Commit Graph

107 Commits

Author SHA1 Message Date
WPMGPRoSToTeMa
48d7a04c73 SELinux compatibility: memalign -> mmap 2016-01-03 21:38:31 +03:00
WPMGPRoSToTeMa
5c8c925e8a Hamsandwich: fix HAM_OVERRIDE in post hooks (bug 6443) 2015-12-09 21:38:08 +03:00
Arkshine
5b0191f691 Make sure client is alive before checking buying commands 2015-12-07 19:20:48 +01:00
Vincent Herbet
2971bb65fd Merge pull request #309 from Arkshine/refactor-gamerules-retrieval
Refactor gamerules address retrieval
2015-11-23 00:58:37 +01:00
Arkshine
42a09f8593 Fix missing meta return in ServerActivate 2015-11-23 00:35:44 +01:00
Arkshine
87b1833f73 Refactor gamerules address retrieval 2015-11-23 00:29:43 +01:00
Arkshine
a445e806ea Cstrike: Refactor - Simplify forwards logic, fix and improve few things
- The logic around CS_OnBuy forward has been simplified. Since there is no way to have a consistent way to hook/block for all items, the new logic is to have as less as possible code, especially in blocking mode where we want to avoid to do extra stuffs (e.g blocking sound, event, etc).

  * All guns + shield -> CanBuyThis()
  * Nvgs and Fefuser only -> CanPlayerBuy()
  * The others items -> GiveNamedItem() + AddAccount()
  * Ammos -> -> BuyGunAmmo() + GiveNamedItem() + AddAccount()

- Fixed missing buyzone check when alias from console are used (CS_OnBUy* were incorrectly fired).
- Fixed an infinite loop when buying of ammos are blocked. Sorted by hooking BuyGunAmmo().
- Fixed blocking mode for some items. Some game behaviors were not blocked (e.g. weapon drop).
- Fixed forwards being triggered even though errors were found. Detours are now a destroyed and associated variables resetted when necessary. Toggling forwards state is now based on detours state.
- Moved things in its own functions (game functions to execute, class members retrieval)
- Renamed CommandAliases -> ItemInfos (more generic)
2015-11-21 00:13:06 +01:00
Arkshine
d08e1357dd Cstrike: Fix defuser/nvgs not being called with CS_OnBuy and fix wrong shield CSI constants 2015-11-03 10:45:51 +01:00
Arkshine
eb0222455a Cstrike: Fix spaces/tabulations/typo 2015-11-03 10:45:51 +01:00
Arkshine
b6910667a8 Cstrike: Remove parsing error and update native error message 2015-11-03 10:45:50 +01:00
Arkshine
e87976bc09 Cstrike: Remove CS_OnGetItemPrice forward (reverted from commit 33a7d74b6da2ca4dcb621e9b306c386ba040571e)
This is actually not possible to have a proper system to allow this.
This is two majors problems:
  - The item price text can't be changed, whatever old and VGUI menu (it's either harcoded in config file or in client binary)
  - Once you open VGUI menu, to know if user has enough money to select an item, client relies on the current HUD money value, this means, since we can't directly changed price, before opening the menu, money needs to be somehow faked and restored once closed. It's awful.

Overall it can't work properly, and at the end current forward doesn't make sense.

If an author wanted to have its own prices, the only only way would to force players to use old menu, then overwriting the whole buy menu, so you would be able to display what you want exactly.
2015-11-03 10:45:50 +01:00
Arkshine
2c5cc4289e Cstrike: Add cs_is_valid_itemid() stock 2015-11-03 10:45:49 +01:00
Arkshine
75853dae60 Cstrike: Add cs_find_ent_by_owner() native 2015-11-03 10:45:48 +01:00
Arkshine
23b0450938 Cstrike: Add cs_get_weapon_class() stock (weapon id -> class id)
Note: this has been modified a bit later in cs_is_valid_itemid() commit.
2015-11-03 10:45:47 +01:00
Arkshine
600a15a57b Cstrike: Add cs_get_weapon_info() native 2015-11-03 10:45:47 +01:00
Arkshine
60cdbeb219 Cstrike: Add CS_OnGetItemPrice forward to get/alter an item price on purchase 2015-11-03 10:45:46 +01:00
Arkshine
cf2f753660 Cstrike: Fix CS_OnBuy called only on the first buying of primary/secondary ammos and not when game loops to give until max amount
When game gives ammos, it loops until the max amount is reached, but it sill calls GiveNamedItem and AddAcount, so forward should be called for each of these ones.

