Commit Graph

192 Commits

Author SHA1 Message Date
Vincent Herbet
55c9143b2b Fix a cs_set_user_model issue with model not being persistent set on a 32th player
Related to some PR fixing cs_set_user_model() crash.
2017-03-10 18:33:19 +01:00
Vincent Herbet
115916d753 Add basic ReHLDS and ReGameDLL support (#417)
* Add ReHLDS API files and its dependencies

Note: This has been stolen from ReAPI AMXX module and modified/adjusted to match AMXX existing includes and to provide as less dependencies as possible as well

* Add the necessary files to get ReHLDS interface

* Split SV_DropClient into pre/post code

* Init ReHLDS API and add SV_DropClient hook

* Add Cvar_DirectSet hook and adjust code with helpers

Note: we don't need to split code here. This is pretty much the naive and straight way, but fairly enough for our case. If it happens we got a lot more hooks, we may consider to use some class to manage better the things.

* Move platform and interface stuff in their own files in public directory

* Make sure to init cvar stuff after ReHLDS

* Add ReGameDLL API files and its dependencies in cstrike module

* Init ReHLDS in cstrike module and adjust code

Note: About cs_uset_set_model(). ReHLDS API doesn't offer a way to know directly the precached models, so instead of looping through all the ressources, the models list is saved one time at map change into a hashmap.

* Init ReGameDLL and adjust code

* Fix linux compilation

* Init ReGameDLL in fakemeta module and adjust code

* Rename /reapi directory to /resdk to avoid confusion

* Retrieve gamerules pointer through InstallGameRules in fakemeta module

* Retrieve gamerules pointer through InstallGameRules in cstrike module

Note: actually gamerules is not used if regamedll is enabled, but it could be used in future natives.

* Fix a typo when ReGameDLL is not enabled

* Fix missing interface check for ReHLDS.

I'm pretty sure I was checking at the very first since I worked first on vanilla version of engine, looks like change has been lost.
2017-03-09 19:59:38 +01:00
Karol Szuster
b7773ba11f Fix sockets crash (#418) 2017-03-04 14:14:08 +01:00
Javivi
6a553122b1 Update sockets module (#301)
* Module rewrite

- WinSock version changed from 1.1 to 2.2.
- Properly check for WinSock initialization on OnAmxxAttach/Detach.
- Now natives will not be added if we can't start up WinSock.
- socket_open() is now IP version agnostic (both IPv4 and IPv6 are
supported).
- Error reporting has been changed on socket_open(), a new parameter
called _libc_errors has been added, and, if enabled, libc errors will be
returned instead of the previous made-up errors.
- socket_close() now returns a value on success/failure.
- Added non-blocking sockets at socket_open_nb().
- Added socket_is_writable() to check if a socket is ready for write.
- Added socket_is_readable() as an alias to socket_change().
- Code rewritten to be more readable, it should be self-explaining now.

* Update docs and fix AMBuild

Updated documentation following the guidelines

* Fixs for the module

- Fixed the backwards compatibility with the return codes
- Merged socket_connect and socket_connect_nb
- Added a 5th parameter to socket_open that takes bit flags to enable
the new features (libc errors & nonblocking sockets)
- Fixed an error on socket_send2 that caused the buffet not to start
from the beginning if multiple calls were made
- Updated docs
- [docs] Prefixed error codes with SOCK_
- [docs] Added the new flags SOCK_NON_BLOCKING and SOCK_LIBC_ERRORS
- [docs] Added a new stock called SOCK_ERROR_EINPROGRESS(error) to be
used when checking if a newly created nonblocking socket is connecting

* Fixes for the docs

Fix some typos, shorten lines, document SOCK_ERROR_EINPROGRESS

* Document magic numbers

No more magic

* Revert "Document magic numbers"

This reverts commit 0f233292063400ea7fdbcd5e5d5cd6e54f8cd71c.

