Commit Graph

1298 Commits

Author SHA1 Message Date
ee8e30417c Confirmed all offsets for all platforms. (fixed backpack ammo offsets for players which was off, and also fixed offsets for 32 bit linux concerning weapons and the cs_?et_weapon_* natives should now work) 2004-10-29 14:44:48 +00:00
8f18856e91 Fixed SetView (by always hooking Spawn and precaching the needed dummy model rpgrocket.mdl) 2004-10-27 19:06:43 +00:00
ddfba00791 Fixed 2004-10-25 23:08:06 +00:00
4e0bfe161e fixing SAWCE'S error 2004-10-25 17:06:24 +00:00
3d1162ecd9 client_ forwards will now work with kill command 2004-10-25 11:05:59 +00:00
3414cd7ce7 fixed pev bug.. 2004-10-24 21:03:12 +00:00
66386cca59 Fixed entity_set_byte 2004-10-24 15:41:25 +00:00
4edd77faee Crash bug fix from Damaged Soul 2004-10-24 01:11:41 +00:00
89eda75b1f Touch it and die, bail. 2004-10-20 14:24:54 +00:00
f14808e009 Updated SDK
Fixed client_built forward...
2004-10-20 14:24:03 +00:00
ee3404fea0 removed "is_alive" check from ResetHUD function 2004-10-16 22:22:54 +00:00
14c3930b3d Damnit, bail 2004-10-16 14:26:11 +00:00
3efa25a5fb Fixed entity_set_edict 2004-10-14 08:15:41 +00:00
c29a7d34e5 Renamed cs_get_weapon_type -> cs_get_weapon_id 2004-10-14 06:09:01 +00:00
ea70c77dd8 enabled emitsound_post function (knife shot fix, Damaged Soul ) 2004-10-07 08:58:01 +00:00
92eda7c214 *** empty log message *** 2004-10-06 18:43:26 +00:00
fec17424fb updated to October 2004-10-05 20:16:50 +00:00
74dca8b6ef Fixed some bugs 2004-10-05 08:51:57 +00:00
2a187988f6 fixed project 2004-10-05 08:35:05 +00:00
d1ee9ee9ba *** empty log message *** 2004-10-05 08:33:31 +00:00
380f560fa4 Finalized (not tested!) 2004-10-05 08:32:23 +00:00
8a57648b87 AMD64 support 2004-10-05 08:13:55 +00:00
80b8591295 Fixed a few bugs, added makefile 2004-10-05 08:04:13 +00:00
ef8ad4a894 *** empty log message *** 2004-10-05 07:18:09 +00:00
41b6f6bd4a Initial import (untested!) 2004-10-05 07:17:49 +00:00
9e8f380121 changed is_valid_ent 2004-10-05 00:45:15 +00:00
77aa0f4f8e Fixed bad error checking routine 2004-10-04 20:32:26 +00:00
7963eb1cde added ms.net projs 2004-10-04 12:39:03 +00:00
02d8b2c523 Added makefile 2004-10-04 08:15:06 +00:00
227fb0411e Moved to other dirs 2004-10-04 08:11:28 +00:00
5e52c45968 New SDK + debugging engine 2004-10-04 08:00:32 +00:00
18b75cb07c Updated a bunch of SDKs and moved the rest to the new debugging system. 2004-10-04 06:14:30 +00:00
4e1c5a3e02 *** empty log message *** 2004-10-04 05:51:48 +00:00
5db290890f Fixed debugging stuff 2004-10-04 05:51:27 +00:00
bb12f71137 made worldspawn a valid ent 2004-10-03 23:21:54 +00:00
0a3911231b made worldspawn a valid ent 2004-10-03 22:49:29 +00:00
846ef95c58 Added debugging engine 2004-10-03 22:33:55 +00:00
601bb30b7e Added debugging engine 2004-10-03 21:54:27 +00:00
9728b79c33 Fixed configuration error 2004-10-03 21:44:48 +00:00
90baf98057 Added debugging engine 2004-10-03 21:43:03 +00:00
8ad6437dd8 Added debugging engine 2004-10-03 21:33:09 +00:00
02bf904467 Added debugging support 2004-10-03 21:10:10 +00:00
62e4bbcfe9 Added new debug mode to fun module, also cleaned up error checking code 2004-10-03 20:19:47 +00:00
fc15ac1f41 Added debugging engine 2004-10-03 20:00:23 +00:00
f3cfd31668 Added AlertMessage to fakemeta 2004-10-03 07:04:08 +00:00
d5646ae238 update .. 2004-09-29 17:43:25 +00:00
df43d897df Fioxed call_think:
if (!is_ent_valid(iEnt)) {
		EngineError(amx, "Invalid Entity %d", iEnt);
		return 0;
	}

was

	if (is_ent_valid(iEnt)) {
		EngineError(amx, "Invalid Entity %d", iEnt);
		return 0;
	}
2004-09-29 06:17:44 +00:00
3b90cca5bd Fixed user_slap for NS 2004-09-28 02:44:26 +00:00
b7c9cfeea4 Changed touch paramters on give item 2004-09-27 21:52:41 +00:00
ecc07d4b45 Fixed some small mistakes. 2004-09-27 13:45:13 +00:00