Code logic is simplified and more understandable.
2015-11-03 10:45:46 +01:00
Arkshine
e6a2434887 Cstrike: Add cs_get_item_id() and cs_get_translated_item_alias() natives 2015-11-03 10:45:45 +01:00
Arkshine
d3e5957215 Cstrike: Add cstrike_const.inc and move existing constants there 2015-11-03 10:45:44 +01:00
Arkshine
49184c86a3 Refactor 5 - Rename original file/var for gamerules 2015-11-02 20:10:40 +01:00
Arkshine
4333255571 Refactor 4 - Move entities natives to its own file and reflect changes 2015-11-02 20:10:39 +01:00
Arkshine
1032fbdbd0 Refactor 3 - Simplify macros and move them to shared file as well 2015-11-02 20:10:39 +01:00
Arkshine
dc6f171f20 Refactor 2 - Duplicate get_member_* for each set of natives for consistency 2015-11-02 20:10:38 +01:00
Arkshine
c07b269c94 Refactor 1 - Move shared code to its own file and reflect changes 2015-11-02 20:10:38 +01:00
Arkshine
02c1b20ed7 Rename get_ent_data_size/info/basetype to be more generic 2015-11-02 20:10:37 +01:00
Arkshine
68f99bc2d5 Add get/Set_gamerules_* natives 2015-11-02 20:10:37 +01:00
Arkshine
df507a675b Reflect changes on get/set_data* natives 2015-11-02 20:10:36 +01:00
Arkshine
d9c7e72d4b Update macros to support gamerules configs 2015-11-02 20:10:36 +01:00
Arkshine
234b537ad9 Factorize gamerules data code 2015-11-02 20:10:35 +01:00
Arkshine
483ef98af3 Load gamerules address and offsets 2015-11-02 20:10:34 +01:00
Arkshine
42fb860077 Fix a potential crash if SV_DropClient address could not be found 2015-10-15 12:50:58 +02:00
Arkshine
b3e5e10473 Fix retrieval of sv address not working under linux 2015-10-11 13:25:31 +02:00
Arkshine
9997c31703 Fix (get/set)_pdata_(int/float) using the wrong offset value (typo from #297) 2015-10-09 20:30:45 +02:00
Arkshine
9bee1f7edf Consistency: Replace GETEDICT with HLTypeConversion in core 2015-10-08 19:36:42 +02:00
Arkshine
b65a0600ee Consistency: Replace GETEDICT and variants with HLTypeConversion in cstrike module 2015-10-08 19:25:00 +02:00
Arkshine
6f301b5cea Consistency: Replace GETEDICT, INDEXENT2 and others things with HLTypeConversion in hamsandwich module 2015-10-08 19:24:49 +02:00
Arkshine
bf5fdc2b5c Consistency: Replace GetPlayerEdict with HLTypeConversion in fun module 2015-10-07 23:27:58 +02:00
Arkshine
e52fc14114 Consistency: Replace INDEXENT2 with HLTypeConversion in engine module 2015-10-07 23:27:57 +02:00
Arkshine
429a4596c1 Consistency: Replace INDEXENT2 and others things with HLTypeConversion in fakemeta module 2015-10-07 23:27:56 +02:00
Arkshine
9980b7ac62 Fix some natives relying on a known engine bug related to last player's edict being invalid 2015-10-06 17:19:01 +02:00
Arkshine
c29eabec50 Fix max length inconsistencies + typo 2015-10-05 19:12:30 +02:00
Arkshine
138b9e1510 Remove UTIL_Format() and UTIL_VarArgs() 2015-10-05 19:12:08 +02:00
Arkshine
f976861e21 Fix AMBuild and VS projects files 2015-10-02 23:22:22 +02:00
Arkshine
2d910838a2 Fix AMTL internal paths 2015-10-02 23:22:21 +02:00
Arkshine
16f65663dc Add new natives to read/write on entity's private data based off class/member name available from gamedata files 2015-09-19 20:07:48 +02:00
Vincent Herbet
ac2bcb2d19 Merge pull request #282 from Arkshine/gamedata-type-desc
Modify game config parser to support more offset data and reflect changes
2015-09-07 09:10:28 +02:00
Iván Lo Giudice
e4b635f5be Update CstrikeNatives.cpp 2015-08-22 17:54:00 -03:00
Arkshine
f4f4d966f3 Reflect changes where game config functions are used 2015-08-10 18:05:59 +02:00
Vincent Herbet
20201290e3 Merge pull request #271 from Arkshine/fix/ns_remove_upgrade
Fix ns_remove_upgrade() native (bug 3394)
2015-08-10 15:28:44 +02:00
Vincent Herbet
4563f56e77 Merge pull request #277 from Arkshine/fix/potential-issues
Fix some potential issues
2015-08-10 15:28:32 +02:00