* More docs fixes

* Fix broken socket_send2()

* Add error checking in send2()

* Remove stock

It should not be needed because nb sockets should always be checked or
writability

* Fix some identations

* Fix return codes doc

* Fix socket_recv() regression

strncopy will stop on a null byte, that makes the function unusable to
receive binary data

* More docs typo fixes
2017-03-03 19:56:22 +01:00
Vincent Herbet
b973d24081 Add missing buffer size check to SQLite QuoteString implementation (#411) 2017-02-23 13:56:58 +01:00
Artem Golubikhin
c27bfcd7fe Fix client_death forward called on kill command if sent by a spectator (#404) 2017-02-18 19:53:58 +01:00
Artem Golubikhin
f5e734f636 Fixed is_visible native (#392) 2017-01-17 15:52:49 +01:00
Evandro Coan
e19f80cd3f Fix the modules/mysqlx/AMBuilder not building on Visual Studio 2015 (#397)
* Fix the modules/mysqlx/AMBuilder not building on Visual Studio 2015

Applied the same fix as in:

Fix building of MySQL DBI extension on VS 2015+ by psychonic:
94383d995d

* Removed the msvc15hack.c from the sources when not necessary.
2017-01-06 21:03:22 +01:00
Artem Golubikhin
6473118b24 Fixed entity param changing in hamsandwich (#395) 2017-01-02 09:38:43 +01:00
s1lentq
4c8ef63383 Fix: leak memory from unregister_forward (#388) 2016-10-12 23:26:21 +02:00
Vincent Herbet
e24b9548d4 Update to the latest AMTL (#381)
* Update to latest AMTL.

* Update .gitignore for VS2015
2016-08-12 15:30:06 +02:00
Vincent Herbet
09e49439bc Merge pull request #370 from Arkshine/fix/cs_set_user_model
Fix a crash after cs_set_user_model is used with model_index parameter set.
2016-04-16 11:45:37 +02:00
Vincent Herbet
ffa4e05708 Merge pull request #356 from Arkshine/fix/some-cstrike-natives
Fix issues with some cstrike natives
2016-04-11 11:53:35 +02:00
Arkshine
253dec94d1 Fix a crash after cs_set_user_model is used with model_index set. 2016-04-07 20:27:27 +02:00
Arkshine
d91144a10d Fix typos in entity_intersects() and get_global_edict2() natives 2016-03-31 19:37:12 +02:00
Arkshine
aa2caacf4c Replace INDEXENT and ENTINDEX by TypeConversion for consistency 2016-03-16 21:40:43 +01:00
Arkshine
4c7375555a Fix typo in cs_get_translated_item_alias() 2016-03-16 16:29:56 +01:00
Arkshine
28a0b0626b Fix incomplete sanity check in cs_get_weapon_info() 2016-03-16 16:29:56 +01:00
Arkshine
da2abb9c3b Fix a bcompat issue with cs_s/get_user_backpackammo() by not relying on m_rgpPlayerItems to get ammo index 2016-03-16 16:29:55 +01:00
Vincent Herbet
62a7fe0be5 Merge pull request #342 from Arkshine/feature/cs_get_item_alias
Add cs_get_item_alias(), improve cs_get_item_id() & cleanup alias datas
2016-03-16 15:15:00 +01:00
Arkshine
c3a52b366e Add cs_get_item_alias() native & cleanup alias datas 2016-03-16 12:29:33 +01:00
Arkshine
494444a433 Allow null invoker to be passed in EngFunc_PlayBackEvent 2016-03-02 14:55:23 +01:00
Arkshine
c6024b93ce Fix typo in find_ent_in_sphere 2016-02-24 23:47:17 +01:00
Karol Szuster
cb87fa12e1 Add extra parameters to cs_get_user_weapon native
Add clip & ammo as optional as get_user_weapon native has
2016-02-17 20:46:42 +01:00
Vincent Herbet
1d5fb4b9d1 Merge pull request #346 from Arkshine/featire/entindex-cleanup
Engine: Replace ENTINDEX with TypeConversion
2016-02-11 22:20:08 +01:00
Arkshine
1234528521 Engine: Replace ENTINDEX with TypeConversion 2016-02-11 22:07:01 +01:00
Vincent Herbet
9fb72a896d Merge pull request #334 from Arkshine/move-dropclient-detour
Enable detours in ServerActivate to avoid sig conflict with third-party AMXX modules
2016-02-10 19:06:19 +01:00
Vincent Herbet
9d68a5f4cc Merge pull request #332 from Arkshine/feature/cs_set_ent_class
Add cs_set_ent_class native
2016-02-09 11:34:40 +01:00
Arkshine
2928c622f9 Add cs_set_ent_class native 2016-02-09 11:27:02 +01:00
Arkshine
86d34e9bc5 Engine: Fix more bcompat for CHECK_ENTITY 2016-02-03 13:34:03 +01:00
WPMGPRoSToTeMa
3c74e72242 Fakemeta: fixed bug with recursive pre hooks (one returned supercede can supercede several hooks) 2016-01-26 01:34:45 +03:00
Vincent Herbet
0462ca02c8 Merge pull request #340 from Arkshine/fix/cstrike-lower-command
Fix CS_OnBuy* not triggered from alias containing uppercase letters
2016-01-25 01:03:41 +01:00
Arkshine
fafa1f11f0 Fix CS_OnBuy* not triggered from alias containing uppercase letters 2016-01-23 00:09:04 +01:00
Arkshine
98fb03dd30 Enable detours in ServerActivate to avoid sig conflict with third-party AMXX modules 2016-01-11 23:25:02 +01:00
WPMGPRoSToTeMa
b85b37192e New natives: cs_get_user_weapon_entity and cs_get_user_weapon 2016-01-06 23:10:31 +03:00
WPMGPRoSToTeMa
48d7a04c73 SELinux compatibility: memalign -> mmap 2016-01-03 21:38:31 +03:00
WPMGPRoSToTeMa
5c8c925e8a Hamsandwich: fix HAM_OVERRIDE in post hooks (bug 6443) 2015-12-09 21:38:08 +03:00
Arkshine
5b0191f691 Make sure client is alive before checking buying commands 2015-12-07 19:20:48 +01:00
Vincent Herbet
2971bb65fd Merge pull request #309 from Arkshine/refactor-gamerules-retrieval
Refactor gamerules address retrieval
2015-11-23 00:58:37 +01:00
Arkshine
42a09f8593 Fix missing meta return in ServerActivate 2015-11-23 00:35:44 +01:00
Arkshine
87b1833f73 Refactor gamerules address retrieval 2015-11-23 00:29:43 +01:00
Arkshine
a445e806ea Cstrike: Refactor - Simplify forwards logic, fix and improve few things
- The logic around CS_OnBuy forward has been simplified. Since there is no way to have a consistent way to hook/block for all items, the new logic is to have as less as possible code, especially in blocking mode where we want to avoid to do extra stuffs (e.g blocking sound, event, etc).

