* Add ReHLDS API files and its dependencies
Note: This has been stolen from ReAPI AMXX module and modified/adjusted to match AMXX existing includes and to provide as less dependencies as possible as well
* Add the necessary files to get ReHLDS interface
* Split SV_DropClient into pre/post code
* Init ReHLDS API and add SV_DropClient hook
* Add Cvar_DirectSet hook and adjust code with helpers
Note: we don't need to split code here. This is pretty much the naive and straight way, but fairly enough for our case. If it happens we got a lot more hooks, we may consider to use some class to manage better the things.
* Move platform and interface stuff in their own files in public directory
* Make sure to init cvar stuff after ReHLDS
* Add ReGameDLL API files and its dependencies in cstrike module
* Init ReHLDS in cstrike module and adjust code
Note: About cs_uset_set_model(). ReHLDS API doesn't offer a way to know directly the precached models, so instead of looping through all the ressources, the models list is saved one time at map change into a hashmap.
* Init ReGameDLL and adjust code
* Fix linux compilation
* Init ReGameDLL in fakemeta module and adjust code
* Rename /reapi directory to /resdk to avoid confusion
* Retrieve gamerules pointer through InstallGameRules in fakemeta module
* Retrieve gamerules pointer through InstallGameRules in cstrike module
Note: actually gamerules is not used if regamedll is enabled, but it could be used in future natives.
* Fix a typo when ReGameDLL is not enabled
* Fix missing interface check for ReHLDS.
I'm pretty sure I was checking at the very first since I worked first on vanilla version of engine, looks like change has been lost.
- The logic around CS_OnBuy forward has been simplified. Since there is no way to have a consistent way to hook/block for all items, the new logic is to have as less as possible code, especially in blocking mode where we want to avoid to do extra stuffs (e.g blocking sound, event, etc).
* All guns + shield -> CanBuyThis()
* Nvgs and Fefuser only -> CanPlayerBuy()
* The others items -> GiveNamedItem() + AddAccount()
* Ammos -> -> BuyGunAmmo() + GiveNamedItem() + AddAccount()
- Fixed missing buyzone check when alias from console are used (CS_OnBUy* were incorrectly fired).
- Fixed an infinite loop when buying of ammos are blocked. Sorted by hooking BuyGunAmmo().
- Fixed blocking mode for some items. Some game behaviors were not blocked (e.g. weapon drop).
- Fixed forwards being triggered even though errors were found. Detours are now a destroyed and associated variables resetted when necessary. Toggling forwards state is now based on detours state.
- Moved things in its own functions (game functions to execute, class members retrieval)
- Renamed CommandAliases -> ItemInfos (more generic)
INC files have been updated changing the information, adding new
details.
Acknowledgements file includes now Hashing Librarying license.
Spacing consistency has been fixed in CPP Hashing files.
Testsuite plug-in has been rewritten, now using Server Commands.
Replace the only hasher called MD5 with the ones listed below.
(+) CRC32, MD5, SHA1, SHA256, SHA3 224 BIT, SHA3 256 BIT, SHA3 384 BIT,
SHA3 512 BIT, Keccak 224 BIT, Keccak 256 BIT, Keccak 384 BIT and Keccak
512 BIT.
Add the natives listed below.
(+) hash_string(const string[], hashType:type, output[], const
outputSize)
(+) hash_file(const fileName, hashType:type, output[], const outputSize)
(+) is_arkshine_a_doctor() : Hidden native, but a sign of recompense
for him being very active since 1.8.3 version of AMX Mod X
(+) get_system_endianness() : Checks if the system is currently Big
Endian or Little Endian.
Add the following Enum.
(+) hashType {}
(+) sysEndianness {}
Deprecate the following natives.
(-) amx_md5()
(-) amx_md5_file()
It has been tested on Windows and Linux. The sanity checks seems to be
properly working, so no worries about them.
These are useful if people are using Sockets, cURLs or MySQLs in order
to compare hashes of different files On-line for further investigation.
You are not able to check if the files are older or newer, but you can
see if the content is different (Hash Checksum mismatch).
I'm glad I did this. Thanks to
- Hook is not as post, because allowing blocking change is not really that useful and this makes a context more simpler.
- Setting a min bound > max bound and reversely throw an error
- set_pcvar_bounds set cvar value on new min/max bound.
- Remove error "A cvar can't be binded with several variables", it's okay to no error such situation.