL = Galil
MENU_ITEM_FAMAS = Famas
MENU_ITEM_AUG = Steyr Aug
MENU_ITEM_SCOUT = Steyr Scout
MENU_ITEM_AWP = AI Arctic Warfare/Magnum
MENU_ITEM_G3SG1 = H&K G3/SG-1 Sniper Rifle
MENU_ITEM_SG550 = Sig SG-550 Sniper
MENU_ITEM_M249 = FN M249 Para
MENU_ITEM_VEST = Броня
MENU_ITEM_VESTHELM = Броня & Шлем
MENU_ITEM_FLASHBANG = Слеповая граната
MENU_ITEM_HEGRENADE = Разрывная граната
MENU_ITEM_SMOKEGRENADE = Дымовая граната
MENU_ITEM_DEFUSER = Набор разминирования
MENU_ITEM_NVGS = Ночное видение
MENU_ITEM_SHIELD = Баллистический щит
MENU_ITEM_PRIAMMO = Патроны для основного оружия
MENU_ITEM_SECAMMO = Патроны для дополн. оружия
CONFIG_FILE_HEADER = ; Создано плагином %s. Не модифицировать!^n; Значение Название^n
2014-09-04 04:33:53 +00:00
[cn]
Overhaul Restrict Weapons plugin - part 1 (#347) * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 1 - Removed any useless code which won't be needed anymore with forward. A lot! * Restmenu: Use CS_OnBuyAttempt forward to detect any buy attempt - part 2 - Added the actual forward - Because of forward passing a CSI_* constant, it's needed to refactor how is saved a blocked item. Not fully implemented everywhere because menu is going to be refactored later as well. * Restmenu: Replace findAliasId() by cs_get_item_id() * Restmenu: Use cvar pointers * Restmenu: Refactor menu - part 1 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML * Restmenu: Refactor menu - part 2 Purpose: - Convert old menus to new menus. - Instead of having one menu with several pages, having one main menu (item types) and sub-menus (items list). More readable, more easy to naviguate and no pagination. - Move hardcoded strings to ML - Minor visual improvements * Restmenu: Refactor podbot stuff - Factorized code - Used a more direct way to set restrictions * Restmenu: Refactor load/save config file - Used new file natives - Moved harcoded message header to ML - QoL: saved restricted items will be grouped per type - Cleaned up few things * Restmenu: Refactor amx_restrict command - Minor improvements on how are retrieved/handled arguments from command. - Same as menu, it displays first classes list, then it lists associated items. No more pagination. - Minor visual changes. * Restmenu: Remove unused stuffs * Restmenu: Move more harcoded messages to ML * Restmenu: Move MAPSETTINGS define to cvar - Don't forget me in changelog - There is room for improvements but for now keep the same behavior * Restmenu: Add some consistency, no code change - Renamed some variables - Changed functions order - Removed extra spaces - Fixed leading tabs * Restmenu: Use inline formatting at various places * Restmenu: Make command descriptions multilingual for player * Restmenu: Refresh opened menus if the command is used to save/load/set. Also, I've removed the renaming of "exit" item because it was misleading as it returns MENU_EXIT when it's named with "back" and handling the action wiht that doesn't make much sense. * Restmenu: Adjust minor things (consistency, readability, safety) * Restmenu: Show the current category when items are listed through the command * Restmenu: Display admin activity on loading/saving + load: reset blocked items only if file has been loaded + load: ignored if no arguments + save: added a silly fix because of the cvars