  * All guns + shield -> CanBuyThis()
  * Nvgs and Fefuser only -> CanPlayerBuy()
  * The others items -> GiveNamedItem() + AddAccount()
  * Ammos -> -> BuyGunAmmo() + GiveNamedItem() + AddAccount()

- Fixed missing buyzone check when alias from console are used (CS_OnBUy* were incorrectly fired).
- Fixed an infinite loop when buying of ammos are blocked. Sorted by hooking BuyGunAmmo().
- Fixed blocking mode for some items. Some game behaviors were not blocked (e.g. weapon drop).
- Fixed forwards being triggered even though errors were found. Detours are now a destroyed and associated variables resetted when necessary. Toggling forwards state is now based on detours state.
- Moved things in its own functions (game functions to execute, class members retrieval)
- Renamed CommandAliases -> ItemInfos (more generic)
2015-11-21 00:13:06 +01:00
Arkshine
d08e1357dd Cstrike: Fix defuser/nvgs not being called with CS_OnBuy and fix wrong shield CSI constants 2015-11-03 10:45:51 +01:00
Arkshine
eb0222455a Cstrike: Fix spaces/tabulations/typo 2015-11-03 10:45:51 +01:00
Arkshine
b6910667a8 Cstrike: Remove parsing error and update native error message 2015-11-03 10:45:50 +01:00
Arkshine
e87976bc09 Cstrike: Remove CS_OnGetItemPrice forward (reverted from commit 33a7d74b6da2ca4dcb621e9b306c386ba040571e)
This is actually not possible to have a proper system to allow this.
This is two majors problems:
  - The item price text can't be changed, whatever old and VGUI menu (it's either harcoded in config file or in client binary)
  - Once you open VGUI menu, to know if user has enough money to select an item, client relies on the current HUD money value, this means, since we can't directly changed price, before opening the menu, money needs to be somehow faked and restored once closed. It's awful.