2017-08-05 08:45:29 +00:00
REG_CMD_MENU = - 显示武器限制菜单
REG_CMD_REST = - 显示武器限制帮助信息
RESTRICTED_ITEM = * 该物品已经被限制 *
MENU_TITLE_HANDGUNS = 手枪
MENU_TITLE_SHOTGUNS = 猎枪
MENU_TITLE_SUBMACHINES = 冲锋枪
MENU_TITLE_RIFLES = 突击步枪
MENU_TITLE_SNIPERS = 狙击步枪
MENU_TITLE_MACHINE = 机枪
MENU_TITLE_EQUIPMENT = 装备器材
MENU_TITLE_AMMUNITION = 弹药
MENU_ITEM_USP = USP TACTICAL战术型手枪
MENU_ITEM_GLOCK18 = Glock18 可切换射击模式手枪
MENU_ITEM_DEAGLE = 点50AE 沙漠之鹰
MENU_ITEM_P228 = SIG P228
MENU_ITEM_ELITE = 双贝雷塔96式精英手枪
MENU_ITEM_FIVESEVEN = FN 57式手枪
MENU_ITEM_M3 = M3超级90式霰弹枪
MENU_ITEM_XM1014 = 贝内利XM1014霰弹枪
MENU_ITEM_MP5NAVY = HK MP5-海军冲锋枪
MENU_ITEM_TMP = 斯太尔战术冲锋枪
MENU_ITEM_P90 = FN P90冲锋枪
MENU_ITEM_MAC10 = 英格拉姆Mac10式冲锋枪
MENU_ITEM_UMP45 = H&K UMP45冲锋枪
MENU_ITEM_AK47 = AK-47自动步枪
MENU_ITEM_SG552 = Sig SG-552 狙击冲锋步枪
MENU_ITEM_M4A1 = M4A1卡宾自动步枪
MENU_ITEM_GALIL = 加利尔突击步枪
MENU_ITEM_FAMAS = 法玛斯突击步枪
MENU_ITEM_AUG = 陆军通用步枪
MENU_ITEM_SCOUT = 轻型狙击步枪
MENU_ITEM_AWP = L42A1狙击步枪
MENU_ITEM_G3SG1 = G3/SG1狙击步枪
MENU_ITEM_SG550 = Sig SG-550狙击步枪
MENU_ITEM_M249 = M249班用自动机枪
MENU_ITEM_VEST = 凯夫拉背心
MENU_ITEM_VESTHELM = 凯夫拉背心和头盔
MENU_ITEM_FLASHBANG = 闪光弹
MENU_ITEM_HEGRENADE = 高爆手雷弹
MENU_ITEM_SMOKEGRENADE = 烟雾弹
MENU_ITEM_DEFUSER = 解除套件
MENU_ITEM_NVGS = 夜视护目镜
MENU_ITEM_SHIELD = 战术盾牌
MENU_ITEM_PRIAMMO = 主武器弹药
MENU_ITEM_SECAMMO = 副武器弹药
CONFIG_FILE_HEADER = ; 由 %s 插件生成. 请勿修改!^n; 值名称^n
2019-04-14 10:02:24 +00:00
[al]
EQ_WE_RES = Paisjet dhe armët janë kufizuar
EQ_WE_UNRES = Paisjet dhe armët janë të pakufizuara
2019-05-23 17:24:35 +00:00
HAVE_BEEN = kan qenë
HAS_BEEN = ka qenë
2019-05-23 17:24:35 +00:00
RESTRICTED = kufizuar
UNRESTRICTED = i pakufizuar
NO_EQ_WE = Nuk mund të gjendet një armë e tillë
WEAP_RES = Kufizimi Armëve
VALUE = vlera
2019-05-23 17:24:35 +00:00
REST_ENTRIES_OF = Hyrja %i - %i prej %i
REST_USE_MORE = Shkruaj 'amx_restrict lista %i' për më shumë
REST_USE_BEGIN = Shkruaj 'amx_restrict lista 1' për fillim
REST_USE_HOW = Shkruaj 'amx_restrict lista <vlera>' (1 -> 8)
REST_CONF_SAVED = Konfigurimet u ruajtën me sukses (skedari "%s")
REST_COULDNT_SAVE = Nuk mund të ruhen konfigurimet (skedari "%s")
REST_CONF_LOADED = Konfigurimet u ngarkuan (skedari "%s")
REST_COULDNT_LOAD = Konfigurimet nuk mund të ngarkohen (skedari "%s")
COM_REST_USAGE = Përdorimi: amx_restrict <komanda> [vlera]
2019-04-14 10:02:24 +00:00
COM_REST_COMMANDS = Komandat:
2019-05-23 17:24:35 +00:00
COM_REST_ON = " on - Vendosni kufizime në të gjitha paisjet"
COM_REST_OFF = " off - Fshijeni kufizimet në paisjet"
COM_REST_ONV = " on <vlera> [...] - Vendosni kufizime të specifikuara"
COM_REST_OFFV = " off <vlera> [...] - Fshijeni kufizimet e specifikuara"
COM_REST_LIST = " list <vlera> - Shfaqë listën e paisjeve dhe armëve në dispozicion"
COM_REST_SAVE = " save - Ruaj kufizimet"
COM_REST_LOAD = " ngarko [skedarë] - Ngarko kufizimet [prej skedarit]"
COM_REST_VALUES = Vlerat e disponushme për të kufizuar janë:^nmonucionet, paisjet, revolet, pushkët, nën, pushkë, snajperkat, makinat
COM_REST_TYPE = Shkruaj 'amx_restrict list' për më shumë vlera të specifikuara
2019-05-23 17:24:35 +00:00
REST_WEAP = Kufizo Armët
SAVE_SET = Ruaj ndryshimet
CONF_SAV_SUC = Konfigurimet u ruajtën me sukses
CONF_SAV_FAIL = Ruajtja e konfigurimeve dështoi!!!
REG_CMD_MENU = - shfaq listën e armëve të kufizuara
REG_CMD_REST = - shfaq ndihmën për kufizimin e armëve
RESTRICTED_ITEM = * Ky artikull është i kufizuar *
MENU_TITLE_HANDGUNS = Pistoletat
MENU_TITLE_SHOTGUNS = Pushkët
MENU_TITLE_SUBMACHINES = Gjysëm-Automatikët
MENU_TITLE_RIFLES = Rrafallicë
MENU_TITLE_SNIPERS = Snajperkë
MENU_TITLE_MACHINE = Mitrolozët
MENU_TITLE_EQUIPMENT = Paisjet
MENU_TITLE_AMMUNITION = Monucioni
2019-04-14 10:02:24 +00:00
MENU_ITEM_USP = H&K USP .45 Tactical
MENU_ITEM_GLOCK18 = Glock18 Select Fire
MENU_ITEM_DEAGLE = Desert Eagle .50AE
MENU_ITEM_P228 = SIG P228
MENU_ITEM_ELITE = Dual Beretta 96G Elite
MENU_ITEM_FIVESEVEN = FN Five-Seven
MENU_ITEM_M3 = Benelli M3 Super90
MENU_ITEM_XM1014 = Benelli XM1014
MENU_ITEM_MP5NAVY = H&K MP5-Navy
MENU_ITEM_TMP = Steyr Tactical Machine Pistol
MENU_ITEM_P90 = FN P90
MENU_ITEM_MAC10 = Ingram MAC-10
MENU_ITEM_UMP45 = H&K UMP45
MENU_ITEM_AK47 = AK-47
MENU_ITEM_SG552 = Sig SG-552 Commando
MENU_ITEM_M4A1 = Colt M4A1 Carbine
MENU_ITEM_GALIL = Galil
MENU_ITEM_FAMAS = Famas
MENU_ITEM_AUG = Steyr Aug
MENU_ITEM_SCOUT = Steyr Scout
MENU_ITEM_AWP = AI Arctic Warfare/Magnum
MENU_ITEM_G3SG1 = H&K G3/SG-1 Sniper Rifle
MENU_ITEM_SG550 = Sig SG-550 Sniper
MENU_ITEM_M249 = FN M249 Para
2019-05-23 17:24:35 +00:00
MENU_ITEM_VEST = Pancer Mbrojtës
MENU_ITEM_VESTHELM = Pancer Mbrojtës & Kaskë
MENU_ITEM_FLASHBANG = Granata Tymit(o3)
MENU_ITEM_HEGRENADE = Granata Zjarrit
MENU_ITEM_SMOKEGRENADE = Granata Mjegull
MENU_ITEM_DEFUSER = Paisjet për q'montimë c4
MENU_ITEM_NVGS = Syza për Mbrëmje
MENU_ITEM_SHIELD = Mburojë
MENU_ITEM_PRIAMMO = Munucioni armëve parësore
MENU_ITEM_SECAMMO = Munucioni armëve dytësore
CONFIG_FILE_HEADER = ; Gjeneruar nga %s Plugin. Mos e ndrysho!^n; emri vlerës^n
ADMIN_UPD_RES_1 = ADMIN: përditësoj kufizimin e artikujve
ADMIN_UPD_RES_2 = ADMIN %s: përditësoj kufizimin e artikujve
ADMIN_CMD_UPDATEDCFG = Cmd: %N përditësoj kufizimin e artikujve
ADMIN_CMD_LOADEDCFG = Cmd: %N ngarkoj artikujt e kufizuar prej "%s"
ADMIN_CMD_SAVEDCFG = Cmd: %N ruajti artikujt e kufizuar në "%s"
ADMIN_MENU_SAVEDCFG = Menu: %N ruajti artikujt e kufizuar në "%s"