Overall it can't work properly, and at the end current forward doesn't make sense.

If an author wanted to have its own prices, the only only way would to force players to use old menu, then overwriting the whole buy menu, so you would be able to display what you want exactly.
2015-11-03 10:45:50 +01:00
Arkshine
2c5cc4289e Cstrike: Add cs_is_valid_itemid() stock 2015-11-03 10:45:49 +01:00
Arkshine
75853dae60 Cstrike: Add cs_find_ent_by_owner() native 2015-11-03 10:45:48 +01:00
Arkshine
23b0450938 Cstrike: Add cs_get_weapon_class() stock (weapon id -> class id)
Note: this has been modified a bit later in cs_is_valid_itemid() commit.
2015-11-03 10:45:47 +01:00
Arkshine
600a15a57b Cstrike: Add cs_get_weapon_info() native 2015-11-03 10:45:47 +01:00
Arkshine
60cdbeb219 Cstrike: Add CS_OnGetItemPrice forward to get/alter an item price on purchase 2015-11-03 10:45:46 +01:00
Arkshine
cf2f753660 Cstrike: Fix CS_OnBuy called only on the first buying of primary/secondary ammos and not when game loops to give until max amount
When game gives ammos, it loops until the max amount is reached, but it sill calls GiveNamedItem and AddAcount, so forward should be called for each of these ones.