European Portuguese Language translation support (#750) * Added European Portuguese translation: admin.txt * Added European Portuguese translation: adminchat.txt * Added European Portuguese translation: admincmd.txt * Added European Portuguese translation: adminhelp.txt * Added European Portuguese translation: adminslots.txt * Added European Portuguese translation: adminvote.txt * Added European Portuguese translation: antiflood.txt * Added European Portuguese translation: cmdmenu.txt * Added European Portuguese translation: common.txt * Added European Portuguese translation: imessage.txt * Added European Portuguese translation: languages.txt * Added European Portuguese translation: mapchooser.txt * Added European Portuguese translation: mapsmenu.txt * Added European Portuguese translation: menufront.txt * Added European Portuguese translation: miscstats.txt * Added European Portuguese translation: multilingual.txt * Added European Portuguese translation: nextmap.txt * Added European Portuguese translation: pausecfg.txt * Added European Portuguese translation: plmenu.txt * Added European Portuguese translation: restmenu.txt * Added European Portuguese translation: scrollmsg.txt * Added European Portuguese translation: stats_dod.txt * Added European Portuguese translation: statscfg.txt * Added European Portuguese translation: statsx.txt * Added European Portuguese translation: telemenu.txt * Added European Portuguese translation: time.txt * Added European Portuguese translation: timeleft.txt
2019-10-17 13:46:04 +00:00
[pt]
EQ_WE_RES = Equipamentos e armas foram restritos
EQ_WE_UNRES = Equipamentos e armas deixaram de ser restritos
HAVE_BEEN = foram
HAS_BEEN = foi
RESTRICTED = restrito
UNRESTRICTED = irrestrito
NO_EQ_WE = Não foi possível encontrar esse equipamento ou arma
WEAP_RES = Restrição de Armas
VALUE = valor
REST_ENTRIES_OF = Entradas %i - %i de %i
REST_USE_MORE = Usa 'amx_restrict list %i' para mostrar mais
REST_USE_BEGIN = Usa 'amx_restrict list 1' para voltar ao início
REST_USE_HOW = Usa 'amx_restrict list <valor>' (1 -> 8)
REST_CONF_SAVED = A Configuração foi guardada (ficheiro "%s")
REST_COULDNT_SAVE = Não foi possível guardar a configuração (ficheiro "%s")
REST_CONF_LOADED = A Configuração foi carregada (ficheiro "%s")
REST_COULDNT_LOAD = Não foi possível carregar a configuração (ficheiro "%s")
COM_REST_USAGE = Uso: amx_restrict <comando> [valor]
COM_REST_COMMANDS = Comandos:
COM_REST_ON = " on - Pôr restrição em todos os equipamentos"
COM_REST_OFF = " off - Remover restrição de todos os equipamentos"
COM_REST_ONV = " on <value> [...] - Pôr uma restrição específica"
COM_REST_OFFV = " off <value> [...] - Remover restrição específica"
COM_REST_LIST = " list <value> - Mostrar todos os equipamentos e armas disponíveis"
COM_REST_SAVE = " save - Guardar restrição"
COM_REST_LOAD = " load [file] - Carregar restrição [de um ficheiro]"
COM_REST_VALUES = Os valores disponíveis para restringir são:^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine
COM_REST_TYPE = Escreve 'amx_restrict list' para mais valores específicos
REST_WEAP = Restringir Armas
SAVE_SET = Guardar definições
CONF_SAV_SUC = Configuração guardada com sucesso
CONF_SAV_FAIL = Falha ao guardar a Configuração!!!
REG_CMD_MENU = - mostra o menu de restrição de armas
REG_CMD_REST = - mostra a ajuda para restrição de armas
RESTRICTED_ITEM = * Este item é restrito *
MENU_TITLE_HANDGUNS = Pistolas
MENU_TITLE_SHOTGUNS = Espingardas
MENU_TITLE_SUBMACHINES = Sub-metralhadoras
MENU_TITLE_RIFLES = Rifles de Assalto
MENU_TITLE_SNIPERS = Rifles de Precisão
MENU_TITLE_MACHINE = Metralhadoras
MENU_TITLE_EQUIPMENT = Equipamento
MENU_TITLE_AMMUNITION = Munição
MENU_ITEM_USP = H&K USP .45 Tactical
MENU_ITEM_GLOCK18 = Glock18 Select Fire
MENU_ITEM_DEAGLE = Desert Eagle .50AE
MENU_ITEM_P228 = SIG P228
MENU_ITEM_ELITE = Dual Beretta 96G Elite
MENU_ITEM_FIVESEVEN = FN Five-Seven
MENU_ITEM_M3 = Benelli M3 Super90
MENU_ITEM_XM1014 = Benelli XM1014
MENU_ITEM_MP5NAVY = H&K MP5-Navy
MENU_ITEM_TMP = Steyr Tactical Machine Pistol
MENU_ITEM_P90 = FN P90
MENU_ITEM_MAC10 = Ingram MAC-10
MENU_ITEM_UMP45 = H&K UMP45
MENU_ITEM_AK47 = AK-47
MENU_ITEM_SG552 = Sig SG-552 Commando
MENU_ITEM_M4A1 = Colt M4A1 Carbine
MENU_ITEM_GALIL = Galil
MENU_ITEM_FAMAS = Famas
MENU_ITEM_AUG = Steyr Aug
MENU_ITEM_SCOUT = Steyr Scout
MENU_ITEM_AWP = AI Arctic Warfare/Magnum
MENU_ITEM_G3SG1 = H&K G3/SG-1 Sniper Rifle
MENU_ITEM_SG550 = Sig SG-550 Sniper
MENU_ITEM_M249 = FN M249 Para
MENU_ITEM_VEST = Colete
MENU_ITEM_VESTHELM = Colete & Capacete
MENU_ITEM_FLASHBANG = Flashbang
MENU_ITEM_HEGRENADE = Granada HE
MENU_ITEM_SMOKEGRENADE = Granada de fumo
MENU_ITEM_DEFUSER = Kit para Desarmar bombas
MENU_ITEM_NVGS = Óculos de Visão Noturna
MENU_ITEM_SHIELD = Escudo Tático
MENU_ITEM_PRIAMMO = Munição da arma primária
MENU_ITEM_SECAMMO = Munição da arma secundária
CONFIG_FILE_HEADER = ; Gerado por %s Plugin. Não modifique!^n; nome do valor^n
ADMIN_UPD_RES_1 = ADMIN: atualizou a restrição de itens
ADMIN_UPD_RES_2 = ADMIN %s: atualizou a restrição de itens
ADMIN_CMD_UPDATEDCFG = Cmd: %N atualizou a restrição de itens
ADMIN_CMD_LOADEDCFG = Cmd: %N carregou a restrição de itens de "%s"
ADMIN_CMD_SAVEDCFG = Cmd: %N guardou a restrição de itens em "%s"
ADMIN_MENU_SAVEDCFG = Menu: %N guardou a restrição de itens em "%s"