Code logic is simplified and more understandable.
2015-11-03 10:45:46 +01:00
Arkshine
e6a2434887 Cstrike: Add cs_get_item_id() and cs_get_translated_item_alias() natives 2015-11-03 10:45:45 +01:00
Arkshine
d3e5957215 Cstrike: Add cstrike_const.inc and move existing constants there 2015-11-03 10:45:44 +01:00
Arkshine
49184c86a3 Refactor 5 - Rename original file/var for gamerules 2015-11-02 20:10:40 +01:00
Arkshine
4333255571 Refactor 4 - Move entities natives to its own file and reflect changes 2015-11-02 20:10:39 +01:00
Arkshine
1032fbdbd0 Refactor 3 - Simplify macros and move them to shared file as well 2015-11-02 20:10:39 +01:00
Arkshine
dc6f171f20 Refactor 2 - Duplicate get_member_* for each set of natives for consistency 2015-11-02 20:10:38 +01:00
Arkshine
c07b269c94 Refactor 1 - Move shared code to its own file and reflect changes 2015-11-02 20:10:38 +01:00
Arkshine
02c1b20ed7 Rename get_ent_data_size/info/basetype to be more generic 2015-11-02 20:10:37 +01:00
Arkshine
68f99bc2d5 Add get/Set_gamerules_* natives 2015-11-02 20:10:37 +01:00
Arkshine
df507a675b Reflect changes on get/set_data* natives 2015-11-02 20:10:36 +01:00
Arkshine
d9c7e72d4b Update macros to support gamerules configs 2015-11-02 20:10:36 +01:00
Arkshine
234b537ad9 Factorize gamerules data code 2015-11-02 20:10:35 +01:00
Arkshine
483ef98af3 Load gamerules address and offsets 2015-11-02 20:10:34 +01:00
Arkshine
42fb860077 Fix a potential crash if SV_DropClient address could not be found 2015-10-15 12:50:58 +02:00
Arkshine
b3e5e10473 Fix retrieval of sv address not working under linux 2015-10-11 13:25:31 +02:00
Arkshine
9997c31703 Fix (get/set)_pdata_(int/float) using the wrong offset value (typo from #297) 2015-10-09 20:30:45 +02:00
Arkshine
9bee1f7edf Consistency: Replace GETEDICT with HLTypeConversion in core 2015-10-08 19:36:42 +02:00
Arkshine
b65a0600ee Consistency: Replace GETEDICT and variants with HLTypeConversion in cstrike module 2015-10-08 19:25:00 +02:00
Arkshine
6f301b5cea Consistency: Replace GETEDICT, INDEXENT2 and others things with HLTypeConversion in hamsandwich module 2015-10-08 19:24:49 +02:00
Arkshine
bf5fdc2b5c Consistency: Replace GetPlayerEdict with HLTypeConversion in fun module 2015-10-07 23:27:58 +02:00
Arkshine
e52fc14114 Consistency: Replace INDEXENT2 with HLTypeConversion in engine module 2015-10-07 23:27:57 +02:00
Arkshine
429a4596c1 Consistency: Replace INDEXENT2 and others things with HLTypeConversion in fakemeta module 2015-10-07 23:27:56 +02:00
Arkshine
9980b7ac62 Fix some natives relying on a known engine bug related to last player's edict being invalid 2015-10-06 17:19:01 +02:00
Arkshine
c29eabec50 Fix max length inconsistencies + typo 2015-10-05 19:12:30 +02:00
Arkshine
138b9e1510 Remove UTIL_Format() and UTIL_VarArgs() 2015-10-05 19:12:08 +02:00
Arkshine
f976861e21 Fix AMBuild and VS projects files 2015-10-02 23:22:22 +02:00
Arkshine
2d910838a2 Fix AMTL internal paths 2015-10-02 23:22:21 +02:00
Arkshine
16f65663dc Add new natives to read/write on entity's private data based off class/member name available from gamedata files 2015-09-19 20:07:48 +02:00
Vincent Herbet
ac2bcb2d19 Merge pull request #282 from Arkshine/gamedata-type-desc
Modify game config parser to support more offset data and reflect changes
2015-09-07 09:10:28 +02:00
Iván Lo Giudice
e4b635f5be Update CstrikeNatives.cpp 2015-08-22 17:54:00 -03:00
Arkshine
f4f4d966f3 Reflect changes where game config functions are used 2015-08-10 18:05:59 +02:00
Vincent Herbet
20201290e3 Merge pull request #271 from Arkshine/fix/ns_remove_upgrade
Fix ns_remove_upgrade() native (bug 3394)
2015-08-10 15:28:44 +02:00
Vincent Herbet
4563f56e77 Merge pull request #277 from Arkshine/fix/potential-issues
Fix some potential issues
2015-08-10 15:28:32 +02:00
Arkshine
5987f389c6 Fix some potiental issues 2015-07-31 15:46:16 +02:00
Arkshine
73e84e9963 Fix "ham hooks" command not displaying all current hooks of a plugin 2015-07-31 14:25:19 +02:00
Pavel Djundik
378d89af2f Fix resource leak when reading hamdata.ini 2015-07-30 14:02:46 +03:00
Arkshine
aa5c340029 NS: Fix ns_remove_upgrade() native 2015-07-29 20:49:14 +02:00
Arkshine
a35af02494 NS: Refactor some bits 2015-07-29 20:21:09 +02:00
Vincent Herbet
e3489be0c0 Merge pull request #260 from Arkshine/feature/more-amtl-conversion
More AMTL conversion - 🔥 CString and CVector
2015-07-16 12:24:06 +02:00
Arkshine
9223989a01 Fix consistency 2015-07-16 08:11:19 +02:00
Arkshine
662fa61fc7 Cstrike: Fix typos and improve things 2015-07-15 16:40:07 +02:00
Arkshine
86e33d0cb1 Cstrike: cs_set_user_model - Add a param to choose whether modelindex should be updated 2015-07-14 19:44:10 +02:00
Arkshine
5d6f829624 Cstrike: Rename file for consistency 2015-07-14 19:44:09 +02:00
Arkshine
1ed354890b Cstrike: Add CSI_SHIELD for convenience and fix typos 2015-07-14 19:44:08 +02:00
Arkshine
939aad5cb9 Cstrike: cs_set_user_team - Add a param to choose whether TeamInfo message should be sent 2015-07-14 19:44:08 +02:00
Arkshine
8be119aa6a Cstrike: cs_set/reset_user_model/team - Stagger user's info updates across multiple frames (bug 3134) 2015-07-14 19:44:08 +02:00
Arkshine
aedde87f42 Cstrike: cs_set_user_zoom - Use a more event-based approach when mode is 0 2015-07-14 19:44:07 +02:00
Arkshine
63a0910f5b Cstrike: cs_get/set_armoury_type - Add a param to get/set the number of weapons inside an armoury 2015-07-14 19:44:06 +02:00